Sandbox

From Looney Pyramid Games Wiki
Welcome to the https://looneypyramids.wiki Sandbox! This page is for editing experiments. Feel free to try your skills at formatting here. To edit, click here or edit at the top of the page, make your changes in the dialog box, and click the Show preview or Save page button when you are finished. Content added here will not stay permanently; this page is cleaned every 12 hours.

Please do not place offensive or libelous content in the sandbox(es).

Experimental
sandbox game:
Zendo-Tao

A sandbox is a page on a wiki that you can play around with without having to worry about messing anything up. This comes with a few examples to get you started. Feel free to play around, and don't worry about breaking anything.

Zendo
Andrew Looney
A Zendo game
A fast-paced, multiplayer game with a 'Treasure Hunter' theme that is played on a checker board.
:Players Players: 3 - 100
:Time Length: Medium
:Complexity Complexity: Low
Trios per color: 2
Number of colors: 4
Pyramid trios:
Monochr. stashes: 4
Five-color sets: 2
- - - - - - Other equipment - - - - - -
Treehouse die, Chessboard bandana, Six D10 dice, two decks of Pinochle cards.
Treehouse die, Chessboard bandana, Six D10 dice, two decks of Pinochle cards.
Setup time: 5 minutes
Playing time: 10 minutes - 3 hours
Strategy depth: Low
Random chance: Medium
Game mechanics: Stacking, Capture
Theme: Underwater Adventure
BGG Link: Treehouse
Status: Hidden (v1.0), Year released: 0001
This game was played by Niel Armstrong and Buzz Aldrin during the Apollo 11 moon-landing mission.

Under development


This game is currently under development, in the Initial Design stage. Feedback is strongly encouraged! Feel free to give comments on game design or structure on the talk page.


The development status was last updated in November, 2011

 

Under development


This game is currently under development, in the Playtesting stage. Feedback is strongly encouraged! Feel free to give comments on game design or structure on the talk page.


The development status was last updated in (unspecified month), (unspecified year)

Ice Draughts is a two to four player Draughts variant using Icehouse pieces on an Chessboard. The game requires 3 same colour nests of pyramids per player.

Setup[edit | edit source]

2 Player Game: Half of the Chessboard 3 Player Game: 3 Chess Wedges are used 4 Player Game: Full Chessboard

Place a single Queen in the left corner nearest to you. Place 1 Drone above the Queen in the next space and one drone to the right of the Queen. Place 3 Pawns diagonaly infront of the Drones.

Rules[edit | edit source]

Goal: Be the last standing player or score the most points.

Players take turns moving the Icehouse pieces on the board in the following manner:

Each piece may move Diagonaly, Horazontaly or Verticaly

A Pawn can move 1 space per turn on one direction. A Drone can move upto 2 spaces per turn on one direction. A Queen can move upto 3 spaces per turn on one direction.

Capturing Moves[edit | edit source]

Capturing moves have the following conditions: Capturing moves can only be done diagonaly Capturing of a piece must capture a openents piece from first move of a players turn. Player ends turn after the last capture has taken place. Multiple consecitive captures with Pawns and Drones are permited.

Designer's Comments:

This game is very early version 0.1a rules. I welcome comments via email leeallen1000(at)yahoo(dot)com

Admin request[edit | edit source]

Pyramid love[edit | edit source]

::MPNW :SPSW

This is a long paragraph to test how Pyramid Love interacts with line spacing. I'm writing a lot of filler text to make sure it wraps. Filler filler filler. Alright, let's see how some diagrams, like the initial setup in Treehouse, look inline. Each player starts with a tree :SML and in the center is a house ::LPL::S::MPR. Now we need some more filler text to fill in after this, so we can see the effect on the line size in both directions. Filler filler filler. Some more text. OK, this is probably enough to get it to wrap.

:SML Well, looks like it does screw up the spacing a little, and the diagrams look tiny. May be better to have bigger diagrams floated to the right or left, or in their own paragraph. For instance, in Treehouse, each player starts with a tree.

And in the center of the board is the House, in the following arrangement:

::LPL::S::MPR

text:4:d6-4more

Caption text
Header text Header text Header text
Example Example Example
Example :4 Example
Example Example Example

:MSLE
:MSLE
:MSLE

:stark
:stark
:stark

Clubs:clubaAce:club2Two:club3Three:club4Four:club5Five:club6Six:club7Seven:club8Eight:club9Nine:club10Ten:clubjJack:clubqQueen:clubkKing

edit

Test paragraph[edit | edit source]

Hello world!

This doesn't look too hard. This looks somewhat comparable to LaTeX or HTML, at least on the surface.

  • Pretty
  • Much
  • Itemize
    • (sort of)
  1. E
  2. nu
  3. me
  4. rate

Alright, yeah, this looks doable if I use the wikimedia articles and look at the code of existing pages.

Testing Admin template

Other Junk[edit | edit source]

abctextdef


::1Pips::2Pips

1

 DesignerLanguage
Umjahwa/sandboxPeter
James
Susan
English

11

 StatusOther Equipment
IceshipsInitial Design
MadRobotsInitial Designchessboard
timer
player screen

CSV

Testing a Template[edit | edit source]

:one-:oneborder