This page is for the game Treehouse. For the marketed product Treehouse, see Treehouse set.
|Make your trio match the House trio before anyone else|
|Players:||2 - 4|
|Trios per color:||1|
|Number of colors:||1 per player + 1|
|Monochr. stashes:||1 per player + 1|
|- - - - - - Other equipment - - - - - -|
|one custom "Treehouse die" (included)|
|Setup time:||1 minute|
|Playing time:|| 10 minutes|
0.167 Hr- 20 minutes
|Game mechanics:||Dice, pattern formation|
|Status: Complete (v1.0), Year released: 2006|
|published in March 2006|
Pyramids: one tree for each player plus one tree for the middle of the table. Any color(s) may be used.
Each player takes a trio and places it in front of him in this configuration:
Take another trio and place it in the middle of the table in this configuration:
This is called the House.
Your goal is to get your trio of pyramids to exactly mirror the trio in the middle of the table.
- The player holding the die goes first. Turns rotate clockwise thereafter.
- On a turn, roll the die and perform the rolled action on your trio. If you can perform the action on your trio, you must. If you can't perform it on your trio, you can perform it on the House or pass. If you can't affect the House either, reroll.
There are six possible actions.
- Take a single pyramid and point it left, right, or upward. Notes: Pyramids in stacks are not eligible.
- Tip over a single pyramid or a stack of pyramids. You choose whether they end up facing left or right.
- Take an upright pyramid and hop it somewhere else: on the table, on top of another stack. You may even choose to hop a pyramid onto a lying-down piece, which causes the lying-down piece to stand upright to be hopped on. A stack of pyramids can be hopped as a group if the pyramid you choose to move happens to have other pyramids on top of it at the time. They can also hop into areas that look two cramped. For instance, if your trio initially looks like the diagram below, the small is allowed to jump to the left of the group, to the right of the group, or in between the group. The other two pyramids simply move aside to accommodate it, like this:
|Small hops between|
large and medium.
- Make two of your pyramids switch places. They retain their orientations if possible. The case where it is not possible is when a lying-down pyramid is swapped with a pyramid that is on top of a stack. If this happens, the lying-down pyramid stands up as it goes on top of the stack, and the pyramid that was on top of the stack stays upright as it lands on the table.
- Take a lying-down pyramid and imagine it tunneling underground. It tunnels in the direction it was initially facing and comes up either between two pyramids, to the side, or underneath another pyramid (or underneath a stack of pyramids). A lying-down pyramid that is facing away from all the other pieces is not eligible to tunnel.
- Choose one of the above. You are allowed to use your move on either your own trio or the House.
The first player whose trio matches the House exactly wins the game.
- Origins Award Winner: Best Board Game of 2006
- Online rules.
- WWN article about the invention of Treehouse
- Treehouse is listed on BoardGameGeek.
- Video tutorial
- Video: Treehouse wins Origins Award
|Featured in Pyramid Primer|
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|IceTowers · Homeworlds|
|Featured in Pyramid Arcade|
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|Homeworlds · Ice Dice · Ice Towers · Launchpad 23|
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|Petri Dish · Pharaoh · Powerhouse · Pyramid-Sham-Bo|
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