Tri-Prism Face Off

From Looney Pyramid Games Wiki
Tri-Prism Face Off
Megan Parsi
Opponents race to finish line
:Players Players: 2 - 5
:Time Length: unknown
:Complexity Complexity: minimal
Trios per color: 1
Number of colors: 1 per player
Pyramid trios:
Monochr. stashes: 1 per player
Five-color sets: 1
- - - - - - Other equipment - - - - - -
1 die, 22in. x 28in. board
Setup time: 1 minute
Playing time:
Strategy depth: some
Random chance: high
Game mechanics:
Theme: Race
BGG Link:
Status: Playtesting (v1.0), Year released: 2009


Under development


This game is currently under development, in the Playtesting stage. Feedback is strongly encouraged! Feel free to give comments on game design or structure on the talk page.

Tri-Prism Face Off

     By: Megan Parsi
Contents
          1. Object
          2. Equipment
          3. Set Up
          4. Game Play

The Game of Sweet Revenge

2-5 players

Ages 6+

Object: To be the first player to get all three triangle pieces (small, medium, & large) of the same color from Start to Finish.

Equipment:

Tri-Prism Face Off Boardgame 12 pawns- triangles (icehouse pieces- 3 each of same color)

Set Up:

Choose three triangles (small, medium, & large) of the same color All pieces can be moved during the game Roll dice to see which player goes first; player who rolls the highest number goes first Movement is around board game following the spaces

Game Play:

Tri-Prism Face Off is pretty much a game of luck and some strategy. Each player must get their three triangle pieces across the board before their opponents to win. All three pieces are allowed to be moving on the board at a time. Each player must role a two or three to get each piece into the game. If a player rolls a three, they may roll again. Also, only one triangle piece is allowed on a space at a time. Should one land on an occupied space, the piece already on the space is bumped back to start. As players land on spaces, one must follow the directions as to what the space says to do. If near the finish line, a player does not need the exact amount to cross the finish line but if over the amount needed, may proceed to the finish line space. Finally, once a player gets each piece to the finish line, the pieces should be left there to wait for their opponents to finish.

First Year Foundations Class Constructive Pastimes, 2009

Around & Around
Behind Enemy Lines
Candy Capture
Capture the Card
Dash
The Fast and Ferocious; or, Black Ice
Horde Runners
Icehouse Baseball
Ice House Bowling
Ice Points
IceRace
One Square at a Time to the Capture
Race to the Top
Switch House!
Topple
Tree House Rush
Tri-Prism Face Off
Zoink!