Turning Points
Turning Points | ||
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Joseph Kisenwether | ||
Pyramids spin in circles as each new piece is added | ||
Players: | 1 - 6 | |
Length: | Short | |
Complexity: | Medium | |
Trios per color: | 3 | |
Number of colors: | 5 | |
Setup time: | 5 min | |
Playing time: | 5 - 5 | |
Random chance: | None | |
Game mechanics: | Reactions | |
Status: Complete (v1.0), Year released: 2004 | ||
Overview
Turning Points is a puzzle-strategy game where the pieces on the board react with almost magnetic behavior to each new piece that is added. Players try to get the most pyramids to be pointing at themselves by the end of the game.
Materials
9-25 pyramids in any colors and a grid
Players | Pyramids Needed | Grid |
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1 player | 16 pyramids in 4 different colors | 4×4 square grid |
2 players | 16 pyramids in any colors | 4×4 square grid |
3 players | 9 pyramids in any colors | 3×3 hex grid |
4 players | 25 pyramids in any colors | 5×5 square grid |
5 players | 16 pyramids in any colors | 4×4 hex grid |
6 players | 16 pyramids in any colors | 4×4 hex grid |
Turning Points was designed by Joseph Kisenwether, 2004. It can be played by 1-6 players.
External Links
- The rules to Turning Points are available online.
- Turning Points on BoardGameGeek
Entered in the Icehouse Game Design Competition, Summer 2004 |
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Winner: Sprawl 2nd: Missile Command 3rd: Turning Points 4th: Moscow Ice |
5th: Breakthrough 6th (tie): Martian Shogi and Venusian Bowling |
8th: Antshouse 9th: Limn 10th (tie): Arena and the Icehouse Null Game |