Name | Description | Min Players | Max Players | Number of colors | Trios per color | Other Equipment | Status |
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PewPewDie | A player wields a juggernaut! | | 2 | 0 | 0 | 2 Pyramid dice | Complete |
Icehouse Null Game | The Game of Playing with Pyramids | 1 | 100 | 0 | 0 | none | Unknown |
Bluetorch | A quick auction game for three players. | 3 | 3 | 0 | 3 Rainbow Stashes | a pair of dice from IceDice, counters of some sort (poker chips, nickels and pennies, etc.) | Unknown |
Infobox | Help out the wiki by adding infoboxes | 2, 1 | 100 | 1 per player, 0 | 5 | pyramidgames.wiki | Unknown |
Pushing Race | A race where you’ll need the roll of an Icehouse die to win, but the same roll could force you to help an opponent | 2 | 4 | 1 | 1 | 3 Martian Coasters (or any 3 x 9-space board), 1 Icehouse die | Initial design |
Moon Shot | A game of dexterous strategy for any number of players. | 1 | 100 | 1 | 1 | A smooth surface; one Treehouse tube (or one tube per player for the turnless variation) | Complete |
Atom Smasher | A game of dexterity inspired by billiards, http://en.wikipedia.org/wiki/Carrom carrom, and marbles | 2 | 100 | 1 | 1 | One token per player, some form of relatively smooth playing surface | Complete |
Treehouse (Polish) | Gra oparta na kostce Treehouse | 2 | 4 | 1 | 1 | kostka Treehouse (w zestawie) | Complete |
Gygès (Polish) | Gra strategiczna, gracze przemieszczają piramidy na szachownicy. | | 2 | 1 | 1 | szachownica | Unknown |
Give or Take | | 2 | 10 | 1 | 1 per player (3 minimum) | Pyramid die | Complete |
TrackAngel | Deduce the location of your opponent's secret submarine on a chessboard | | 2 | 1 | 2 | chessboard, paper | Initial design |
Pink Hijinks | A tiny game of Pyramids | | 2 | 1 | 3 | 3x3 grid, Pyramid die | Complete |
Pungo | A game of Pungo setup and ready to play | | 2 | 1 | 3 | two 3x4 boards, six-sided die | Complete |
Green Hijinks | A luck-free variant of Pink Hijinks | | 2 | 1 | 3 | 3x3 grid | Complete |
Homejinks | Tiny space combat inspired by Homeworlds | 2 | 3 | 1 | 3 | color die | Complete |
Coaster Chess | Martian Chess meets Martian Coasters | 2 | 4 | 1 | 4 | 4 Martian Coasters | Playtesting |
Xero-G | A quick, accessible game of spaceships and strategy | | 2 | 1 | 4 | 6x6 grid | Complete |
Icehouse Baseball | A baseball simulation. | | 2 | 1 | 4 | six-sided die, Custom board, Custom cards | Initial design |
Icehouse Dash | Be the first to complete all five trees | 1 | 4 | 1 | 5 | Poker Deck | Playtesting |
Cathouse | Cathouse, a game for cats. | | 1 | 1 | 5 | Cat | Complete |
Drip | A stacking game using Icehouse pieces | | 2 | 1 | 5 | Treehouse plastic tube | Complete |
Rabbit, Fox, Bear | Uncle Remus on Mars | 1 | 4 | 1 | 5 | Martian Coasters | Unknown |
Centrifice | Centrifice is a hurling match, introducing a new mechanic for stackable Icehouse pieces: Centrificeing (hurling your Icehouse pieces with the help of other Icehouse pieces). | 1 | 100 | 1 | 5 | | Playtesting |
Rotationary | Rotate pieces in place | | 1 | 1 | 5 | none | Unknown |
StarRunners | Race through the star system | | 2 | 1 | 5 | six-sided die | Complete |
Coup | Take over a small country | 3 | 5 | 1 | 5 | 2 decks of cards, jokers, tokens | Initial design |
Epicycle | Exchange your pieces for those in a circle. Avoid getting 3 pieces of the same size. | | 2 | 1 | 5 | none | Complete |
Take That! | A short three in a row game where your opponent chooses the piece you have to play | | 2 | 1 | 5 | an extra stash of another color is optional | Initial design |
Armada | In Armada, a fleet of fast, maneuverable ships does battle with a fleet of slow, powerful ships. | | 2 | 1 | 5 | Chits to act as damage markers | Complete |
Giants and Dwarves | Single Stash Game being translated into Treehouse | 2 | 3 | 1 | 5 | Martian Coasters or Mega Volcano Board, dice | Unknown |
Spike | A strategy game of moves and counter-moves with maze-like aspects | | 2 | 1 | 5 | Checkerboard, tokens | Playtesting |
Tic Tac Doh! | Slightly twisted variant of Tic-Tac-Toe | | 2 | 1 | 5 | imaginary board | Complete |
Titanice | Be the first to steer your transatlantic liner into an iceberg! | 2 | 4 | 1 | 5 | None | Initial design |
The Great Martian Ice Machine | | 2 | 4 | 1 | 5 | Volcano Board and 24 Poker Chips | Unknown |
IceHanoi | A solo game of trying to turn nests into trees | | 1 | 1 | 5 | | Initial design |
Cold Spell | Spell the most valuable words with your tiles | 2 | 4 | 1 | 5 | An Alpha deck or Scrabble tiles | Complete |
Pumpkin | Halloween Game | 2 | 4 | 1 | 5 | Grid, dice | Initial design |
Tugga War | Pull twelve pips into your goal | | 2 | 1 | 5 | 5x7 board, one die | Complete |
Venusian Bowling | Roll a D20 at pyramids to knock them down | 2 | 6 | 1 | 5 | D20, Mousepad | Complete |
Ice Age | Mastodons vs the Hunters | | 2 | 1 | 5 | nickels and pennies; Volcano board | Unknown |
IceSickle | IceSickle is a bit similar to checkers, but was originally inspired by solitaire peg jumping games | | 2 | 1 | 5 | Volcano board | Complete |
Cardinal Connections | In Cardinal Connections, players try to make more pyramids point towards themselves than toward the other players. | 2 | 4 | 1 | 5 | Chessboard | Complete |
Martian Coasters (Polish) | Gra rozgrywająca się na podkładkach Martian Coasters | 2 | 6 | 1 na gracza | 1 | podkładki Martian Coasters | Complete |
Zark City (Polish) | Gra strategiczna, gracze zajmują terytorium zbudowane z kart. | 2 | 5 | 1 na gracza | 3 | talia 52 kart do gry | Complete |
Blam! (Polish) | Abstrakcyjna gra planszowa polegająca na wypychaniu piramid przeciwnika poza obręb szachownicy | 2 | 4 | 1 na gracza | 5 | szachownica | Complete |
CrackeD ICE (Polish) | Gra zręcznościowa, stąpając po lodzie należy uważać, by się nie załamał. | 2 | 5 | 1 na gracza | 5 | płyta CD, dodatkowa duża piramidka | Complete |
IceTowers (Polish) | Kontrola najcenniejszych wież | 2 | 4 | 1 na gracza | 5 | brak | Complete |
Pikemen (Polish) | Broń swoje jednostki przed szarżującymi pikinierami! | 2 | 4 | 1 na gracza | 5 | szachownica | Complete |
Torpedo (French) | | 2 | 5 | 1 par joueur | 5 | Une règle (ou mieux, un pointeur laser) | Complete |
Martian Poker | Icehouse Additions to an Earthling Standard | 2 | 6 | 1 per person | 5 | Playing Cards | Playtesting |
Pyramid Shambo | Tournament-style Rock Paper Scissors (aka Roshambo), with pyramids used as scoring chips. | 2 | 10 | 1 per player | 1 | none | Complete |
Martian Coasters | The Beverage-Coaster Treehouse Board Game | 2 | 6 | 1 per player | 1 | Six-sided die, Treehouse die, Looney Ludo boards or Martian Coasters | Complete |
Battle Royal | A Chesslike game for a TreeHouse set | 2 | 4 | 1 per player | 1 | chessboard | Unknown |
Pass The Pyramids | A "Dicehouse" game for 3 to 5 players. | 3 | 5 | 1 per player | 1 | 18 to 30 tokens | Complete |
Martian Shuffleboard | A game of dexterous strategy for 2 to 10 players. | 2 | 10 | 1 per player | 1 | A table or large game board off of which pieces can slide | Playtesting |
Wormholes | A mind-warping space battle for 2 or more players. | 2 | 10 | 1 per player | 1 | One Martian Coaster per player; one six-sided die | Unknown |
Oi! That's My Phish! | A tile collection game inspired by Hey! That's My Fish. | 2 | 9 | 1 per player | 1 | 1 Piecepack set per three players. All the plastic cards in your wallet. | Initial design |
Pyramid Punch | A quick game of pyramid combat. | 2 | 5 | 1 per player | 1 | Six-sided dice, gaming stones, modular 2x2 tiles | Unknown |
Par-Trees-i | Get all your pieces to the center goal | 2 | 4 | 1 per player | 1 | Volcano board, one six-sided die | Complete |
Looney Ludo | Navigate an ever-changing maze and collect the right pieces to win | 2 | 6 | 1 per player | 1 | 2 Six-sided dice, Treehouse die, Looney Ludo boards | Complete |
Zamboni Wars | What could possibly be cooler than driving a Zamboni? How about armor plating your Zamboni and arming it with a giant, frickin' laser! | 2 | 4 | 1 per player | 1 | Martian Coasters, 1 six-sided die | Complete |
Martianopolis 500 | Zip around the track to the finish. | 2 | 4 | 1 per player | 1 | 12 Chessboard wedges, playing cards, marking stones | Playtesting |
Pharaoh | Players roll dice to claim the title of the King of The Pyramids | 2 | 4 | 1 per player | 1 | Volcano Board, six-sided die | Complete |
Dragon Gardens | Cultists work to build a garden worthy of dragon worship and performing rituals | 2 | 4 | 1 per player | 1 | Decktet | Unknown |
Tri-Prism Face Off | A game of luck and some strategy in which each player races to get their Icehouse pieces to the finish line first | 2 | 5 | 1 per player | 1 | 1 die, 22in. x 28in. board | Playtesting |
UberMartian Coasters | Variation of Martian Coasters published by Looney Labs | 2 | 10 | 1 per player | 1 | Martian Coasters, D6, D12 | Complete |
Walk Like an Egyptian | Walk like an Egyptian by racing back and forth across a chessboard with checkers-like movement. | 2 | 4 | 1 per player | 1 | Chessboard | Complete |
Penguin Marathon | An epic race on the slippery Martian slopes | 2 | 5 | 1 per player | 1 | Martian Coasters | Playtesting |
GravityPlane | A 2-8 player variant on Martian Coasters | 2 | 8 | 1 per player | 1 | Two Martian Coaster Sets | Playtesting |
Der Marsigelwettkampf | A prickly pyramid game | 2 | 13 | 1 per player | 1 | 1 six-sided die | Complete |
High Ground | A game of strategy and luck that uses playing cards as the board and pyramids as the pieces a la Gnostica. | 2 | 4 | 1 per player | 2 | 1 deck of normal playing cards or optionally, a gnostica deck and a Treehouse die. | Playtesting |
Behind Enemy Lines | Multiplayer war based game | 2 | 4 | 1 per player | 2 | Chessboard, Six-sided die | Initial design |
Landing Zone | Crash land your ship to get the diamonds | 2 | 5 | 1 per player | 2 | A large-ish flat surface, 4 Zendo Stones (1 in a different color from the other 3) | Complete |
Traction | Players walk their pyramids in a race to the finish line, and stop their opponents from getting there first! | 2 | 4 | 1 per player | 2 | 1 stash pad per player | Playtesting |
WreckTangle | Abstract Strategy Game | 2 | 4 | 1 per player | 2 | Chessboard, one coin, Treehouse die | Complete |
Freeze Tag | Pyramids race to the other side, trying not to get frozen along the way. | 2 | 4 | 1 per player | 2 | Pyramid die, a 5x5 grid (a Volcano board is perfect) | Complete |
Vankor Gang Wars | A game of revolution and city takeover, for many players | 4 | 8 | 1 per player | 2 | Board, 3d6 | Unknown |
Quintazone | An Icehouse/Aquarius hybrid | 2 | 5 | 1 per player | 2+ (more needed for fewer players) | Aquarius deck | Complete |
Bowler Rink | Toss a die into the box containing stacks of pyramids. How many can you knock over without ejecting them from the arena? | 2 | 10 | 1 per player | 3 | Pyramid Arcade or similar box lid, d6 dice | Complete |
Dectana | Territory game like Zarcana/Gnostica, but using the Decktet | 2 | 5 | 1 per player | 3 | Two Decktets | Complete |
3stica | What if Gnostica and Risk had a baby? | 2 | 5 | 1 per player | 3 | deck of Tarot cards, FATE dice, turn marker | Playtesting |
T-Minus | It's Not Rocket Science. | 2 | 6 | 1 per player | 3 | three six-sided dice, 12 to 18 risk tokens (e.g. pennies), game board | Playtesting |
Martian Chess | Colorless simplified chess nevertheless has subtle strategy | 2 | 4 | 1 per player | 3 | Chessboard | Complete |
Viribus Unitis | Control key regions of a language map of Austria-Hungary, as in U.S. President | 3 | 6 | 1 per player | 3 | Modified map and cards | Complete |
IceToids | Explore a board made of print-and-play cards. | 2 | 4 | 1 per player | 3 | Special tiles | Complete |
Petri Dish | Bacteria fight for dominion inside a Petri Dish | 2 | 10 | 1 per player | 3 | Wheel board, Three Lightning dice, Extra token | Complete |
Ice Draughts | Advanced variant of Draughts | 2 | 4 | 1 per player | 3 | Chessboard or Chess Wedges | Playtesting |
Jinxx | | 2 | 4 | 1 per player | 3 | Pyramid die, Hijinks board | Complete |
U.S. President | Will you be the next US President? Place your pyramids to control key states. | 2 | 6 | 1 per player | 3 | Modified map and State cards | Complete |
Zark City | A 3HOUSE reduction of Zarcana, using playing cards | 2 | 5 | 1 per player | 3 | playing cards or Zark City cards | Complete |
Agnostica | Agnostica, a simplified version of Gnostica, involves capturing territory on an evolving board made up of Zark City cards. | 2 | 5 | 1 per player | 3 (5 for the complex game) | deck of Zark City cards, Color die | Complete |
Crystal Habit | A game of mineralogy. Create crystal composites of different sizes and composition. | 2 | 5 | 1 per player | 3 to 5 | | Initial design |
TMAG: The Martian Assassination Game | Be the first victim to reach all of the bases | 3 | 9 | 1 per player | 4 | piecepack | Unknown |
Moscow Ice | This is Chinese checkers for pyramids with some twists. | 2 | 4 | 1 per player | 4 | Chess board or 10x10 board | Complete |
Subdivision | A Real Estate Development Game | 2 | 4 | 1 per player | 5 | A board ( a Chessboard Bandanna works nicely ), some markers | Complete |
Ice Storm | | 3 | 5 | 1 per player | 5 | chessboard, optional scoring board | Complete |
Leave No Man Behind | "a mix of Chinese checkers and macho 'leave no man behind' wartime bravado" | 2 | 4 | 1 per player | 5 | | Unknown |
Armada 2K | In Armada 2K, fleets of warships do battle on the open seas. | 2 | 10 | 1 per player | 5 | Chits to act as damage markers | Complete |
Martian Pachisi | An Icehouse version of Pachisi | 2 | 10 | 1 per player | 5 | One die (d6 recommended). | Complete |
Geomancy | The Game of Casting and Recasting | 2 | 6 | 1 per player | 5 | Chessboard | Unknown |
What Blind Ninjas? | A game of moving silently and striking carefully | 2 | 4 | 1 per player | 5 | 4x8 grid per player (half a chess board) | Complete |
Space Monkeys | Space monkeys have come to Earth and are trying to get home! | 2 | 2 | 1 per player | 5 | Chessboard | Unknown |
A-A-Arctic Kettering | An abstract game of capturing trees on a mutated modular chessboard | | 2 | 1 per player | 5 | Kettering Cards, Chessboard | Complete |
Ice Points | An entirely luck driven card battle over a bank of pyramid points. | 5 | 8 | 1 per player | 5 | Playing cards | Initial design |
Ice Tiddly Winks | A quick dexterity game with simultaneous play | 1 | 6 | 1 per player | 5 | Good size playing surface | Complete |
Branches & Twigs & Thorns | Players build branching tree structures from a root, trying to always branch from their own pieces, not their opponent's. | 2 | 4 | 1 per player | 5 | Chessboard, two pairs of markers | Complete |
Protozoa | Create the most successful multi-celled colony creature | 2 | 4 | 1 per player | 5 | chessboard | Unknown |
Interstellar Conquest | Be the first alien race to set up four colonies in your opponents star systems. | 2 | 8 | 1 per player | 5 | Piecepack, Bag | Complete |
Barrakesh Express | Control surface transport on Mars | 2 | 4 | 1 per player | 5 | Special map board, playing cards, custom goal notes | Playtesting |
Martian Quilting | Assembling pyramidal pieces | 2 | 6 | 1 per player | 5 | 4x4 board, "needle" token | Unknown |
Gnostica | Gnostica, an updated version of Zarcana, involves capturing territory on an evolving board made up of Tarot cards. | 2 | 6 | 1 per player | 5 | deck of Tarot cards | Complete |
E, the Game of Martian Chinese Checkers | | 2 | 6 | 1 per player | 5 | hex board | Complete |
Tink | A four-in-a-row game with a twist | 2 | 4 | 1 per player | 5 | Chessboard | Unknown |
Blam! | Looking for someone to shove? Strategize in Blam! with two to four elbow-room seekers. | 2 | 4 | 1 per player | 5 | Chessboard | Complete |
Capture the Flag | 2 or 3 players try to capture an opponent's flag in an ever-shrinking space. | 2 | 3 | 1 per player | 5 | Poker Chips and/or hex board | Initial design |
IceDam | This is a multiplayer variant of IceSickle. | 2 | 4 | 1 per player | 5 | Chessboard | Complete |
Martian Risk | Martian armies invade Earth | 3 | 6 | 1 per player | 5 | any large map, 25 tokens, D4s | Complete |
Hextris | An abstract connection game of moving, swapping, and removing | 2 | 3 | 1 per player | 5 | hex board (19 cells or spots) | Unknown |
Icehouse | Icehouse is a real time game with a freeform board, with players placing attacking and defending pieces as rapidly or as cautiously as they want. But don't go into meltdown! | 3 | 5 | 1 per player | 5 | 1 stash pad per player, optional timer | Complete |
Torpedo | Each piece is a naval ship, all placed on the field of play in a mad rush. Then the small ships shoot torpedoes, then the medium ones, and then the large ones. The player with the most pips of ships left at the end is the winner. | 2 | 5 | 1 per player | 5 | A straightedge (preferably a laser pointer) | Complete |
Sprawl | Competitive city building | 3 | 8 | 1 per player | 5 | Chessboard | Complete |
Magic Mids | Mages play a game of placement and capture. | 2 | 4 | 1 per player | 5 | Piecepack | Complete |
Branches & Twigs & Thorns (Polish) | Gra strategiczna, gracze zapełniają plansze swoimi piramidami. | 2 | 4 | 1 per player | 5 | szachownica, znaczniki | Complete |
Pyramid Scheme | Build pyramids, attack your enemy, and earn Ra’s favor by being the first to gather the correct number of favor tokens. | 2 | 4 | 1 per player | 5 | favor tokens, stones (in 2 to 4 different colors), chessboard | Unknown |
Hexachess | Chess for 2 to 3 players on a hexagonal board. | 2 | 3 | 1 per player | 5 | Poker chips | Initial design |
Catapults | In Catapults, each player builds a castle and then tries to tear down the castles of the other players. | 1 | 10 | 1 per player | 5 | None | Playtesting |
Munabo | A real-time game played on a napkin | 2 | 10 | 1 per player | 5 | Napkin & a timer | Complete |
Martian Flood | Players score points by building ships & towers that survive the floods | 3 | 4 | 1 per player | 5 | One standard deck of playing cards, three six-sided dice | Playtesting |
IceTowers | Control the most valuable towers | 2 | 6 | 1 per player | 5 | playing surface | Complete |
Zarcana | Territorial control on a board of cards Tarot, with CCG-like card effects | 2 | 4 | 1 per player | 5 | deck of Tarot cards or playing cards | Complete |
Amoeba | A science themed game with an ever-increasing board size. | 2 | 6 | 1 per player | 5 | 16 Poker Chips per player | Complete |
Forts | A game of building and tearing down. | 2 | 4 | 1 per player | 5 | one six-sided die | Complete |
Thin Ice | Grow your fragile ice crystal until it shatters | 2 | 10 | 1 per player | 5 | stable or shaky playing surface | Complete |
Martian Canals | A placement and capture game of Martian stone circles and pyramids. | 2 | 12 | 1 per player | 5 | A 7x13 board, 5 Gaming Stones per player in that player's color, 3 Fudge Dice | Complete |
CrackeD Ice | Don't tip the ice floe! | 3 | 5 | 1 per player | 5 | an old CD; one extra large pyramid | Complete |
Simple Life or Death | | 2 | 10 | 1 per player | 5 | Large grid (>16x16), 1 deck of cards for every 2 players, set of polyhedral dice (d4, d6, d8, d10, d12, d20) | Unknown |
IceFrogs | Players jump their pyramids across the board in an attempt to get a piece into their opponent's start space. | 2 | 3 | 1 per player | 5 | Poker Chips | Complete |
Pantopia | Pantopia is a game of territorial struggle, shifting fortune, and elemental magic. | 2 | 5 | 1 per player | 5 | two Aquarius decks | Unknown |
Martian Race | Be the first to have your family go up in the rocket and down in history! | 2 | 5 | 1 per player | 5 | chessboard | Complete |
Landrush | Compete to own the land worth the greatest value. | 2 | 5 | 1 per player | 5 | 1 Piecepack set (dice, coins, and tiles), Opaque bag | Unknown |
Ascendancy | A turn-based game of tower building. | 2 | 5 | 1 per player | 5 | 2 dice, flat surface | Playtesting |
Zoink! | A game of chance by stealing and regaining pieces. | 2 | 6 | 1 per player | 5 | six-sided die, Zoink! playing cards | Initial design |
Antshouse | Ants running the gauntlet over a pavement while mean kids tries to splat them. | 2 | 4 | 1 per player | 5 | Chessboard | Complete |
Power Tower | Build high towers by taking over pieces from other towers. | 2 | 4 | 1 per player | 5 | None | Unknown |
Martian Go | Players build branching tree structures from a root, trying to always branch from their own pieces, not their opponent's. | 2 | 4 | 1 per player | 5 | Chessboard, four markers | Complete |
Quintazone-Chaser | Further play to follow on a game of Quintazone | 2 | 5 | 1 per player | 5 (fewer with more players) | Aquarius deck (newer version is better), unique token for each player, Color die | Complete |
Pikemen | Defend your pieces from jousting pikemen! | 2 | 4 | 1 per player | 5 (fewer with more players) | Chessboard | Complete |
Efni | Use pyramids to win Fluxx goals | 2 | 6 | 1 per player | 5 or less (depending on number of players) | Fluxx deck | Complete |
Crystal Formation | Create crystals formed into trees while trying to influence the development of your opponents nodes. | 2 | 6 | 1 per player | 5 or more | Chessboard | Complete |
Vankor Wars | A game of revolution and city takeover | 2 | 4 | 1 per player | 7 - 1 per player | Board, 3d6 | Unknown |