| Description | Players⠉ | Players⠉ | Stashes | Sets | Other Equipment | Game Mechanics | Primary Theme | Status |
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Agents of M.A.R.S. | A game of altering the board state to fulfill your secret objective and mess with your opponent's presumed objective | | | | | Chessboard | Unknown | | Complete |
Agnostica | Agnostica, a simplified version of Gnostica, involves capturing territory on an evolving board made up of Zark City cards. | | | 1 per player | 3 (5 for the complex game) | deck of Zark City cards Color die | Modular board Card game | Mystical | Complete |
Barrakesh Express | Control surface transport on Mars | | | 1 per player | 5 | Special map board playing cards custom goal notes | Set collection Hidden goals | Martian Trains | Playtesting |
Barsoomian Jetan | Fantasy chess on Barsoom (Mars) | | | 4 | 4 | 10x10 grid board | Chess Angular movement | Mars | Complete |
Binary Homeworlds | A 2-player variant of the standard Homeworlds game | | | | 3 matching sets | None | Color powers Resource management | Space | Complete |
Blam! | Looking for someone to shove? Strategize in Blam! with two to four elbow-room seekers. | | | 1 per player | | Chessboard | Behavior prediction | Abstract, Strategy, explosions | Complete |
Bridge | A strategy game where you try to connect opposing edges of an 8x8 board. | | | 2 | 4 | 8x8 board | Movement | Abstract | Initial design |
Chain Reaction | Fire 'particles' at 'atoms' and direct the chain reaction to let you capture pieces | | | 6 | | Volcano board | Stacking Placement | Science | Playtesting |
Civil-ice-ation | | | | | 7 | chessboard playing cards pawns tokens opaque bag | Unknown | Time Travel | Complete |
Crystal Caverns | RPG played on a playing card dungeon map | | | 5 | | Treehouse Dice Counters | Board | Roleplaying | Unknown |
Crystal City Catan | Colonial building in the style of The Settlers of Catan card game | | | 6 | 6 (5 Rainbow plus 1 Xeno or vice versa) | 10 six-sided dice (10d6). At least one should be different from the rest. | Resource Management | Space Colonization | Complete |
Crystal Wars | Wargame played on Martian Coasters | | | 5 | | Dice or Counters | Board | Wargames | Playtesting |
The Crystal in my Pocket | A collaborative fiction game | | | 4 | | | Unknown | Abstract | Initial design |
Dectana | Territory game like Zarcana/Gnostica, but using the Decktet | | | 1 per player | 3 | Two Decktets | Territory Control Hand Management | Fantasy | Complete |
Efni | Use pyramids to win Fluxx goals | | | 1 per player | 5 or less (depending on number of players) | Fluxx deck | Set collection Hidden information | Fluxx | Complete |
Emperor's Garden | Try destroying the Fujiwara clan to assert the new Emperor's power | | | 1 per player + 1 | 1 | Hanafuda cards VP markers | Victory points Guessing | Japan nobility | Complete |
Epicycle | Exchange your pieces for those in a circle. Avoid getting 3 pieces of the same size. | | | 1 | 1 | none | Behavior prediction | Abstract, Strategy | Complete |
Extinction | Two races of creatures fight to make the other go extinct. | | | 2 | | chessboard | Capture | Abstract, Strategy, Survival | Complete |
The Fast and Ferocious; or, Black Ice | A racing game with multiple tracks and self-placed obstacles. | | | | 1 | Three six-sided die a 'Yes/No' chip the board obstacle pointing finger and Black Ice pieces. | Race | | Initial design |
Freimaurerei | Conduct lodge-based conspiracies during the European Enlightenment | | | 9 | 10 | playing cards opaque bag Pyramid die Treehouse die | Hidden goals Resource management | Conspiracy | Complete |
Gala | A traditional chess-like game from northern Europe a.k.a. Farmer's Chess. | | | 4 | 4 | 10 x 10 grid board | Capture | | Complete |
Gnostica | Gnostica, an updated version of Zarcana, involves capturing territory on an evolving board made up of Tarot cards. | | | 1 per player | 5 | deck of Tarot cards | Modular board Card game | Mystical | Complete |
Gorean Kaissa | Fantasy chess on the planet Gor | | | 6 | 5 | 10x10 grid board | Chess | Chess | Complete |
Gridiron | A simple little photo safari game. | | | | 2 | Playing cards | Unknown | | Unknown |
Hexano-Duel | A more strategic variant of Volcano played with 9 stashes on a hexagonal board | | | 9 | | hexagonal board (PDF available) | Volcano | Abstract | Unknown |
Homeworlds | A strategy game of starships, transformation, and negotiation | | | 4 | | Homeworld markers (optional) and good/evil markers (optional) | Unknown | Space | Complete |
Houses of Thoth | Erecting Pyramids on Tarot cards, and vice versa | | | 5 | 5 | Tarot deck | Accumulation Construction | Mystical | Playtesting |
Ice Age | Mastodons vs the Hunters | | | 1 | | nickels and pennies; Volcano board | Unknown | Hunting | Unknown |
Ice Arena | Ice Arena is a tactical arena combat game. | | | 4 | | dice tokens hex board | Unknown | | Initial design |
Ice Colony | A game of trying to build up your colony and take control of a variety of terrain and eliminate your opponent. | | | 10 | | opaque bag 2 six-sided dice 1 5x5 Volcano Board 4 poker chips (or other tokens) | Direct conflict Elimination | | Nearly Complete |
Ice Etin's Cave | | | | | | Playing cards tokens dice | Unknown | | Playtesting |
Ice Palace | A game of simple mechanics but complex interactions where players compete to win “hands” and ultimately control the construction of the Ice Palace. | | | 1 per player + 2 | 5 for 3 players (+1/additional player) | A smooth surface; an opaque bag a marker | Placement Pyramid draw | Palace building | Complete |
IceTraders | Starships battle for Good and Evil | | | 4 | | playing surface | Board game | Space battle | Unknown |
Icehouse Plant Game | Grow your pieces toward the sun | | | | | string pennies | Unknown | Plants | Playtesting |
Interstellar Conquest | Be the first alien race to set up four colonies in your opponents star systems. | | | | | Piecepack Bag | Unknown | Space | Complete |
Leave No Man Behind | "a mix of Chinese checkers and macho 'leave no man behind' wartime bravado" | | | | | | Unknown | | Unknown |
Lonely Ice | A solitaire game of attack. | | | 4 | | deck of playing cards | Unknown | | Complete |
Magma | Jumpy patience on a Volcano board | | | 5+ | 5+ | Volcano board opaque bag | Puzzle Jumping | Volcano | Unknown |
Martian Canals | A placement and capture game of Martian stone circles and pyramids. | | | 1 per player | 5 for up to 5 players, 10 for 6 to 10 players | A 7x13 board 5 Gaming Stones per player in that player's color 3 Fudge Dice | Placement Capture | Martian | Complete |
Martian Coaster Chaturanga | Martian Chess-like game; get the most points at end | | | | 1 | Set of Martian Coasters Treehouse die | Dynamic board | Abstract | Complete |
Martian Risk | Martian armies invade Earth | | | | | any large map 25 tokens D4s | Unknown | | Complete |
Martian Senet | A race through the Martian underworld | | | 2 | 2 | Martian Coasters dice | Stacking Modular board | Mars | Unknown |
Martianopolis 500 | Zip around the track to the finish. | | | 1 per player | 1 | 12 Chessboard wedges playing cards marking stones | Unknown | Racing | Playtesting |
Nile | Use your workers to build the great pyramids of Egypt | | | 5 | 5 | Chessboard 3 six-sided dice 5-6 "Favor" tokens | Unknown | Egyptian | Complete |
Node Wars | The metagame of playing the three (or four) games of the Node Wars trilogy, simultaneously or in sequence. | | | | | 6x6 grid | Programming | War | Initial design |
Pentamid Twist | Get five pieces in a row | | | 2 | 5 | set of Martian Coasters | Placement Dynamic board | Abstract | Complete |
Phalanstery | Organize a harmonious group within the utopian phalanx | | | 10 | 6, i.e. 3 RX | Volcano board 5 Volcano caps set of double-six dominoes | Eruption Draw | Utopian community | Playtesting |
PyLiPo | | | | 3 to 4 | 2 | Chessboard several gaming stones or tokens of at least five different colors or styles Scrabble tiles and one six-sided die. Optional: a dictionary a timer and some printed material. | Movement Creative Writing | Literary | Unknown |
Pyramid Ball | A game of sports and programmable movement | | | | | chessboard timer player screen | Programmable Movement | Sports | Complete |
Quicksand | A strategy game where you try to capture your opponent's pieces on a board that is in constant flux. | | | 2 | 5 | 4 Martian Coasters | Placement Capture Board Rotation | Abstract | Complete |
Quicksand (Polish) | Gra strategiczna, w której plansza nieustannie się zmienia, a celem jest zdobywanie piramidek przeciwnika. | | | 2 | 5 | 4 Martian Coasters | Umieszczanie i zbijanie piramidek Obracanie plansz | Temat abstrakcyjny | Complete |
Quintazone | An Icehouse/Aquarius hybrid | | | 1 per player | 2+ (more needed for fewer players) | Aquarius deck | Placement Tile-laying | Aquarius | Complete |
RAMbots Factory | A variant of RAMbots where the factory floor moves and changes orientation and adds various board elements to interact with. | | | 10 | 1 per player + 1 | 1 extra Treehouse stash 1 Xeno stash 1 Martian Coasters set four 5x5 Volcano boards or equivalent 1 dice bag 1 Treehouse die misc tokens or dice | Unknown | Strategic | Unknown |
Race to the Top | A combo game. | | | | | Game board traditional deck of cards Would You Rather cards 1 small icehouse piece. | Unknown | | Initial design |
Robot House | Robot House is a tactical arena game inspired by Meatbot Massacre. | | | 4 | | dice tokens hex board | Unknown | | Initial design |
Rosicrucian Chess | Occult chess variant a.k.a. Enochian Chess | | | 5 | 4 | conventional die (optional) Chessboard | Divination Chess | Mystical | Complete |
Scrambled Volcano | Variation of Volcano published by Looney Labs | | | | 5 | Volcano caps Volcano board Opaque bag | Unknown | Abstract | Complete |
Share and Share Alike | A game of shifting loyalties | | | 4 (any color or colors) | | A poker deck a six-sided die custom board and play tracker sheets pens for each player | Tower-building Market speculation | Free market | Complete |
Snowman Meltdown | Icehouse/piecepack hybrid snowman fight held on a comet. | | | | | Piecepack | Elimination | Space | Complete |
Solomids | A solo game of stacking, sliding, and swapping | | | | | | Unknown | Abstract | Complete |
Sprawl | Competitive city building | | | 1 per player | | Chessboard | Building Attacking | City building | Complete |
Spy vs Spy | Collect all the pieces of the Thingamajig, avoid the other spy and the police, and get out alive! | | | 10 | 6 | Two six-sided dice Two d8s 2 dice bags 5x5 Volcano board 2 dividers | Strategic placement | Strategy | Unknown |
Super Death Ray | Image coming soon... | | | 5 | | Turn Token 5 White Volcano Caps (for 3-Player Games) | Freeform board Color powers | Space | Playtesting |
Ticket to Mars | Mashup of Icehouse with Ticket to Ride | | | 9 | | The game Ticket to Ride (or Ticket to Ride: Europe) | Hand management Connections Contracts Network building | Icehouse Mashup | Initial design |
Treehouse Snakes and Ladders | Snakes & Ladders with pyramids, real decisions, and lots of player interaction. | | | | 1 | A Snakes & Ladders game board; two dice d6 or d8 | Stacking Roll and move | Race | Playtesting |
Triangulation | A war-game with programmed movement | | | | | beads ruler | Unknown | Politics | Initial design |
Triforce | In Triforce, players combat for control over a portion of a triangular playing field. | | | 1 per player + 3 | | d20 d12s pawns | Unknown | Zelda | Initial design |
UberMartian Coasters | Variation of Martian Coasters published by Looney Labs | | | 2 | | Martian Coasters D6 D12 | Beverage coaster manipulation | | Complete |
Vankor Gang Wars | A game of revolution and city takeover, for many players | | | 1 per player | 2 | Board 3d6 | Destruction | City Takeover | Unknown |
Vankor Wars | A game of revolution and city takeover | | | | | Board 3d6 | Destruction | City takeover | Unknown |
Volcano Island | Be the most dominant tribe on the Island after the volcano has had its say | | | | | Piecepack | Area Control Tile placement | Island civilisation | Complete |
Whack Chess | Chess with stacking pyramids and a dynamic board | | | 4 | 4 | chessboard wedges dice | Chess Dynamic board | Chess | Unknown |
The Wilds of Mars | A simple little photo safari game. | | | | 2 | A deck of playing cards | Movement Hand management | Safari | Complete |
Wormholes | A mind-warping space battle for 2 or more players. | | | 1 per player | 1 per 5 players | One Martian Coaster per player; one six-sided die | Move & Fire Equipment/Dice | Space | Unknown |
Yshuis | An abstract strategy game for two or more players (inspired by the game Y.) | | | | 1 | 1 "Official" Y board. | Placement Movement | Abstract | Initial design |
Zark City | A 3HOUSE reduction of Zarcana, using playing cards | | | 1 per player | 3 | playing cards or Zark City cards | Modular board Hand & stash management | Abstract | Complete |
Ziggurat | A push-and-shove race around and up the sides of a pyramid. | | | | 3 | A chessboard or Ziggurat board; two d8 or one d6 | Blocking Roll and move | Race | Playtesting |
Zombies | Zombies is a square-grid partially cooperative survival game. | | | 4 | | go board or similar Dice | Unknown | | Unknown |