| Description | Players⠉ | Players⠉ | Stashes | Other Equipment | Game Mechanics | Primary Theme | Status |
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Agnostica | Agnostica, a simplified version of Gnostica, involves capturing territory on an evolving board made up of Zark City cards. | | | 1 per player | deck of Zark City cards Color die | Modular board Card game | Mystical | Complete |
Amoeba | A science themed game with an ever-increasing board size. | | | 1 per player | 16 Poker Chips per player | None Placement | Science | Complete |
Antshouse | Ants running the gauntlet over a pavement while mean kids tries to splat them. | | | 1 per player | Chessboard | Unknown | Unstackable icehouse pieces | Complete |
Armada 2K | In Armada 2K, fleets of warships do battle on the open seas. | | | 1 per player | Chits to act as damage markers | Unknown | Nautical | Complete |
Ascendancy | A turn-based game of tower building. | | | 1 per player | 2 dice flat surface | Unknown | | Playtesting |
Barrakesh Express | Control surface transport on Mars | | | 1 per player | Special map board playing cards custom goal notes | Set collection Hidden goals | Martian Trains | Playtesting |
Battle Royal | A Chesslike game for a TreeHouse set | | | 1 per player | chessboard | Unknown | Royal Strategy | Unknown |
Bears, Foxes & Hares | A race to the center | | | 1 per player + 1 | 1 six-sided die unique board | Unknown | Race | Complete |
Blam! | Looking for someone to shove? Strategize in Blam! with two to four elbow-room seekers. | | | 1 per player | Chessboard | Unknown | Abstract, Strategy, explosions | Complete |
Branches & Twigs & Thorns | Players build branching tree structures from a root, trying to always branch from their own pieces, not their opponent's. | | | 1 per player | Chessboard two pairs of markers | Unknown | Horticulture | Complete |
Branches & Twigs & Thorns (Polish) | Gra strategiczna, gracze zapełniają plansze swoimi piramidami. | | | 1 per player | szachownica znaczniki | Zapełnianie planszy Dokładanie piramidek | Temat abstrakcyjny | Complete |
Builders of R'lyeh | Constructing the drowned city of Cthulhu | | | 1 per player + 1 | dice "floor cards" of various shapes | Stacking Dexterity | Architecture | Complete |
Buyer's Market | | | | 1 per player + 5 | Zark City deck color die | Building Bidding | | Complete |
Capture the Flag | 2 or 3 players try to capture an opponent's flag in an ever-shrinking space. | | | 1 per player | Poker Chips and/or hex board | Capture Shrinking Board | Abstract | Initial design |
Catapults | In Catapults, each player builds a castle and then tries to tear down the castles of the other players. | | | 1 per player | None | Unknown | Action, Medieval | Playtesting |
CrackeD Ice | Don't tip the ice floe! | | | 1 per player | an old CD; one extra large pyramid | Dexterity Balance | Ice | Complete |
Crystal Formation | Create crystals formed into trees while trying to influence the development of your opponents nodes. | | | 1 per player | Chessboard | Unknown | Stacking, placement | Complete |
Dectana | Territory game like Zarcana/Gnostica, but using the Decktet | | | 1 per player | Two Decktets | Territory Control Hand Management | Fantasy | Complete |
Der Marsigelwettkampf | A prickly pyramid game | | | 1 per player | 1 six-sided die | Stacking Freeform board | Abstract | Complete |
E, the Game of Martian Chinese Checkers | | | | 1 per player | hex board | Unknown | | Complete |
Efni | Use pyramids to win Fluxx goals | | | 1 per player | Fluxx deck | Set collection Hidden information | Fluxx | Complete |
Emperor's Garden | Try destroying the Fujiwara clan to assert the new Emperor's power | | | 1 per player + 1 | Hanafuda cards VP markers | Victory points Guessing | Japan nobility | Complete |
Forts | A game of building and tearing down. | | | 1 per player | one six-sided die | Unknown | | Complete |
Freeze Tag | Pyramids race to the other side, trying not to get frozen along the way. | | | 1 per player | Pyramid die a 5x5 grid (a Volcano board is perfect) | Volcano Board Equipment/Dice | Playground | Complete |
Geomancy | The Game of Casting and Recasting | | | 1 per player | chessboard | Unknown | Dirt-tossing | Unknown |
Gnostica | Gnostica, an updated version of Zarcana, involves capturing territory on an evolving board made up of Tarot cards. | | | 1 per player | deck of Tarot cards | Modular board Card game | Mystical | Complete |
GravityPlane | A 2-8 player variant on Martian Coasters | | | 1 per player | Two Martian Coaster Sets | Unknown | | Playtesting |
Great Game of Guessing | Series of cards which need be guessed correctly | | | 1 per player | timer/stopwatch | Unknown | | Complete |
Hextris | Abstract | | | 1 per player | hex board (19 cells or spots) | Placement Movement | | Unknown |
High Ground | High Ground is a game of Strategy and luck that uses playing cards as the board (gnostica fans unite!), and Icehouse pyramids as the player's pieces. | | | 1 per player | 1 deck of normal playing cards or optionally a gnostica deck and a Treehouse die. | Unknown | King of the Hill / War game | Playtesting |
Ice Boule | Play a game of Boule with your Icehouse pieces and using the Centrifice-mechanic. | | | 1 per player + 1 | None | Unknown | Competition, Boule | Playtesting |
Ice Draughts | Advanced variant of Draughts | | | 1 per player | Chessboard or Chess Wedges | Unknown | Draughts | Playtesting |
Ice Palace | A game of simple mechanics but complex interactions where players compete to win “hands” and ultimately control the construction of the Ice Palace. | | | 1 per player + 2 | A smooth surface; an opaque bag a marker | Placement Pyramid draw | Palace building | Complete |
Ice Points | A fun game where you try to get the most points by the end of the game. | | | 1 per player | A deck of regular playing cards. | Unknown | | Initial design |
Ice Storm | | | | 1 per player | chessboard optional scoring board | Unknown | | Complete |
Ice Tiddly Winks | A quick dexterity game with simultaneous play | | | 1 per player | Good size playing surface | Dexterity | | Complete |
IceDam | This is a multiplayer variant of IceSickle. | | | 1 per player | Chessboard | Unknown | Abstract | Complete |
IceTowers | Control the most valuable towers | | | 1 per player | playing surface | Stacking pyramids Turnless | Tower building | Complete |
Icehouse | Icehouse is a real time game with a freeform board, with players placing attacking and defending pieces as rapidly or as cautiously as they want. But don't go into meltdown! | | | 1 per player | 1 stash pad per player optional timer | Real time Freeform board | Ice | Complete |
Influence | | | | 1 per player (approx) | hex gameboard 1 black stone 6 green stones 12 white stones | Unknown | Abstract | Complete |
Influenza | An Icehouse influence game where different bacteria fight over creating the greatest infections | | | 1 per player + 1 | pencil and paper | Unknown | Bacteria | Unknown |
Infobox | Help out the wiki by adding infoboxes | | | 1 per player 0 | pyramidgames.wiki | MediaWiki Keyboard | Icehouse | Unknown |
Invaders of Mars | Players take turns fleeing from a powerful alien menace bent on using them as fodder for breeding until only one player is left standing. | | | 1 per player + 1 | Volcano board for 2 players chessboard for 4 players | None Capture | Martian | Complete |
Landrush | Compete to own the land worth the greatest value. | | | 1 per player | 1 Piecepack set (dice coins and tiles)and 1 bag. | Unknown | | Unknown |
Leaning Towers | Build Out Build Up | | | 1 per player + 1 | playing surface maybe a newspaper | Unknown | Abstract 3D Dominoes | Complete |
Looney Ludo | Navigate an ever-changing maze and collect the right pieces to win | | | 1 per player | 2 Six-sided dice Treehouse die Looney Ludo boards | Stacking Dynamic board | Abstract | Complete |
Magic Mids | Mages play a game of placement and capture. | | | 1 per player | Piecepack | Unknown | Mystical | Complete |
Martian Canals | A placement and capture game of Martian stone circles and pyramids. | | | 1 per player | A 7x13 board 5 Gaming Stones per player in that player's color 3 Fudge Dice | Placement Capture | Martian | Complete |
Martian Chess | Colorless simplified chess nevertheless has subtle strategy | | | 1 per player | chessboard or chessboard wedges | Colorless | Chess | Complete |
Martian Coasters | The Beverage-Coaster Treehouse Board Game | | | 1 per player | Six-sided die Treehouse die Looney Ludo boards or Martian Coasters | Stacking Dynamic board | Abstract | Complete |
Martian Colonists | A resource gathering race, vaguely inspired by Settlers of Catan and a set of dice that match the colours of Icehouse pyramids | | | 1 per player + 1 | Piecepack: 1-3 sets. Some coloured dice see rules. Aquarius. Opaque bag. | Unknown | Martiany Colonisingy | Initial design |
Martian Flood | Players score points by building ships & towers that survive the floods | | | 1 per player | One standard deck of playing cards three six-sided dice | Unknown | At sea / Flooding | Playtesting |
Martian Go | Players build branching tree structures from a root, trying to always branch from their own pieces, not their opponent's. | | | 1 per player | Chessboard four markers | Unknown | Horticulture | Complete |
Martian Pachisi | An Icehouse version of Pachisi | | | 1 per player | One die (d6 recommended). | Unknown | Race around the board | Complete |
Martian Quilting | Assembling pyramidal pieces | | | 1 per player | 4x4 board "needle" token | Unknown | | Unknown |
Martian Race | Be the first to have your family go up in the rocket and down in history! | | | 1 per player | chessboard | Unknown | Finish your errands first to get a rocket ride. | Complete |
Martian Shuffleboard | A game of dexterous strategy for 2 to 10 players. | | | 1 per player | A table or large game board off of which pieces can slide | Dexterity Turn-based | Martian | Playtesting |
Martianopolis 500 | Zip around the track to the finish. | | | 1 per player | 12 Chessboard wedges playing cards marking stones | Unknown | Racing | Playtesting |
Moscow Ice | This is Chinese checkers for pyramids with some twists. | | | 1 per player | Chess board or 10x10 board | Unknown | Abstract | Complete |
Munch | Ancient space monsters roam the galaxy, munching worlds and each other. | | | 1 per player + 3 | 6x6 board | Placement Capturing | Space | Complete |
Nomice | An Icehouse/Nomic hybrid game. | | | At least 1 per player. The more, the better for a dynamic game | As decided per game | Unknown | | Unknown |
Oi! That's My Phish! | A tile collection game inspired by Hey! That's My Fish. | | | 1 per player | 1 Piecepack set per three players. All the plastic cards in your wallet. | Pyramid sliding Tile collecting | Phishing | Initial design |
Pantopia | Pantopia is a game of territorial struggle, shifting fortune, and elemental magic. | | | 1 per player | two Aquarius decks | Unknown | Mystical | Unknown |
Petri Dish | Bacteria fight for dominion inside a Petri Dish | | | 1 per player | Wheel board Three Lightning dice Extra token | Unknown | Abstract | Complete |
Pharaoh | Players roll dice to claim the title of the King of The Pyramids | | | 1 per player | Volcano Board six-sided die | King of the Mountain Equipment/Dice | Egypt | Complete |
Pikemen | Defend your pieces from jousting pikemen! | | | 1 per player | Chessboard | Unknown | Jousting | Complete |
Polymer Chains | Create Big Molecules at Home | | | 1 per player + 1 | Poker Chips Opaque Bag | Unknown | Science, Chemistry, Biology | Initial design |
Power Tower | Build high towers by taking over pieces from other towers. | | | 1 per player | None | Unknown | Stackable icehouse pieces | Unknown |
Protozoa | Create the most successful multi-celled colony creature | | | 1 per player | chessboard | Placement | Life | Unknown |
Pyramid Punch | A quick game of pyramid combat. | | | 1 per player | Six-sided dice gaming stones modular 2x2 tiles | None | None | Unknown |
Pyramid Scheme | Build pyramids, attack your enemy, and earn Ra’s favor by being the first to gather the correct number of favor tokens. | | | 1 per player | favor tokens stones (in 2 to 4 different colors) chessboard | Stacking Placement | Egypt | Unknown |
Quintazone | An Icehouse/Aquarius hybrid | | | 1 per player | Aquarius deck | Placement Tile-laying | Aquarius | Complete |
Quintazone-Chaser | Further play to follow on a game of Quintazone | | | 1 per player | Aquarius deck (newer version is better) unique token for each player Color die | Race Capture | | Complete |
Shield Bashers | In Shield Bashers, spaceships battle through interaction of hidden shields. | | | 1 per player + 3 | chessboard or Tri-Chess set | Unknown | Space | Initial design |
Simple Life or Death | | | | 1 per player | Large grid (>16x16) 1 deck of cards for every 2 players set of polyhedral dice (d4 d6 d8 d10 d12 d20) | Unknown | Abstract | Unknown |
Space Monkeys | Space monkeys have come to Earth and are trying to get home! | | | 1 per player | Chessboard | Unknown | Space, monkeys | Unknown |
Sprawl | Competitive city building | | | 1 per player | Chessboard | Unknown | City-building | Complete |
T-Minus | It's Not Rocket Science. | | | 1 per player | three six-sided dice 12 to 18 risk tokens (e.g. pennies) game board | Unknown | Low :) | Playtesting |
TMAG: The Martian Assassination Game | Be the first victim to reach all of the bases | | | 1 per player | piecepack | Unknown | Martian | Unknown |
Thin Ice | Grow your fragile ice crystal until it shatters | | | 1 per player | stable or shaky playing surface | Unknown | Stacking | Complete |
Tink | A four-in-a-row game with a twist | | | 1 per player | Chessboard | Placement Four-in-a-row | Abstract | Unknown |
Torpedo | Each piece is a naval ship, all placed on the field of play in a mad rush. Then the small ships shoot torpedoes, then the medium ones, and then the large ones. The player with the most pips of ships left at the end is the winner. | | | 1 per player | A straightedge (preferably a laser pointer) | Piece Placement | Space Battles | Complete |
Traction | Players walk their pyramids in a race to the finish line, and stop their opponents from getting there first! | | | 1 per player | 1 stash pad per player | Unknown | Sports, Racing | Playtesting |
Treehouse | Make your trio match the House trio before anyone else | | | 1 per player + 1 | Treehouse die | Pattern formation Equipment/Dice | Abstract | Complete |
Tri-Prism Face Off | Opponents race to finish line | | | 1 per player | 1 die 22in. x 28in. board | Unknown | Race | Playtesting |
Triforce | In Triforce, players combat for control over a portion of a triangular playing field. | | | 1 per player + 3 | d20 d12s pawns | Unknown | Zelda | Initial design |
Vankor Gang Wars | A game of revolution and city takeover, for many players | | | 1 per player | Board 3d6 | Destruction | City Takeover | Unknown |
What Blind Ninjas? | A game of moving silently and striking carefully | | | 1 per player | 4x8 grid per player (half a chess board) | Unknown | Combat | Complete |
Wormholes | A mind-warping space battle for 2 or more players. | | | 1 per player | One Martian Coaster per player; one six-sided die | Move & Fire Equipment/Dice | Space | Unknown |
WreckTangle | Abstract Strategy Game | | | 1 per player | Chessboard one coin Treehouse die | Unknown | Abstract | Complete |
Zarcana | Territorial control on a board of cards Tarot, with CCG-like card effects | | | 1 per player | deck of Tarot cards or playing cards | Unknown | War, Mystical | Complete |
Zark City | A 3HOUSE reduction of Zarcana, using playing cards | | | 1 per player | playing cards or Zark City cards | Modular board Hand & stash management | Abstract | Complete |
Zoink! | A game of chance by stealing and regaining pieces. | | | 1 per player | six-sided die Zoink! playing cards | Strategic collection | Collect all of your color! | Initial design |
Zombie Coasters | Stop the Zombie plague before it gets out of hand! | | | 1 per player + 1 | a Treehouse die 1 set of martian coasters 15 markers of some kind(zendo stones?) | Unknown | Zombie | Playtesting |