| Description | Players⠉ | Players⠉ | Stashes | Sets | Other Equipment | Game Mechanics | Primary Theme | Status |
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3stica | What if Gnostica and Risk had a baby? | | | | | deck of Tarot cards FATE dice turn marker | Modular board Card game FATE dice | Mystical | Playtesting |
Abiegnus | Rosicrucian Volcano | | | 5 | 5 (Rainbow only) | Volcano board 5 ELBs color die | Eruption Divination | Mystical | Complete |
Accelerator | Scientists compete to get the most particles out of an accelerator | | | 2 | 2 | Cosmic Coaster Martian Coaster | Rotation Free pyramid choice | Science | Initial design |
Advanced Colonization | A game of space combat and expansion. | | | 5 | 2 Rainbow Stashes | | Unknown | Space | Complete |
Agents of M.A.R.S. | A game of altering the board state to fulfill your secret objective and mess with your opponent's presumed objective | | | | | Chessboard | Unknown | | Complete |
Albiorix | A chess-like game without captures | | | | | Volcano board | Chess-like | Martian Civil War | Complete |
Alchemy ICE | Noughts and crosses with randomized "symbols" of five different types. | | | 5 | | Chessboard Opaque bag | Stacking Capture Tile placement | Abstract | Complete |
Antshouse | Ants running the gauntlet over a pavement while mean kids tries to splat them. | | | 1 per player | | Chessboard | Unknown | Unstackable icehouse pieces | Complete |
Armada | In Armada, a fleet of fast, maneuverable ships does battle with a fleet of slow, powerful ships. | | | 1 | | Chits to act as damage markers | Measured movement | Nautical | Complete |
Armada 2K | In Armada 2K, fleets of warships do battle on the open seas. | | | 1 per player | | Chits to act as damage markers | Measured movement | Nautical | Complete |
Automaton | This is a Robotic Combat game | | | 4 | | Chessboard a unique token for each player a 3x5 card (or like implement) for each Automaton) | Simultaneous action | SciFi Battle | Complete |
Autumn Ash | A strategic game of color change. | | | 10 | 4, RX² (2 rainbow and 2 xeno sets) | A 5x6 Board | Stacking Movement | Leaves and the seasons | Complete |
Battle Royal | A Chesslike game for a TreeHouse set | | | 1 per player | 1 | chessboard | Unknown | Royal Strategy | Unknown |
Battle of the Body Snatchers | Capture more villagers and enemy aliens than your opponent. | | | 4 | | 6x5 board | Capturing | Aliens | Complete |
Bears, Foxes & Hares | A race to the center | | | 1 per player + 1 | 1 | 1 six-sided die unique board | Unknown | Race | Complete |
Blockade | 3D race game | | | 6 | 5 | Volcano board 4 colored dice | Roll-and-move | Abstract | Complete |
Boundary | Transfer pyramids to the other world. | | | | 1 | 6x6 board 2 stones in each of 2 colors | Race Blocking | Space | Complete |
Branches & Twigs & Thorns | Players build branching tree structures from a root, trying to always branch from their own pieces, not their opponent's. | | | 1 per player | 5 | Chessboard tokens coins | Unknown | Horticulture | Complete |
Buyer's Market | | | | 1 per player + 5 | 1 | Zark City deck color die | Building Bidding | | Complete |
Caldera | The Volcano variant with the hole in the middle, tree collection, and power plays | | | | 6 | Volcano board | Stacking Set collection | Volcanism | Complete |
Capstone | In Capstone, players try to build stacks that match their secret goal stacks. | | | 4 | | a stash pad a bag to draw pyramids from shields | Stacking Hidden information | Abstract | Complete |
Capture The Card | Use Icehouse pieces and strategy to capture cards. | | | 4 | | a deck of cards including two Jokers | Unknown | Collect all 10, J, Q, K, A from one suit! | Unknown |
Capture the Card | Use Icehouse pieces and strategy to capture a royal flush. | | | 2 | 4 | a deck of cards including two Jokers | Strategic movement | | Unknown |
Cardinal Connections | In Cardinal Connections, players try to make more pyramids point towards themselves than toward the other players. | | | 1 | 5 | Chessboard | Board | Abstract | Complete |
Cascades | A two-player mountaineering race. | | | 3 | 2 | A deck of cards | Movement Cards | Mountaineering | Playtesting |
Chicken Run | A whimsical chicken roundup with overly enthusiastic spectators | | | 10 | 2 | A 5x9 grid (a chessboard is suitable; see below) 2 six-sided dice | Equipment/Chessboard Equipment/Dice | Sports | Complete |
Circuit Connection | A connection game of position where you score points for groups on a board I made | | | 3 | | Printable board | Connection Positional play | Circuit board? Mainly Abstract | Initial design |
Cliff Mining | Use your deduction skills to work out what's in the cliff | | | | | opaque screen per player opaque bag box paper and pencil | Hidden Information Deduction | | Playtesting |
Cold Spell | Spell the most valuable words with your tiles | | | 1 | | An Alpha deck or Scrabble tiles | Collect and spell words | | Complete |
Colonization | A game of space conquest mixing light strategy and luck. | | | | 1 (2 for 3-4 players) | Treehouse die | Stacking Color powers | Space | Complete |
Conquest of Mars | Abstract wargame using pyramids, cards, and dice | | | | 3 | handful of assorted polyhedral dice playing cards | Dice combat Poker hands | War | Playtesting |
Continuum | Use pyramids and a poker deck to get your trees to exchange places | | | 2 | 1 | Playing cards | Unknown | | Playtesting |
The Crossing | Chinese Checkers variant. Be the first to get your pieces to the opposite corner. | | | 2 | 3 | 8x8 grid | Move Jump | Abstract | Complete |
Cryosquare | Dynamic two-player, two-stash connection game played on a chessboard. | | | 2 | | 8x8 board | Connection | None | Initial design |
Crystal Caverns | RPG played on a playing card dungeon map | | | 5 | | Treehouse Dice Counters | Board | Roleplaying | Unknown |
Crystal Habit | A game of mineralogy. Create crystal composites of different sizes and composition. | | | 1 per player | 3 to 5 | | Stacking | Mineralogy | Initial design |
Crystal Wars | Wargame played on Martian Coasters | | | 5 | | Dice or Counters | Board | Wargames | Playtesting |
The Crystal in my Pocket | A collaborative fiction game | | | 4 | | | Unknown | Abstract | Initial design |
Deception | In Deception, players try to get their secret pyramid to the other end of the board while avoiding capture. | | | 6 | | chess board | Unknown | Abstract | Initial design |
Dragon's Hoard | Be the hero who escapes the dungeon with the most treasure before sunset. | | | | | Piecepack Opaque bag | RPG | Dungeon Crawl | Complete |
E, the Game of Martian Chinese Checkers | | | | 1 per player | 5 | hex board | Unknown | | Complete |
EOF | Players use icehouse pieces to make patterns in a data stream. | | | 4 | | Shields bag BOF and EOF markers | Unknown | File manipulation | Playtesting |
Efni | Use pyramids to win Fluxx goals | | | 1 per player | 5 or less (depending on number of players) | Fluxx deck | Set collection Hidden information | Fluxx | Complete |
Egyptian Solitaire | A solitaire puzzle game combining Peg Solitaire with a Rubik's Cube. | | | 4 | 3 | 3x4 grid of squares | Stacking Elimination | Egyptian | Complete |
Elementalist | Use the elements at your disposal and wage epic war against an opponent! | | | | 3 | | Direct conflict | Mystical | Initial design |
Emperor's Garden | Try destroying the Fujiwara clan to assert the new Emperor's power | | | 1 per player + 1 | 1 | Hanafuda cards VP markers | Victory points Guessing | Japan nobility | Complete |
Erebusicehouse | A darkly-themed game of Life, Death, War, Disease, and Soul collection | | | 6 | 10 | Chess board | Unknown | | Unknown |
European War | A variation on Andy Looney's World War 5. | | | | 3 | deck of cards | Unknown | Diplomacy and War | Complete |
Evacuate | Get your Stacktor clans out of burning nightclubs before your rival/s manage/s to do the same. | | | 4 | 5, 4 for a 2-player game | custom board | Stacking Placement | Martian | Playtesting |
Extinction | Two races of creatures fight to make the other go extinct. | | | 2 | | chessboard | Capture | Abstract, Strategy, Survival | Complete |
The Fast and Ferocious; or, Black Ice | A racing game with multiple tracks and self-placed obstacles. | | | | 1 | Three six-sided die a 'Yes/No' chip the board obstacle pointing finger and Black Ice pieces. | Race | | Initial design |
Fleet | A space fleet game | | | | 1-2 | A few coins | Unknown | Space | Playtesting |
Force Field Factions | An abstract strategy game loosely inspired by Homeworlds and RAMBots | | | 10 | 6 (3 rainbow, 3 xeno) | Chessboard | Unknown | Abstract | Initial design |
Gemini | A quick game of luck and strategy | | | | | d4 dice bag | Unknown | Transport | Playtesting |
Geomancy | The Game of Casting and Recasting | | | 1 per player | | Chessboard | Unknown | Dirt-tossing | Unknown |
Gridiron | A simple little photo safari game. | | | | 2 | Playing cards | Unknown | | Unknown |
Hexano | A variant of Volcano played on a 3x3 hexagonal board instead of a 5x5 square one | | | 5 | | hexagonal board (PDF available) | Eruption | Abstract | Playtesting |
High Ground | A game of strategy and luck that uses playing cards as the board and pyramids as the pieces a la Gnostica. | | | 1 per player | 2 | 1 deck of normal playing cards or optionally a gnostica deck and a Treehouse die. | Playing card game board | King of the Hill / War game | Playtesting |
Homejinks | Tiny space combat inspired by Homeworlds | | | 1 | 1 | color die | Capture Freeform Board | Space | Complete |
Homeworlds | A strategy game of starships, transformation, and negotiation | | | 4 | | Homeworld markers (optional) and good/evil markers (optional) | Unknown | Space | Complete |
Homeworlds (German) | Ein Strategiespiel um epische Weltraumschlachten | | | | 4 | Spielkarten (für Original Homeworlds) | Unknown | Space | Complete |
Homeworlds Settlers | Players vie for resources on a conquered Homeworld. | | | 4 | 3 | Homeworlds Settlers Board | Placement Color powers Turn-based Movement Resource management Capture | Space | Complete |
Ice Arena | Ice Arena is a tactical arena combat game. | | | 4 | | dice tokens hex board | Unknown | | Initial design |
Ice Colony | A game of trying to build up your colony and take control of a variety of terrain and eliminate your opponent. | | | 10 | | opaque bag 2 six-sided dice 1 5x5 Volcano Board 4 poker chips (or other tokens) | Direct conflict Elimination | | Nearly Complete |
Ice Derby | Ice Derby is a tactical Destruction derby game. | | | | 4 | none. | Unknown | Destruction Derby | Initial design |
Ice Palace | A game of simple mechanics but complex interactions where players compete to win “hands” and ultimately control the construction of the Ice Palace. | | | 1 per player + 2 | 5 for 3 players (+1/additional player) | A smooth surface; an opaque bag a marker | Placement Pyramid draw | Palace building | Complete |
Ice Solo | A solitaire game of tower and nest building. | | | 4 or 5 | 5 | | Unknown | | Complete |
IceDice | Players roll dice to select pieces, but roll the same color twice and lose everything you gained this turn! | | | 5 | 1 per player | Pyramid die Color die | Push your luck Set Building | Abstract | Complete |
IceDuel | A miniatures-oriented, arena duel game with an unusual character creation format. | | | 4 | 5 | an 8-sided die Chessboards pawns tokens Tarot deck | Color powers | Dimensional travel | Initial design |
IceTowers | Control the most valuable towers | | | 1 per player | 5 | playing surface | Stacking pyramids Turnless | Tower building | Complete |
IceTraders | Starships battle for Good and Evil | | | 4 | | playing surface | Board game | Space battle | Unknown |
Icecaster | A two-fisted spell-casting battle for 2 or more players. | | | 5 | 1 per player | 1 stash pad per player | Dexterity Turnless | Mystical | Initial design |
Icehouse | Icehouse is a real time game with a freeform board, with players placing attacking and defending pieces as rapidly or as cautiously as they want. But don't go into meltdown! | | | 1 per player | | 1 stash pad per player optional timer | Real time Freeform board | Ice | Complete |
Iceland Volcano | Lava flows for points as the volcano erupts! | | | 5 | 5 | Volcano board | Game board | Volcano | Complete |
Igloo | A turn-based version of Icehouse, with only one color worth points by the end. | | | 4 | 5 | | Unknown | | Complete |
Ikkozendo | A Zendo variant with a limited number of pyramids and players | | | 5 | 1 | 2 colors of marking stones (1 of each) | Turn-based Inductive logic | Abstract | Complete |
Imperial Shuffle | Block your opponent's Emperor from being able to move | | | 4 | 5 | custom board of partial chessboard | Unknown | Abstract | Complete |
Interstellar Conquest | Be the first alien race to set up four colonies in your opponents star systems. | | | | | Piecepack Bag | Unknown | Space | Complete |
Iriri | Build a crossword from a shrinking alien dictionary! | | | | | | Pattern matching | Abstract | Complete |
Jewellers | Our jewelry has always been taken care of by masters from Florence, Italy, the famous Piccolo-Espresso family. | | | | 1 | poker cards | Unknown | Jewels | Complete |
Krump | A chess-like game where your movement options increase as the game progresses. | | | 2 | | Mega-Volcano board Playing cards | Unknown | None | Complete |
Latent Binaries | Abide by the rules of binaries... Rely on deductive reasoning and luck to create weaknesses in your opponent's defenses in order to have a clear shot at taking control of their base. | | | 10 | 10 | four gaming stones or markers and a 7X5 or 5X5 board | Movement | Abstract | Unknown |
Leaning Towers | Build Out Build Up | | | 1 per player + 1 | | playing surface maybe a newspaper | Unknown | Abstract 3D Dominoes | Complete |
Leech | Capture your opponents' pieces and their score | | | 5 | 2 | Chessboard and 1 card for each color | Unknown | Abstract Strategy | Initial design |
Litróf | A chess variation with Icehouse pyramids | | | 6 | 10 or at least one full set of 5 plus a few of the other color set | | Unknown | Abstract | Complete |
Lockpick | A solitaire lock-picking challenge | | | | | Color die six-sided die Zark City deck | Equipment/Dice | | Complete |
Logger | A lumberjack-themed game for 2-4 players | | | | | Volcano caps 5x5 board Player tokens | Board | Lumberjacks | Complete |
Lunar Invaders | Interlunar teleportation death struggle! | | | | 3 | moon boards (Cosmic Coasters) dice | Unknown | Space | Complete |
MadRobots | An rough initial design | | | | | chessboard timer player screen | Programmable Movement | Robots | Initial Design |
Magneto | It´s all about opposites. | | | 2 | | 5x5 board | Unknown | | Unknown |
Malice | An abstract strategy game of piece movement, capture and teleportation. | | | 2 | 3 | | Capture Perfect information | Abstract | Playtesting |
Martian BattleSpires | Martian BattleSpires is a game of domination by advantage. | | | | 5 | A volcano board would be handy but not required. | Unknown | ??? | Playtesting |
Martian Coaster Chaturanga | Martian Chess-like game; get the most points at end | | | | 1 | Set of Martian Coasters Treehouse die | Dynamic board | Abstract | Complete |
Martian Flood | Players score points by building ships & towers that survive the floods | | | 1 per player | 5 | One standard deck of playing cards three six-sided dice | Unknown | At sea / Flooding | Playtesting |
Martian Go | Players build branching tree structures from a root in this predecessor to Branches & Twigs & Thorns. | | | 1 per player | 5 | Chessboard four markers | Tile placement | Horticulture | Complete |
Martian Merchants | A pickup-and-deliver puzzle game | | | | | Pyramid die | Unknown | | Complete |
Martian Poker | Icehouse Additions to an Earthling Standard | | | | | Playing Cards | Unknown | | Playtesting |
Martian Senet | A race through the Martian underworld | | | 2 | 2 | Martian Coasters dice | Stacking Modular board | Mars | Unknown |
Martian Shogi | Chess/shogi variant with pyramids. | | | 4 | | chessboard | Unknown | | Complete |
Martian Sparks | A Magical Game of Pure Strategy for Two Players based on Spark by Envelope Games | | | 2 | | 6x6 grid (Mega-Volcano board works if the lines are not raised | Unknown | Fantasy (but it's a stretch ;) ) | Unknown |