Name | Description | Min Players | Max Players | Other Equipment | Game Mechanics | Status |
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3-High | Cooperatively assemble the five trees without running out of cards. | 1 | 4 | Chessboard, Playing cards | Cooperative | Complete |
3stica | What if Gnostica and Risk had a baby? | 2 | 5 | deck of Tarot cards, FATE dice, turn marker | Modular board, Card game, FATE dice | Playtesting |
Accelerator | Scientists compete to get the most particles out of an accelerator | 2 | 4 | Cosmic Coaster, Martian Coaster | Rotation, Free pyramid choice | Initial design |
Advanced Colonization | A game of space combat and expansion. | | 2 | none | None | Complete |
Agnostica | Agnostica, a simplified version of Gnostica, involves capturing territory on an evolving board made up of Zark City cards. | 2 | 5 | deck of Zark City cards, Color die | Modular board, Card game | Complete |
Apophis | A real-time co-op game of saving the world from an asteroid | 1 | 4 | Six-sided die, Playing cards, Timer, 5 Counters | Cooperative, Color powers | Complete |
Around & Around | Treehouse game where players race to the Safe House | 2 | 4 | N/A | Unknown | Unknown |
Atom Smasher | A game of dexterity inspired by billiards, http://en.wikipedia.org/wiki/Carrom carrom, and marbles | 2 | 100 | One token per player, some form of relatively smooth playing surface | Dexterity, Turn-based | Complete |
Attack of the Mids | A coop game similar to Flash Point: Fire Rescue | 1 | 3 | Custom board, Custom character cards, Color die, Treehouse die, d4 | Unknown | Complete |
Autumn Ash | A strategic game of color change. | | 2 | A 5x6 Board | Stacking, Movement | Complete |
Bag of Ice | A simple push-your-luck game for many different player counts | 2 | 12 | Pyramid die, any score-tracking method, Opaque bag | Push-your-luck | Unknown |
Battle Royal | A Chesslike game for a TreeHouse set | 2 | 4 | chessboard | Unknown | Unknown |
Battle Zone | | | 2 | chessboard, 3 six-sided dice | Unknown | Complete |
Bears, Foxes & Hares | A race to the center | 2 | 4 | 1 six-sided die, unique board | Unknown | Complete |
Behind Enemy Lines | Multiplayer war based game | 2 | 4 | Chessboard, Six-sided die | Roll and move | Initial design |
Binary Homeworlds | A 2-player variant of the standard Homeworlds game | | 2 | None | Color powers, Resource management | Complete |
Black ICE | The 3HOUSE game of computer cracking | | 2 | cloth bag, three Treehouse dice or Lightning dice | Discovering codes underneath opaque pyramids | Complete |
Bluetorch | A quick auction game for three players. | 3 | 3 | a pair of dice from IceDice, counters of some sort (poker chips, nickels and pennies, etc.) | Auction | Unknown |
Boundary | Transfer pyramids to the other world. | | 2 | 6x6 board, 2 stones in each of 2 colors | Race, Blocking | Complete |
Bowler Rink | Toss a die into the box containing stacks of pyramids. How many can you knock over without ejecting them from the arena? | 2 | 10 | Pyramid Arcade or similar box lid, d6 dice | Dexterity | Complete |
Buyer's Market | | 2 | 4 | Zark City deck, color die | Building, Bidding | Complete |
Candy Capture | Earn the most points once all candy pieces are captured | | 2 | Custom board, Custom cards, Candy pieces (M&M's are ideal) or beads | Unknown | Initial design |
CarboniteDice | A game of CarboniteDice in progress. | | 1 | Pyramid die, Color die | Push your luck, Set Building | Playtesting |
Carrots and Broccoli | A abstract game about planning a garden | 2 | 4 | Pyramid die, Color die, Chessboard, Timer (optional) | Timer, IceDice | Complete |
Cascades | A mountaineering two-players race. | | 2 | A deck of cards | Movement, Cards | Playtesting |
Chicken Run | A whimsical chicken roundup with overly enthusiastic spectators | | 2 | A 5x9 grid (a chessboard is suitable; see below), 2 six-sided dice | Equipment/Chessboard, Equipment/Dice | Complete |
Cliff Mining | Use your deduction skills to work out what's in the cliff | 3 | 5 | opaque screen per player, opaque bag, box, paper and pencil | Hidden Information, Deduction | Playtesting |
Colonization | A game of space conquest mixing light strategy and luck. | 2 | 4 | Treehouse die | Stacking, Color powers | Complete |
Color Claim | Build stacks with your claimed color on top to score points. | | 2 | 6x5 board | None, Capturing | Complete |
Color Wheel | Try to connect all same colored pyramids before time runs out! | 1 | 5 | Wheel board | Cooperative, Puzzle | Complete |
Colorblind | A color mixing logic game | | 2 | A six-sided die per player | Deduction | Nearly Complete |
Colorful Clues | A deduction game where players try to guess the missing colors | 2 | 4 | opaque bag, pen&paper | Unknown | Complete |
Conquest of Mars | Abstract wargame using pyramids, cards, and dice | 2 | 4 | handful of assorted polyhedral dice, playing cards | Dice combat, Poker hands | Playtesting |
Continuum | Use pyramids and a poker deck to get your trees to exchange places | 2 | 2 | playing cards | Unknown | Playtesting |
CoverFire | A war-game with programmed movement | | 2 | 6x6 grid | Unknown | Initial design |
The Crossing | Chinese Checkers variant. Be the first to get your pieces to the opposite corner. | 2 | 4 | 8x8 grid | Move, Jump | Complete |
Crossroads | A game of placing pyramids and tracing paths | 3 | 5 | Paper, colored markers or crayons, string | Placement, Path Tracing | Nearly Complete |
Crosswalk | | | 2 | 1 Six-sided die | Stacking, Blocking | Complete |
Dash | Be the first to finish. | 2 | 5 | Custom board, Custom cards | Unknown | Initial design |
Dectana | Territory game like Zarcana/Gnostica, but using the Decktet | 2 | 5 | Two Decktets | Territory Control, Hand Management | Complete |
Der Marsigelwettkampf | A prickly pyramid game | 2 | 13 | 1 six-sided die | Stacking, Freeform board | Complete |
Drag Race | An abstract race game of second guessing in second gear. | | 2 | Chessboard, screen | Unknown | Complete |
Dragon Gardens | Cultists work to build a garden worthy of dragon worship and performing rituals | 2 | 4 | Decktet | Unknown | Unknown |
Dragonflock | Dragons intimidate each other and lay waste to hapless towns | | 2 | Volcano board | Stacking, Capture ("devastation") | Unknown |
Egyptian Solitaire | This is a solitaire puzzle game. Imagine a game of Peg Solitaire getting combined with a Rubik's Cube. | 1 | 4 | 3x4 grid of squares | Stacking, Elimination | Complete |
Emperor's Garden | Try destroying the Fujiwara clan to assert the new Emperor's power | 2 | 4 | Hanafuda cards, VP markers | Victory points, Guessing | Complete |
European War | A variation on World War 5, created by Andy Looney. | 2 | 4 | deck of cards | Unknown | Complete |
The Fast and Ferocious; or, Black Ice | A racing game with multiple tracks and self-placed obstacles. | 2 | 6 | Three six-sided die, a 'Yes/No' chip, the board, obstacle, pointing finger, and Black Ice pieces. | Race | Initial design |
Fleet | A space fleet game | 2 | 5 | A few coins | Unknown | Playtesting |
Folio | An abstract strategy game for two players inspired by Quarto | | 2 | Chessboard | Unknown | Complete |
Force Field Factions | An abstract strategy game loosely inspired by Homeworlds and RAMBots | | 2 | Chessboard | Unknown | Initial design |
Freeze Tag | Pyramids race to the other side, trying not to get frozen along the way. | 2 | 4 | Pyramid die, a 5x5 grid (a Volcano board is perfect) | Volcano Board, Equipment/Dice | Complete |
Geodeto | Planet Earth is full of beautiful and interesting places. | 2 | 6 | Pyramideto cards | Unknown | Complete |
Give or Take | | 2 | 10 | Pyramid die | Set collection, Trading | Complete |
Gleebs and Grues | Absorb your enemies while trying not to be eaten by a grue. | | 2 | 4x4 board | Placement, Capturing | Complete |
GravityPlane | A 2-8 player variant on Martian Coasters | 2 | 8 | Two Martian Coaster Sets | Unknown | Playtesting |
Green Hijinks | A luck-free variant of Pink Hijinks | | 2 | 3x3 grid | Pattern formation | Complete |
Gridiron | A simple little photo safari game. | 2 | 4 | Playing cards | Unknown | Unknown |
Gygès (Polish) | Gra strategiczna, gracze przemieszczają piramidy na szachownicy. | | 2 | szachownica | Przemieszczanie piramid | Unknown |
High Ground | High Ground is a game of Strategy and luck that uses playing cards as the board (gnostica fans unite!), and Icehouse pyramids as the player's pieces. | 2 | 4 | 1 deck of normal playing cards or optionally, a gnostica deck and a Treehouse die. | Unknown | Playtesting |
High Rise | A game of trying to build the biggest towers in order to control the most valuable properties on a Martian Coasters square | | 2 | 9 small six-sided dice, 1 Martian Coaster | Unknown | Unknown |
Hivemind | A real-time cooperative game with no communication | 2 | 4 | Opaque bag, Player screens, Colour strip | Cooperative, Real-time, Communication limits | Complete |
Homejinks | Tiny space combat inspired by Homeworlds | 2 | 3 | color die | Capture, Freeform Board | Complete |
Homeworlds Settlers | Players vie for resources on a conquered Homeworld. | | 2 | Homeworlds Settlers Board | Placement, Color powers, Turn-based, Movement, Resource management, Capture | Complete |
Hunt | A hunt in a deadly maze | 2 | 4 | optional chessboard | Unknown | Complete |
I Have Color | A color based children's word game. | 2 | 12 | An opaque bag or box | Abstract, Draw | Complete |
Ice Caps | | | 2 | Volcano Board | Unknown | Initial design |
Ice Dao | Ice Dao is a quick little abstract strategy game for two players. | | 2 | 5x5 board | Alignment | Complete |
Ice Draughts | Advanced variant of Draughts | 2 | 4 | Chessboard or Chess Wedges | Unknown | Playtesting |
Ice House Bowling | A game using IceHouse pieces for bowling. | 2 | 100 | 2 six-sided dice, blank sheet of paper for scores | Unknown | Initial design |
Ice Race | Race opponents to the end! | | 4 | 1 six-sided die and 1 Treehouse die | Unknown | Initial design |
Ice Stackers | A dexterous stacking race game. | 2 | 6 | A single coin | Unknown | Complete |
Ice-Turn | Pyramid version of Q-Turn. | 2 | 4 | 1 Q-Turn set, Goal tiles, Treehouse die, 1d6 | Stacking, Race | Unknown |
IceCubed | A game utilizing IceDice components and a Mega-Volcano board: Players are randomly given opportunities for movement, attack, and supply to the board while also presented the opportunity to seek revenge and wreak havoc on their opponents. | 2 | 4 | Mega-Volcano board, ELBS (up to 2 sets), Pyramid die, Color die | Unknown | Playtesting |
IceDice | Players roll dice to select pieces, but roll the same color twice and lose everything you gained this turn! | 2 | 4 | Pyramid die, Color die | Push your luck, Set Building | Complete |
IceGolf | Icehouse Golf, using a stash tube as Club | 1 | 100 | Martian Coasters (optional), Treehouse tube | Dexterity | Complete |
The IceStar | A geometrical puzzle game. | | 1 | Tape | Unknown | Complete |
IceToids | Explore a board made of print-and-play cards. | 2 | 4 | Special tiles | Area control | Complete |
Icecaster | A two-fisted spell-casting battle for 2 or more players. | 2 | 10 | 1 stash pad per player | Dexterity, Turnless | Initial design |
Ikkozendo | Players achieve satori when they discover the secret rule that explains which koans have the elusive Buddha-nature | 2 | 100 | 2 colors of marking stones (1 of each) | Turn-based, Inductive logic | Complete |
Initiative | An initiative stack | | 2 | Pyramid die | Perfect information, Piece placement | Playtesting |
Jewellers | | 2 | 8 | poker cards | Unknown | Complete |
Jinxx | | 2 | 4 | Pyramid die, Hijinks board | Unknown | Complete |
Juxtapose | Players play a 'tic-tac-toe'-like game using a 4x4 board and a single stash of pieces from a common pool. | 2 | 4 | 4x4 board | Unknown | Unknown |
Kumbha | Not given | 2 | 5 | An Envelope, an Opaque Bag and some Paper | Unknown | Playtesting |
La Columna de Trajano | Abstract strategy board game for Icehouse of elimination | | 2 | board 9x2 | Movement, Elimination | Unknown |
La Linterna de Lisicrates | An abstract strategy game | | 2 | martian coasters | Unknown | Playtesting |
Landing Zone | Crash land your ship to get the diamonds | 2 | 5 | A large-ish flat surface, 4 Zendo Stones (1 in a different color from the other 3) | Dexterity | Complete |
Launchpad 23 | The challenge: Be the first to build a complete and balanced 5 stage rocket! The problem: Rocket parts roll out of the factory on a random schedule and are often misrouted to other launchpads! | 2 | 4 | Pyramid die, Color die, 3x3 grid | IceDice | Complete |
Lava Flows | A quick strategy game that rewards clever tactics and a sharp memory | | 2 | 3x3 grid | Unknown | Complete |
Leech | Capture your opponents' pieces and their score | 2 | 4 | Chessboard and 1 card for each color | Unknown | Initial design |
Lockpick | A solitaire lock-picking challenge | | 1 | Color die, six-sided die, Zark City deck | Equipment/Dice | Complete |
Logger | A lumberjack-themed game for 2-4 players | 2 | 4 | Volcano caps, 5x5 board | Unknown | Complete |
Looney Ludo | Navigate an ever-changing maze and collect the right pieces to win | 2 | 6 | 2 Six-sided dice, Treehouse die, Looney Ludo boards | Stacking, Dynamic board | Complete |
Lunar Invaders | Interlunar teleportation death struggle! | | 2 | moon boards (Cosmic Coasters), dice | Unknown | Complete |
MadRobots | An rough initial design | 2 | 8 | chessboard, timer, player screen | Programmable Movement | Initial Design |
Martian 12s | Played in Casinos all over Mars | 2 | 5 | Opaque bag | Unknown | Complete |
Martian 8-Ball | Five-handed Martian Coasters for two! | | 2 | Treehouse die, six-sided die, Martian Coasters, Black Martian Coaster | Race, Dynamic board | Complete |
Martian Chess | Colorless simplified chess nevertheless has subtle strategy | 2 | 4 | chessboard or chessboard wedges | Colorless | Complete |
Martian Coaster Chaturanga | Martian Chess-like game; get the most points at end | 2 | 4 | Set of Martian Coasters, Treehouse die | Dynamic board | Complete |