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random_chance = |
theme = Abstract |
release_year=2002|
game_status=Complete|
BGG_Link =
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== Description ==▼
▲== Description ==
Be the first player with a power coupling on each of the other nodes of a GRYB board.
==Objective==
== External Links ==▼
To be the first player with a power coupling on each of the other nodes.
==Equipment==
The rules are located [http://web.archive.org/web/20050830055746/http://icepackgames.com/games/gen.html here]▼
* GRYB Board
* GRYB Die
* Red, Yellow, Green, And Blue Icehouse Stashes (one stash for each player).
==Setup==
* Each player takes a stash of Icehouse pieces. The color of the stash will corespond to that player's color on the board.
* Each player places one medium pyramid on the top level node of thier color.
==Play==
* The youngest player goes first
*A player rolls the GRYB die.
::# If the player rolls his own color and his start node is empty, he may play a new pyramid to his start node.
::# If the player rolls his own color and his start node is occupied by another player's pyramid, he may capture that pyramid following the capture rules.
::# A player may make a legal move to the color he rolled using any existing pyramids. See table.
{| class="wikitable"
!Move Type
!Conditions or Restrictions
|-
|2nd level node
|Large pyramids may not move lower then the second level
|-
|3rd level node
|Medium pyramids may no move lower then the third level
|-
|4th level node
|Small pyramids are the only size allowed on the fourth level
|-
|Horizontal
|A pyramid may move around a quadrangle to the corresponding color rolled.
|-
|Vertical
|A pyramid may, if it meets level restrictions, move up or down one level to the corresponding color rolled.
|-
|Occupied Node
|A pyramid may follow the rules for towers and captures.
|}
* Play then continues to the left.
==Towers==
:# A player may stack his pyramids by landing a smaller pyramid on a larger one.
:# Once a tower is made, it can be moved as one piece following level size restrictions.
:# All smaller pyramids must removed from a tower before a larger pyramid can be moved by itself.
:# A tower cannot be captured if it is topped by a small pyramid. All other towers my be captured following the rules for captures.
==Captures==
* A pyramid may capture an opponents pyramids if it meets the following criteria.
:# The capturing pyramid is smaller the pyramid being captured.
:# Small pyramids may be captured only by other small pyramids.
* A captured pyramid is returned to the player's stash.
* The capturing player recieves another turn.
==Winning==
A player wins when he has...
* A small pyramid on a level 4 node of his color that is on a different top level branch than his large or medium pyramid, and not on his on top level start nodes branch.
* A medium pyramid on a level 3 node of his color that is on a different top level branch than his small or large pyramid, and not on his on top level start nodes branch.
* A large pyramid on a level 2 node of his color that is on a different top level branch than his small or medium pyramid, and not on his on top level start nodes branch.
▲== External Links ==
▲
For information on the GRYB gaming system [http://www.jdbgames.com/gryb/index.htm go here].
|
Latest revision as of 17:48, 9 August 2019
Generator | ||
---|---|---|
Ken Leyhe | ||
Be the first player with a power coupling on each of the other nodes. | ||
Players: | 2 - 4 | |
Length: | unknown | |
Complexity: | unknown | |
Trios per color: | 5 | |
Number of colors: | 4 | |
- - - - - - Other equipment - - - - - - | ||
GRYB board and GRYB dice | ||
Setup time: | 2 minutes | |
Theme: | Abstract | |
Status: Complete (v1.0), Year released: 2002 | ||
Description[edit | edit source]
Be the first player with a power coupling on each of the other nodes of a GRYB board.
Objective[edit | edit source]
To be the first player with a power coupling on each of the other nodes.
Equipment[edit | edit source]
- GRYB Board
- GRYB Die
- Red, Yellow, Green, And Blue Icehouse Stashes (one stash for each player).
Setup[edit | edit source]
- Each player takes a stash of Icehouse pieces. The color of the stash will corespond to that player's color on the board.
- Each player places one medium pyramid on the top level node of thier color.
Play[edit | edit source]
- The youngest player goes first
- A player rolls the GRYB die.
- If the player rolls his own color and his start node is empty, he may play a new pyramid to his start node.
- If the player rolls his own color and his start node is occupied by another player's pyramid, he may capture that pyramid following the capture rules.
- A player may make a legal move to the color he rolled using any existing pyramids. See table.
Move Type | Conditions or Restrictions |
---|---|
2nd level node | Large pyramids may not move lower then the second level |
3rd level node | Medium pyramids may no move lower then the third level |
4th level node | Small pyramids are the only size allowed on the fourth level |
Horizontal | A pyramid may move around a quadrangle to the corresponding color rolled. |
Vertical | A pyramid may, if it meets level restrictions, move up or down one level to the corresponding color rolled. |
Occupied Node | A pyramid may follow the rules for towers and captures. |
- Play then continues to the left.
Towers[edit | edit source]
- A player may stack his pyramids by landing a smaller pyramid on a larger one.
- Once a tower is made, it can be moved as one piece following level size restrictions.
- All smaller pyramids must removed from a tower before a larger pyramid can be moved by itself.
- A tower cannot be captured if it is topped by a small pyramid. All other towers my be captured following the rules for captures.
Captures[edit | edit source]
- A pyramid may capture an opponents pyramids if it meets the following criteria.
- The capturing pyramid is smaller the pyramid being captured.
- Small pyramids may be captured only by other small pyramids.
- A captured pyramid is returned to the player's stash.
- The capturing player recieves another turn.
Winning[edit | edit source]
A player wins when he has...
- A small pyramid on a level 4 node of his color that is on a different top level branch than his large or medium pyramid, and not on his on top level start nodes branch.
- A medium pyramid on a level 3 node of his color that is on a different top level branch than his small or large pyramid, and not on his on top level start nodes branch.
- A large pyramid on a level 2 node of his color that is on a different top level branch than his small or medium pyramid, and not on his on top level start nodes branch.
External Links[edit | edit source]
External rules are located here
For information on the GRYB gaming system go here.