Ice Race

From Looney Pyramid Games Wiki
Revision as of 16:15, 8 August 2019 by imported>Kataclysm (updated infobox)
Ice Race
Samantha Valentine
Race opponents to the end!
:Players Players: 4 - 4
:Time Length: unknown
:Complexity Complexity: minimal
Trios per color: 5
Number of colors: 1
Pyramid trios:
Monochr. stashes: 1
Five-color sets:
- - - - - - Other equipment - - - - - -
1 die and icehouse die
Setup time: 2 minutes
Playing time:
Strategy depth: none
Random chance: high
Game mechanics:
Theme: Race
BGG Link:
Status: Initial design (v1.0), Year released: 2009


Under development


This game is currently under development, in the Initial Design stage. Feedback is strongly encouraged! Feel free to give comments on game design or structure on the talk page.


Purpose

To successfully move your three ice house pieces to the finish!

*Each player uses three ice house pieces of uniform color and of three different sizes.

Requirements

  • 4 players max
  • special board printable here-->[1]
  • 1 six-sided number die
  • black ice house die (hop,tip,wild,swap,aim,dig)

Rules

  • Roll die

****Rolling a one or a two releases and navigates the small piece
****Rolling a three or a four releases and navigates the medium piece
****Rolling a five or a six relaeases and navigates the large piece

  • If land on a “?” symbol, roll black ice house die provided with stashes.


* hop--->move piece placed on “?” its pip count
***large move 3 spaces
***medium move 2 spaces
***small move 1 space

*tip--->place opponent of choice back to start
***must move same sized piece UNLESS impossible, then move opponent closest to you

*swap--->switch places with opponent of choice
***must switch with same size piece again if possible. If not, choose anyone.

*dig--->move opponent of choice back as many places as pip count

*aim--->move your own piece ahead its pip count

*wild--->choose any option (hop, tip, swap, dig, aim)

Extras


*If you must move your opponent back its pip count and such a move happens to fall on a “?” symbol, player DOES NOT re-roll on his/her next turn, but instead, simply rolls the black die.

*If a piece is approaching an occupied space, bump opponent occupying the space back to start!