Talk:Tink

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Revision as of 19:11, 17 May 2018 by imported>Chris Goodwin (→‎The wheel board)

This is the first game I have designed for multiple game systems: Looney Pyramids, Piecepack, and Sly (also known as Realm). The versions are titled Tink, Tingle, and Ting, respectively. This is the first version I've posted anywhere. - Chris Goodwin (talk) 17:47, 16 May 2018 (PDT)

The wheel board

Would Tink work (even with 2-3 players) on the wheel board? It would be four spaces "in a row" on that board. Diagonal would mean any two spaces that share a corner. Must try this! - Chris Goodwin (talk) 18:57, 16 May 2018 (PDT)

Initial testing says no. Depending on how you interpret "diagonally" there are either too many or too few adjacent spaces, and the goal would have to change from "four in a row" to some particular formations. Four in a row around the center; a "quad" (any of the larger triangles around the edge that are made up of four smaller triangles). Are there any others that are easily describable? - Chris Goodwin (talk) 12:11, 17 May 2018 (PDT)