Talk:Homeworlds Settlers

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Revision as of 09:14, 6 January 2021 by imported>Cuc (Opening discussion threats.)
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Abilities and Special Situations

I'd like to clarify the "strange" build, and the current rules allowing for a "domino" effect.

  • We could simply say that you can only build with a Green that has some free bordering fields; you get as many build actions as pips. However, what do you do when you run out of spaces? Somehow that doesn't seem nice to be stopped dead in your tracks. Solution: Since you have Build actions left, you must be able to Build, but where? Well, intuitively where you could already build, next to another Green. But you would normally not be able to build more than 1 ship next to Small Green or more than 2 ships next to a Medium Green. So, I wanted to limit the number of builds you can do by the size of the action piece that Builds. When you run out of space to Build, you must be able to Build a new Green (if available from the Bank), after which your turn ends. On the other hand, if you start selecting a Green that has all bordering fields occupied, you shouldn't be able to Build 3 pips just because you have a Large. So, you must be able to Build with the next Green as if it is your first. Should it be limited to the original 3? I don't think so. Here's why: all colors have an ability that can be extended to other pieces, as follows: If you move a Yellow, you can then assign left-over action pips to ships that are NOW bordering to it; when you conquer a Red ship, it immediately is part of your Fleet; you can trade and upgrade OR upgrade and trade. Cuc (talk) 01:14, 6 January 2021 (PST)

Proposed Rule Changes

Any proposed rule changes can also be implemented as a variant. Preferably, the rules stay as they are, but clarifications could be needed).

  • In the case of Green, you shouldn't be able to build more ships than the pip-size of your original ship. Question: but if your number of Build actions becomes smaller,
  • In case of Blue, your trading ship MUST retain its Blue color; when it changes color, your left-over Trade actions are forfeited. Reason: allowing the trading ship to trade color before the last action would render it too powerful. Current rules would allow the B3 to trade for any color, but also trade a surrounding ship for the B3 just returned AND trade another ship. We considered whether it is desirable that if the B3 is traded, then during this turn it should stay in the Bank. How can we justify that a Red ship can influence a surrounding field to Trade?'

Cuc (talk) 01:14, 6 January 2021 (PST)