Generator

From Looney Pyramid Games Wiki
Generator
Ken Leyhe
Be the first player with a power coupling on each of the other nodes.
:Players Players: 2 - 4
:Time Length: unknown
:Complexity Complexity: unknown
Trios per color: 5
Number of colors: 4
Pyramid trios:
Monochr. stashes: 4
Five-color sets:
- - - - - - Other equipment - - - - - -
GRYB board and GRYB dice
Setup time: 2 minutes
Playing time:
Strategy depth: unknown
Random chance: unknown
Game mechanics:
Theme: Abstract
BGG Link:
Status: Complete (v1.0), Year released: 2002


Description[edit | edit source]

Be the first player with a power coupling on each of the other nodes of a GRYB board.

Objective[edit | edit source]

To be the first player with a power coupling on each of the other nodes.

Equipment[edit | edit source]

  • GRYB Board
  • GRYB Die
  • Red, Yellow, Green, And Blue Icehouse Stashes (one stash for each player).

Setup[edit | edit source]

  • Each player takes a stash of Icehouse pieces. The color of the stash will corespond to that player's color on the board.
  • Each player places one medium pyramid on the top level node of thier color.

Play[edit | edit source]

  • The youngest player goes first
  • A player rolls the GRYB die.
  1. If the player rolls his own color and his start node is empty, he may play a new pyramid to his start node.
  2. If the player rolls his own color and his start node is occupied by another player's pyramid, he may capture that pyramid following the capture rules.
  3. A player may make a legal move to the color he rolled using any existing pyramids. See table.
Move Type Conditions or Restrictions
2nd level node Large pyramids may not move lower then the second level
3rd level node Medium pyramids may no move lower then the third level
4th level node Small pyramids are the only size allowed on the fourth level
Horizontal A pyramid may move around a quadrangle to the corresponding color rolled.
Vertical A pyramid may, if it meets level restrictions, move up or down one level to the corresponding color rolled.
Occupied Node A pyramid may follow the rules for towers and captures.
  • Play then continues to the left.

Towers[edit | edit source]

  1. A player may stack his pyramids by landing a smaller pyramid on a larger one.
  2. Once a tower is made, it can be moved as one piece following level size restrictions.
  3. All smaller pyramids must removed from a tower before a larger pyramid can be moved by itself.
  4. A tower cannot be captured if it is topped by a small pyramid. All other towers my be captured following the rules for captures.

Captures[edit | edit source]

  • A pyramid may capture an opponents pyramids if it meets the following criteria.
  1. The capturing pyramid is smaller the pyramid being captured.
  2. Small pyramids may be captured only by other small pyramids.
  • A captured pyramid is returned to the player's stash.
  • The capturing player recieves another turn.

Winning[edit | edit source]

A player wins when he has...

  • A small pyramid on a level 4 node of his color that is on a different top level branch than his large or medium pyramid, and not on his on top level start nodes branch.
  • A medium pyramid on a level 3 node of his color that is on a different top level branch than his small or large pyramid, and not on his on top level start nodes branch.
  • A large pyramid on a level 2 node of his color that is on a different top level branch than his small or medium pyramid, and not on his on top level start nodes branch.

External Links[edit | edit source]

External rules are located here

For information on the GRYB gaming system go here.