WarpShips

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Revision as of 19:09, 11 September 2019 by imported>Kataclysm (→‎Goal)
Warpships
Designed by Nick Sula
A freeform-board spaceship maneuvering game
:Players Players: 2 - 4
:Time Length: unknown
:Complexity Complexity: unknown
Trios per color: 3
Number of colors: 4
Pyramid trios:
Monochr. stashes:
Five-color sets:
- - - - - - Other equipment - - - - - -
pyramid die, Starship Captain tin
Setup time: 3 minutes
Playing time:
Strategy depth: Low
Random chance: High
Game mechanics:
Theme: Space
BGG Link: Warpships
Status: Complete (v1.0), Year released: 2018


Overview

Colonial ships move by distorting space-time and reappearing at the outer edge of a warp field. After they move, they fire energy beams that teleport other differently-colored ships far across the galaxy. Your mission: harness these warp energy beams to transport a diverse collection of ships, and be the first to form a complete colony!

Materials

::SML::SML::SML ::SML::SML::SML :Coin
::SML::SML::SML ::SML::SML::SML :PyramidDieML


  • 36 pyramids in 4 colors
  • a Pyramid die
  • a Starship Captain tin or other round object (tuna can, CD, jar lid...)

Premise

You and your opponents move ships around the play area via the “warp” using the Starship Captain tin lid to measure distance and direction of travel. After a ship warps, it fires its teleportation beam at another target ship. You roll the pyramid die to find out if the beam successfully teleports the target ship out of the play area and into your own colony.

Goal

The goal is to be the first to teleport a combination of ships into your colony. The first player to colonize either two monochrome trios of ships or two ships of every color wins the game!

Win Conditions
::SML::SML ::S::L::M::S::L::M::S::M
two monochrome trios two ships of each color

Setup

Place all 12 nested trios, upright, on the table. Mix the 12 nests so the colors are randomly distributed around the table, and spread them out widely enough so you can easily fit the lid of the Starship Captain tin between any and all pairs of the upright nests (place them all about 4”-5” apart from each other). These nested pyramids are trios of ships ready to launch. The one who was most recently transported is the starting player. That player takes the first turn, choosing any one of the trios and launching its topmost ship.