| Designer | Description | Players⠉ | Players⠉ | Other Equipment | Game Mechanics | Primary Theme | Status |
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Agnostica | John Cooper Kory Heath Kristin Matherly Original) Jacob Davenport (Gnostica Peter Strait (variation) | Agnostica, a simplified version of Gnostica, involves capturing territory on an evolving board made up of Zark City cards. | | | deck of Zark City cards Color die | Modular board Card game | Mystical | Complete |
Amoeba | By: Erik Oosterwal | A science themed game with an ever-increasing board size. | | | 16 Poker Chips per player | None Placement | Science | Complete |
Antshouse | Olle Johansson Martin Ackerfors | Ants running the gauntlet over a pavement while mean kids tries to splat them. | | | Chessboard | Unknown | Unstackable icehouse pieces | Complete |
Armada 2K | Dan Isaac Dan Isaac | In Armada 2K, fleets of warships do battle on the open seas. | | | Chits to act as damage markers | Unknown | Nautical | Complete |
Ascendancy | Dan Leonard | A turn-based game of tower building. | | | 2 dice flat surface | Unknown | | Playtesting |
Barrakesh Express | Matthew Rogers | Control surface transport on Mars | | | Special map board playing cards custom goal notes | Set collection Hidden goals | Martian Trains | Playtesting |
Battle Royal | Carlton Noles | A Chesslike game for a TreeHouse set | | | chessboard | Unknown | Royal Strategy | Unknown |
Bears, Foxes & Hares | Carlton Noles | A race to the center | | | 1 six-sided die unique board | Unknown | Race | Complete |
Blam! | Jon Eargle | Looking for someone to shove? Strategize in Blam! with two to four elbow-room seekers. | | | Chessboard | Unknown | Abstract, Strategy, explosions | Complete |
Branches & Twigs & Thorns | Andrew Plotkin | Players build branching tree structures from a root, trying to always branch from their own pieces, not their opponent's. | | | Chessboard two pairs of markers | Unknown | Horticulture | Complete |
Branches & Twigs & Thorns (Polish) | Zaprojektował Andrew Plotkin | Gra strategiczna, gracze zapełniają plansze swoimi piramidami. | | | szachownica znaczniki | Zapełnianie planszy Dokładanie piramidek | Temat abstrakcyjny | Complete |
Builders of R'lyeh | Matthew Rogers | Constructing the drowned city of Cthulhu | | | dice "floor cards" of various shapes | Stacking Dexterity | Architecture | Complete |
Buyer's Market | Gregory Lattanzio | | | | Zark City deck color die | Building Bidding | | Complete |
Capture the Flag | Erik Oosterwal | 2 or 3 players try to capture an opponent's flag in an ever-shrinking space. | | | Poker Chips and/or hex board | Capture Shrinking Board | Abstract | Initial design |
Catapults | Neva Kee Dennis Kringe | In Catapults, each player builds a castle and then tries to tear down the castles of the other players. | | | None | Unknown | Action, Medieval | Playtesting |
CrackeD Ice | Andrew Plotkin Daniel Efran Elliott Evans Eeyore | Don't tip the ice floe! | | | an old CD; one extra large pyramid | Dexterity Balance | Ice | Complete |
Crystal Formation | Paul Blake | Create crystals formed into trees while trying to influence the development of your opponents nodes. | | | Chessboard | Unknown | Stacking, placement | Complete |
Dectana | Ryan Hackel | Territory game like Zarcana/Gnostica, but using the Decktet | | | Two Decktets | Territory Control Hand Management | Fantasy | Complete |
Der Marsigelwettkampf | Sehrgut | A prickly pyramid game | | | 1 six-sided die | Stacking Freeform board | Abstract | Complete |
E, the Game of Martian Chinese Checkers | Carol Townsend | | | | hex board | Unknown | | Complete |
Efni | Glenn Overby | Use pyramids to win Fluxx goals | | | Fluxx deck | Set collection Hidden information | Fluxx | Complete |
Emperor's Garden | Diz Hooper | Try destroying the Fujiwara clan to assert the new Emperor's power | | | Hanafuda cards VP markers | Victory points Guessing | Japan nobility | Complete |
Forts | Payton Swick | A game of building and tearing down. | | | one six-sided die | Unknown | | Complete |
Freeze Tag | Jeanne Rink Kramer-Smyth | Pyramids race to the other side, trying not to get frozen along the way. | | | Pyramid die a 5x5 grid (a Volcano board is perfect) | Volcano Board Equipment/Dice | Playground | Complete |
Geomancy | Steve Omodth | The Game of Casting and Recasting | | | chessboard | Unknown | Dirt-tossing | Unknown |
Gnostica | John Cooper Kory Heath Kristin Matherly Jacob Davenport | Gnostica, an updated version of Zarcana, involves capturing territory on an evolving board made up of Tarot cards. | | | deck of Tarot cards | Modular board Card game | Mystical | Complete |
GravityPlane | Scott Sulzer | A 2-8 player variant on Martian Coasters | | | Two Martian Coaster Sets | Unknown | | Playtesting |
Great Game of Guessing | Christina Emmer | Series of cards which need be guessed correctly | | | timer/stopwatch | Unknown | | Complete |
Hextris | David J. Bush | Abstract | | | hex board (19 cells or spots) | Placement Movement | | Unknown |
High Ground | GameBrain42 | High Ground is a game of Strategy and luck that uses playing cards as the board (gnostica fans unite!), and Icehouse pyramids as the player's pieces. | | | 1 deck of normal playing cards or optionally a gnostica deck and a Treehouse die. | Unknown | King of the Hill / War game | Playtesting |
Ice Boule | Neva Kee Dennis Kringe | Play a game of Boule with your Icehouse pieces and using the Centrifice-mechanic. | | | None | Unknown | Competition, Boule | Playtesting |
Ice Draughts | Lee Allen | Advanced variant of Draughts | | | Chessboard or Chess Wedges | Unknown | Draughts | Playtesting |
Ice Palace | Geoff Hanna | A game of simple mechanics but complex interactions where players compete to win “hands” and ultimately control the construction of the Ice Palace. | | | A smooth surface; an opaque bag a marker | Placement Pyramid draw | Palace building | Complete |
Ice Points | Startrek | A fun game where you try to get the most points by the end of the game. | | | A deck of regular playing cards. | Unknown | | Initial design |
Ice Storm | Joe Kisenwether | | | | chessboard optional scoring board | Unknown | | Complete |
Ice Tiddly Winks | Karl von Laudermann | A quick dexterity game with simultaneous play | | | Good size playing surface | Dexterity | | Complete |
IceDam | Dan Isaac Dan Isaac Carlton Noles | This is a multiplayer variant of IceSickle. | | | Chessboard | Unknown | Abstract | Complete |
IceTowers | Andrew Looney 1999 | Control the most valuable towers | | | playing surface | Stacking pyramids Turnless | Tower building | Complete |
Icehouse | John Cooper Andrew Looney | Icehouse is a real time game with a freeform board, with players placing attacking and defending pieces as rapidly or as cautiously as they want. But don't go into meltdown! | | | 1 stash pad per player optional timer | Real time Freeform board | Ice | Complete |
Influence | David Fair | | | | hex gameboard 1 black stone 6 green stones 12 white stones | Unknown | Abstract | Complete |
Influenza | Joss Ives | An Icehouse influence game where different bacteria fight over creating the greatest infections | | | pencil and paper | Unknown | Bacteria | Unknown |
Infobox | WikiMedia | Help out the wiki by adding infoboxes | | | pyramidgames.wiki | MediaWiki Keyboard | Icehouse | Unknown |
Invaders of Mars | Liam Bryan Marcella Florence Erskin Meldrew | Players take turns fleeing from a powerful alien menace bent on using them as fodder for breeding until only one player is left standing. | | | Volcano board for 2 players chessboard for 4 players | None Capture | Martian | Complete |
Landrush | Ken Leyhe | Compete to own the land worth the greatest value. | | | 1 Piecepack set (dice coins and tiles)and 1 bag. | Unknown | | Unknown |
Leaning Towers | Ghoti Pheys Geoffrey Globus | Build Out Build Up | | | playing surface maybe a newspaper | Unknown | Abstract 3D Dominoes | Complete |
Looney Ludo | Andrew Looney | Navigate an ever-changing maze and collect the right pieces to win | | | 2 Six-sided dice Treehouse die Looney Ludo boards | Stacking Dynamic board | Abstract | Complete |
Magic Mids | Ken Leyhe | Mages play a game of placement and capture. | | | Piecepack | Unknown | Mystical | Complete |
Martian Canals | Dennis D Duquette | A placement and capture game of Martian stone circles and pyramids. | | | A 7x13 board 5 Gaming Stones per player in that player's color 3 Fudge Dice | Placement Capture | Martian | Complete |
Martian Chess | Andrew Looney | Colorless simplified chess nevertheless has subtle strategy | | | chessboard or chessboard wedges | Colorless | Chess | Complete |
Martian Coasters | Andrew Looney | The Beverage-Coaster Treehouse Board Game | | | Six-sided die Treehouse die Looney Ludo boards or Martian Coasters | Stacking Dynamic board | Abstract | Complete |
Martian Colonists | Chris Johnson | A resource gathering race, vaguely inspired by Settlers of Catan and a set of dice that match the colours of Icehouse pyramids | | | Piecepack: 1-3 sets. Some coloured dice see rules. Aquarius. Opaque bag. | Unknown | Martiany Colonisingy | Initial design |
Martian Flood | Adam McDougall | Players score points by building ships & towers that survive the floods | | | One standard deck of playing cards three six-sided dice | Unknown | At sea / Flooding | Playtesting |
Martian Go | Andrew Plotkin | Players build branching tree structures from a root, trying to always branch from their own pieces, not their opponent's. | | | Chessboard four markers | Unknown | Horticulture | Complete |
Martian Pachisi | Stephen Rogers | An Icehouse version of Pachisi | | | One die (d6 recommended). | Unknown | Race around the board | Complete |
Martian Quilting | Lynn Gary Wong | Assembling pyramidal pieces | | | 4x4 board "needle" token | Unknown | | Unknown |
Martian Race | Ryan McGuire | Be the first to have your family go up in the rocket and down in history! | | | chessboard | Unknown | Finish your errands first to get a rocket ride. | Complete |
Martian Shuffleboard | David Artman David Artman | A game of dexterous strategy for 2 to 10 players. | | | A table or large game board off of which pieces can slide | Dexterity Turn-based | Martian | Playtesting |
Martianopolis 500 | Matthew Rogers | Zip around the track to the finish. | | | 12 Chessboard wedges playing cards marking stones | Unknown | Racing | Playtesting |
Moscow Ice | Kendall John | This is Chinese checkers for pyramids with some twists. | | | Chess board or 10x10 board | Unknown | Abstract | Complete |
Munch | Robert Dudley | Ancient space monsters roam the galaxy, munching worlds and each other. | | | 6x6 board | Placement Capturing | Space | Complete |
Nomice | Glenn Chrystal Overby | An Icehouse/Nomic hybrid game. | | | As decided per game | Unknown | | Unknown |
Oi! That's My Phish! | Chris Johnson | A tile collection game inspired by Hey! That's My Fish. | | | 1 Piecepack set per three players. All the plastic cards in your wallet. | Pyramid sliding Tile collecting | Phishing | Initial design |
Pantopia | Kory Heath | Pantopia is a game of territorial struggle, shifting fortune, and elemental magic. | | | two Aquarius decks | Unknown | Mystical | Unknown |
Petri Dish | Andy Looney | Bacteria fight for dominion inside a Petri Dish | | | Wheel board Three Lightning dice Extra token | Unknown | Abstract | Complete |
Pharaoh | Andrew Looney | Players roll dice to claim the title of the King of The Pyramids | | | Volcano Board six-sided die | King of the Mountain Equipment/Dice | Egypt | Complete |
Pikemen | Jacob Davenport | Defend your pieces from jousting pikemen! | | | Chessboard | Unknown | Jousting | Complete |
Polymer Chains | Erik Oosterwal | Create Big Molecules at Home | | | Poker Chips Opaque Bag | Unknown | Science, Chemistry, Biology | Initial design |
Power Tower | Olle Johansson | Build high towers by taking over pieces from other towers. | | | None | Unknown | Stackable icehouse pieces | Unknown |
Protozoa | Kerin Schiesser | Create the most successful multi-celled colony creature | | | chessboard | Placement | Life | Unknown |
Pyramid Punch | Robert Dudley | A quick game of pyramid combat. | | | Six-sided dice gaming stones modular 2x2 tiles | None | None | Unknown |
Pyramid Scheme | Travis Larchuk | Build pyramids, attack your enemy, and earn Ra’s favor by being the first to gather the correct number of favor tokens. | | | favor tokens stones (in 2 to 4 different colors) chessboard | Stacking Placement | Egypt | Unknown |
Quintazone | Doug Orleans | An Icehouse/Aquarius hybrid | | | Aquarius deck | Placement Tile-laying | Aquarius | Complete |
Quintazone-Chaser | Matthew Rogers | Further play to follow on a game of Quintazone | | | Aquarius deck (newer version is better) unique token for each player Color die | Race Capture | | Complete |
Shield Bashers | Chris Johnson | In Shield Bashers, spaceships battle through interaction of hidden shields. | | | chessboard or Tri-Chess set | Unknown | Space | Initial design |
Simple Life or Death | Fred Poutre | | | | Large grid (>16x16) 1 deck of cards for every 2 players set of polyhedral dice (d4 d6 d8 d10 d12 d20) | Unknown | Abstract | Unknown |
Space Monkeys | Chris Goodwin | Space monkeys have come to Earth and are trying to get home! | | | Chessboard | Unknown | Space, monkeys | Unknown |
Sprawl | Brandon W. Dave ? Jon Leistiko Valerie W. | Competitive city building | | | Chessboard | Unknown | City-building | Complete |
Subdivision | Carlton Noles | A Real Estate Development Game | | | A board ( a Chessboard Bandanna works nicely ) some markers | Unknown | Real Estate | Complete |
T-Minus | Daniel Cristofani | It's Not Rocket Science. | | | three six-sided dice 12 to 18 risk tokens (e.g. pennies) game board | Unknown | Low :) | Playtesting |
TMAG: The Martian Assassination Game | Ken Leyhe | Be the first victim to reach all of the bases | | | piecepack | Unknown | Martian | Unknown |
Thin Ice | Jacob Davenport | Grow your fragile ice crystal until it shatters | | | stable or shaky playing surface | Unknown | Stacking | Complete |
Tink | Chris Goodwin Chris Goodwin | A four-in-a-row game with a twist | | | Chessboard | Placement Four-in-a-row | Abstract | Unknown |
Torpedo | Jacob Davenport | Each piece is a naval ship, all placed on the field of play in a mad rush. Then the small ships shoot torpedoes, then the medium ones, and then the large ones. The player with the most pips of ships left at the end is the winner. | | | A straightedge (preferably a laser pointer) | Unknown | Space Battles | Complete |
Traction | Ryan Hackel | Players walk their pyramids in a race to the finish line, and stop their opponents from getting there first! | | | 1 stash pad per player | Unknown | Sports, Racing | Playtesting |
Treehouse | Andrew Looney | Make your trio match the House trio before anyone else | | | Treehouse die | Pattern formation Equipment/Dice | Abstract | Complete |
Tri-Prism Face Off | Megan Parsi | Opponents race to finish line | | | 1 die 22in. x 28in. board | Unknown | Race | Playtesting |
Triforce | Jeremiah Wittevrongel | In Triforce, players combat for control over a portion of a triangular playing field. | | | d20 d12s pawns | Unknown | Zelda | Initial design |
Vankor Gang Wars | Luci Bracegirdle | A game of revolution and city takeover, for many players | | | Board 3d6 | Destruction | City Takeover | Unknown |
What Blind Ninjas? | Payton Swick Matthew Chmielewski | A game of moving silently and striking carefully | | | 4x8 grid per player (half a chess board) | Unknown | Combat | Complete |
Wormholes | David Artman David Artman | A mind-warping space battle for 2 or more players. | | | One Martian Coaster per player; one six-sided die | Move & Fire Equipment/Dice | Space | Unknown |
WreckTangle | Carlton Noles | Abstract Strategy Game | | | Chessboard one coin Treehouse die | Unknown | Abstract | Complete |
Zarcana | John Cooper | Territorial control on a board of cards Tarot, with CCG-like card effects | | | deck of Tarot cards or playing cards | Unknown | War, Mystical | Complete |
Zark City | Andy Looney | A 3HOUSE reduction of Zarcana, using playing cards | | | playing cards or Zark City cards | Modular board Hand & stash management | Abstract | Complete |
Zoink! | Melissa Caprio | A game of chance by stealing and regaining pieces. | | | six-sided die Zoink! playing cards | Strategic collection | Collect all of your color! | Initial design |
Zombie Coasters | GameBrain42 | Stop the Zombie plague before it gets out of hand! | | | a Treehouse die 1 set of martian coasters 15 markers of some kind(zendo stones?) | Unknown | Zombie | Playtesting |