Arena

From Looney Pyramid Games Wiki
Arena
Designed by Christoffer Fogelström
Roll a D20 to knock down as many pyramids as possible
:Players Players: 2 - 4
:Time Length: Medium
:Complexity Complexity: unknown
Trios per color: 5
Number of colors: 4
Pyramid trios:
Monochr. stashes:
Five-color sets:
- - - - - - Other equipment - - - - - -
chessboard, D8s, D6s, coins
Setup time:
Playing time: 30
Strategy depth: unknown
Random chance: unknown
Game mechanics:
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BGG Link: Arena
Status: Complete (v1.0), Year released: 2004

Arena was in the first Icehouse Game Design Competition.

External Links[edit | edit source]

Entered in the Icehouse Game Design Competition, Summer 2004
Winner: Sprawl 2nd: Missile Command 3rd: Turning Points 4th: Moscow Ice
5th: Breakthrough 6th (tie): Martian Shogi and Venusian Bowling
8th: Antshouse 9th: Limn 10th (tie): Arena and the Icehouse Null Game