Yshuis

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Under development


This game is currently under development, in the Initial Design stage. Feedback is strongly encouraged! Feel free to give comments on game design or structure on the talk page.

Yshuis
Designed by Erik Oosterwal
An abstract strategy game for two or more players (inspired by the game Y.)
:Players Players: 2 - 6
:Time Length: Long
:Complexity Complexity: Simple
Trios per color: 1
Number of colors: 5
Pyramid trios:
Monochr. stashes:
Five-color sets: 1
- - - - - - Other equipment - - - - - -
1 "Official" Y board.
Setup time: <1 minProperty "Setup Time" (as page type) with input value "" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process.
Playing time: 10 minutes - 60 minutes
Strategy depth: Medium
Random chance: None
Game mechanics: Placement, Movement
Theme: Abstract
BGG Link:
Status: Initial design (v1.0), Year released: 2010

Number of players[edit | edit source]

Designed for 2, but more can play.


Objective[edit | edit source]

Get three pyramids of the same color onto the points of one of the five outer-most concentric triangles.


Equipment needed[edit | edit source]

(A specially modified version of the "Official" Y board has colored lines to indicate the valid travel paths for pyramids as well as markers on the target points for a winning condition.)


Setup[edit | edit source]

Players take turns placing a pyramid onto any unoccupied space on or within the main, central concentric triangle. Once all pyramids have been placed, if there are two or more pyramids of the same color occupying the points of the central banding triangle players continue to take turns swapping one of the


Starting player[edit | edit source]

Yshuis uses the pie rule for selecting the starting player--any player may make the first move, the second player may accept that move and make a move of their own or they may take over the first move as if it were their own.


Rules[edit | edit source]

  • During their turn a player may move one pyramid.
  • A pyramid may be moved any number of spaces along an unobstructed line. (The lines crossing through the points of the main, central concentric triangle are segmented, or broken, at those points.)
  • Any pyramid may be placed on top of a smaller pyramid that is on the same unobstructed line.
  • Any pyramid may be placed on top of an adjacent pyramid that is the same size or larger.
  • Only the top-most pyramid in any space is considered visible, or in-play.
  • Only visible, or in-play, pyramids may be moved.
  • Only visible, or in-play, pyramids may be considered for a winning condition.


Winning[edit | edit source]

A player wins by causing three pyramids of the same color to be visible, or in-play, on the points of one of the five outer, concentric triangles.



License[edit | edit source]

http://i.creativecommons.org/l/by-nc-sa/3.0/us/88x31.png
This work is distributed by Erik Oosterwal under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 License.