Name | Description | Min Players | Max Players | Other Equipment | Game Mechanics | Status |
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Agnostica | Agnostica, a simplified version of Gnostica, involves capturing territory on an evolving board made up of Zark City cards. | 2 | 5 | deck of Zark City cards, Color die | Modular board, Card game | Complete |
Amoeba | A science themed game with an ever-increasing board size. | 2 | 6 | 16 Poker Chips per player | None, Placement | Complete |
Antshouse | Ants running the gauntlet over a pavement while mean kids tries to splat them. | 2 | 4 | Chessboard | Unknown | Complete |
Armada 2K | In Armada 2K, fleets of warships do battle on the open seas. | 2 | 10 | Chits to act as damage markers | Unknown | Complete |
Ascendancy | A turn-based game of tower building. | 2 | 5 | 2 dice, flat surface | Unknown | Playtesting |
Barrakesh Express | Control surface transport on Mars | 2 | 4 | Special map board, playing cards, custom goal notes | Set collection, Hidden goals | Playtesting |
Battle Royal | A Chesslike game for a TreeHouse set | 2 | 4 | chessboard | Unknown | Unknown |
Bears, Foxes & Hares | A race to the center | 2 | 4 | 1 six-sided die, unique board | Unknown | Complete |
Blam! | Looking for someone to shove? Strategize in Blam! with two to four elbow-room seekers. | 2 | 4 | Chessboard | Unknown | Complete |
Branches & Twigs & Thorns | Players build branching tree structures from a root, trying to always branch from their own pieces, not their opponent's. | 2 | 4 | Chessboard, two pairs of markers | Unknown | Complete |
Branches & Twigs & Thorns (Polish) | Gra strategiczna, gracze zapełniają plansze swoimi piramidami. | 2 | 4 | szachownica, znaczniki | Zapełnianie planszy, Dokładanie piramidek | Complete |
Builders of R'lyeh | Constructing the drowned city of Cthulhu | 1 | 5 | dice, "floor cards" of various shapes | Stacking, Dexterity | Complete |
Buyer's Market | | 2 | 4 | Zark City deck, color die | Building, Bidding | Complete |
Capture the Flag | 2 or 3 players try to capture an opponent's flag in an ever-shrinking space. | 2 | 3 | Poker Chips and/or hex board | Capture, Shrinking Board | Initial design |
Catapults | In Catapults, each player builds a castle and then tries to tear down the castles of the other players. | 1 | 10 | None | Unknown | Playtesting |
CrackeD Ice | Don't tip the ice floe! | 3 | 5 | an old CD; one extra large pyramid | Dexterity, Balance | Complete |
Crystal Formation | Create crystals formed into trees while trying to influence the development of your opponents nodes. | 2 | 6 | Chessboard | Unknown | Complete |
Dectana | Territory game like Zarcana/Gnostica, but using the Decktet | 2 | 5 | Two Decktets | Territory Control, Hand Management | Complete |
Der Marsigelwettkampf | A prickly pyramid game | 2 | 13 | 1 six-sided die | Stacking, Freeform board | Complete |
E, the Game of Martian Chinese Checkers | | 2 | 6 | hex board | Unknown | Complete |
Efni | Use pyramids to win Fluxx goals | 2 | 6 | Fluxx deck | Set collection, Hidden information | Complete |
Emperor's Garden | Try destroying the Fujiwara clan to assert the new Emperor's power | 2 | 4 | Hanafuda cards, VP markers | Victory points, Guessing | Complete |
Forts | A game of building and tearing down. | 2 | 4 | one six-sided die | Unknown | Complete |
Freeze Tag | Pyramids race to the other side, trying not to get frozen along the way. | 2 | 4 | Pyramid die, a 5x5 grid (a Volcano board is perfect) | Volcano Board, Equipment/Dice | Complete |
Geomancy | The Game of Casting and Recasting | 2 | 6 | chessboard | Unknown | Unknown |
Gnostica | Gnostica, an updated version of Zarcana, involves capturing territory on an evolving board made up of Tarot cards. | 2 | 6 | deck of Tarot cards | Modular board, Card game | Complete |
GravityPlane | A 2-8 player variant on Martian Coasters | 2 | 8 | Two Martian Coaster Sets | Unknown | Playtesting |
Great Game of Guessing | Series of cards which need be guessed correctly | 3 | 100 | timer/stopwatch | Unknown | Complete |
Hextris | Abstract | 2 | 3 | hex board (19 cells or spots) | Placement, Movement | Unknown |
High Ground | High Ground is a game of Strategy and luck that uses playing cards as the board (gnostica fans unite!), and Icehouse pyramids as the player's pieces. | 2 | 4 | 1 deck of normal playing cards or optionally, a gnostica deck and a Treehouse die. | Unknown | Playtesting |
Ice Boule | Play a game of Boule with your Icehouse pieces and using the Centrifice-mechanic. | 1 | 10 | None | Unknown | Playtesting |
Ice Draughts | Advanced variant of Draughts | 2 | 4 | Chessboard or Chess Wedges | Unknown | Playtesting |
Ice Palace | A game of simple mechanics but complex interactions where players compete to win “hands” and ultimately control the construction of the Ice Palace. | 3 | 6 | A smooth surface; an opaque bag, a marker | Placement, Pyramid draw | Complete |
Ice Points | A fun game where you try to get the most points by the end of the game. | 5 | 8 | A deck of regular playing cards. | Unknown | Initial design |
Ice Storm | | 3 | 5 | chessboard, optional scoring board | Unknown | Complete |
Ice Tiddly Winks | A quick dexterity game with simultaneous play | 1 | 6 | Good size playing surface | Dexterity | Complete |
IceDam | This is a multiplayer variant of IceSickle. | 2 | 4 | Chessboard | Unknown | Complete |
IceTowers | Control the most valuable towers | 2 | 6 | playing surface | Stacking pyramids, Turnless | Complete |
Icehouse | Icehouse is a real time game with a freeform board, with players placing attacking and defending pieces as rapidly or as cautiously as they want. But don't go into meltdown! | 3 | 5 | 1 stash pad per player, optional timer | Real time, Freeform board | Complete |
Influence | | 3 | 4 | hex gameboard, 1 black stone, 6 green stones, 12 white stones | Unknown | Complete |
Influenza | An Icehouse influence game where different bacteria fight over creating the greatest infections | 3 | 4 | pencil and paper | Unknown | Unknown |
Infobox | Help out the wiki by adding infoboxes | 2, 1 | 100 | pyramidgames.wiki | MediaWiki, Keyboard | Unknown |
Invaders of Mars | Players take turns fleeing from a powerful alien menace bent on using them as fodder for breeding until only one player is left standing. | 2 | 4 | Volcano board for 2 players, chessboard for 4 players | None, Capture | Complete |
Landrush | Compete to own the land worth the greatest value. | 2 | 5 | 1 Piecepack set (dice, coins, and tiles)and 1 bag. | Unknown | Unknown |
Leaning Towers | Build Out Build Up | 2 | 10 | playing surface maybe a newspaper | Unknown | Complete |
Looney Ludo | Navigate an ever-changing maze and collect the right pieces to win | 2 | 6 | 2 Six-sided dice, Treehouse die, Looney Ludo boards | Stacking, Dynamic board | Complete |
Magic Mids | Mages play a game of placement and capture. | 2 | 4 | Piecepack | Unknown | Complete |
Martian Canals | A placement and capture game of Martian stone circles and pyramids. | 2 | 12 | A 7x13 board, 5 Gaming Stones per player in that player's color, 3 Fudge Dice | Placement, Capture | Complete |
Martian Chess | Colorless simplified chess nevertheless has subtle strategy | 2 | 4 | chessboard or chessboard wedges | Colorless | Complete |
Martian Coasters | The Beverage-Coaster Treehouse Board Game | 2 | 6 | Six-sided die, Treehouse die, Looney Ludo boards or Martian Coasters | Stacking, Dynamic board | Complete |
Martian Colonists | A resource gathering race, vaguely inspired by Settlers of Catan and a set of dice that match the colours of Icehouse pyramids | 2 | 8 | Piecepack: 1-3 sets. Some coloured dice, see rules. Aquarius. Opaque bag. | Unknown | Initial design |
Martian Flood | Players score points by building ships & towers that survive the floods | 3 | 4 | One standard deck of playing cards, three six-sided dice | Unknown | Playtesting |
Martian Go | Players build branching tree structures from a root, trying to always branch from their own pieces, not their opponent's. | 2 | 4 | Chessboard, four markers | Unknown | Complete |
Martian Pachisi | An Icehouse version of Pachisi | 2 | 10 | One die (d6 recommended). | Unknown | Complete |
Martian Quilting | Assembling pyramidal pieces | 2 | 6 | 4x4 board, "needle" token | Unknown | Unknown |
Martian Race | Be the first to have your family go up in the rocket and down in history! | 2 | 5 | chessboard | Unknown | Complete |
Martian Shuffleboard | A game of dexterous strategy for 2 to 10 players. | 2 | 10 | A table or large game board off of which pieces can slide | Dexterity, Turn-based | Playtesting |
Martianopolis 500 | Zip around the track to the finish. | 2 | 4 | 12 Chessboard wedges, playing cards, marking stones | Unknown | Playtesting |
Moscow Ice | This is Chinese checkers for pyramids with some twists. | 2 | 4 | Chess board or 10x10 board | Unknown | Complete |
Munch | Ancient space monsters roam the galaxy, munching worlds and each other. | 2 | 4 | 6x6 board | Placement, Capturing | Complete |
Nomice | An Icehouse/Nomic hybrid game. | 2 | 10 | As decided per game | Unknown | Unknown |
Oi! That's My Phish! | A tile collection game inspired by Hey! That's My Fish. | 2 | 9 | 1 Piecepack set per three players. All the plastic cards in your wallet. | Pyramid sliding, Tile collecting | Initial design |
Pantopia | Pantopia is a game of territorial struggle, shifting fortune, and elemental magic. | 2 | 5 | two Aquarius decks | Unknown | Unknown |
Petri Dish | Bacteria fight for dominion inside a Petri Dish | 2 | 10 | Wheel board, Three Lightning dice, Extra token | Unknown | Complete |
Pharaoh | Players roll dice to claim the title of the King of The Pyramids | 2 | 4 | Volcano Board, six-sided die | King of the Mountain, Equipment/Dice | Complete |
Pikemen | Defend your pieces from jousting pikemen! | 2 | 4 | Chessboard | Unknown | Complete |
Polymer Chains | Create Big Molecules at Home | 2 | 10 | Poker Chips, Opaque Bag | Unknown | Initial design |
Power Tower | Build high towers by taking over pieces from other towers. | 2 | 4 | None | Unknown | Unknown |
Protozoa | Create the most successful multi-celled colony creature | 2 | 4 | chessboard | Placement | Unknown |
Pyramid Punch | A quick game of pyramid combat. | 2 | 5 | Six-sided dice, gaming stones, modular 2x2 tiles | None | Unknown |
Pyramid Scheme | Build pyramids, attack your enemy, and earn Ra’s favor by being the first to gather the correct number of favor tokens. | 2 | 4 | favor tokens, stones (in 2 to 4 different colors), chessboard | Stacking, Placement | Unknown |
Quintazone | An Icehouse/Aquarius hybrid | 2 | 5 | Aquarius deck | Placement, Tile-laying | Complete |
Quintazone-Chaser | Further play to follow on a game of Quintazone | 2 | 5 | Aquarius deck (newer version is better), unique token for each player, Color die | Race, Capture | Complete |
Shield Bashers | In Shield Bashers, spaceships battle through interaction of hidden shields. | 2 | 6 | chessboard or Tri-Chess set | Unknown | Initial design |
Simple Life or Death | | 2 | 10 | Large grid (>16x16), 1 deck of cards for every 2 players, set of polyhedral dice (d4, d6, d8, d10, d12, d20) | Unknown | Unknown |
Space Monkeys | Space monkeys have come to Earth and are trying to get home! | 2 | 2 | Chessboard | Unknown | Unknown |
Sprawl | Competitive city building | 3 | 8 | Chessboard | Unknown | Complete |
T-Minus | It's Not Rocket Science. | 2 | 6 | three six-sided dice, 12 to 18 risk tokens (e.g. pennies), game board | Unknown | Playtesting |
TMAG: The Martian Assassination Game | Be the first victim to reach all of the bases | 3 | 9 | piecepack | Unknown | Unknown |
Thin Ice | Grow your fragile ice crystal until it shatters | 2 | 10 | stable or shaky playing surface | Unknown | Complete |
Tink | A four-in-a-row game with a twist | 2 | 4 | Chessboard | Placement, Four-in-a-row | Unknown |
Torpedo | Each piece is a naval ship, all placed on the field of play in a mad rush. Then the small ships shoot torpedoes, then the medium ones, and then the large ones. The player with the most pips of ships left at the end is the winner. | 2 | 5 | A straightedge (preferably a laser pointer) | Piece Placement | Complete |
Traction | Players walk their pyramids in a race to the finish line, and stop their opponents from getting there first! | 2 | 4 | 1 stash pad per player | Unknown | Playtesting |
Treehouse | Make your trio match the House trio before anyone else | 2 | 4 | Treehouse die | Pattern formation, Equipment/Dice | Complete |
Tri-Prism Face Off | Opponents race to finish line | 2 | 5 | 1 die, 22in. x 28in. board | Unknown | Playtesting |
Triforce | In Triforce, players combat for control over a portion of a triangular playing field. | 3 | 6 | d20, d12s, pawns | Unknown | Initial design |
Vankor Gang Wars | A game of revolution and city takeover, for many players | 4 | 8 | Board, 3d6 | Destruction | Unknown |
What Blind Ninjas? | A game of moving silently and striking carefully | 2 | 4 | 4x8 grid per player (half a chess board) | Unknown | Complete |
Wormholes | A mind-warping space battle for 2 or more players. | 2 | 10 | One Martian Coaster per player; one six-sided die | Move & Fire, Equipment/Dice | Unknown |
WreckTangle | Abstract Strategy Game | 2 | 4 | Chessboard, one coin, Treehouse die | Unknown | Complete |
Zarcana | Territorial control on a board of cards Tarot, with CCG-like card effects | 2 | 4 | deck of Tarot cards or playing cards | Unknown | Complete |
Zark City | A 3HOUSE reduction of Zarcana, using playing cards | 2 | 5 | playing cards or Zark City cards | Modular board, Hand & stash management | Complete |
Zoink! | A game of chance by stealing and regaining pieces. | 2 | 6 | six-sided die, Zoink! playing cards | Strategic collection | Initial design |
Zombie Coasters | Stop the Zombie plague before it gets out of hand! | 1 | 3 | a Treehouse die, 1 set of martian coasters, 15 markers of some kind(zendo stones?) | Unknown | Playtesting |