Talk:Treehouse die

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I wasn't sure whether it was appropriate to put this on the main article, so I figured I'd drop it here and see what others had to say.

At the moment, I only have two Treehouse dice, and Black ICE from 3House requires three. Since I have a complete set of monochrome stashes, I'll eventually be getting some extra Treehouse dice - I'd really like to get five of each color, to match the stashes, but it looks like the black-with-white-text is out of stock - but until I do get the extras, I've set up an equivalence between a Treehouse die and an ordinary die, as follows:

  1. AIM
  2. DIG
  3. HOP
  4. SWAP
  5. TIP
  6. WILD

Does someone have a better equivalence, and should something like this be part of the main article? -- FreeTrav 17:59, 15 August 2007 (EDT)

Officially, it goes

  1. TIP
  2. SWAP
  3. HOP
  4. DIG
  5. AIM
  6. WILD

--Archangel James 18:41, 15 August 2007 (EDT)

I like the first one better because it's simple: alphabetical order. If, however, you have the TH tube handy, then the official (random?) order is better, because one need only count down the list of moves. So, ultimately, both are useful, in different situations: the official order, if one has a tube; alphabetical order, if one does not. That's what I'd put on the Main Page.
Funnily enough, I've noticed that their official order doesn't even reflect how a normal d6 is pipped: opposite sides should always add up to 7--in fact, for most regular polyhedral dice, opposites sides add up to N+1, where N is the number of sides. If they did use normal ordering, HOP and AIM--being opposite sides in the "official" images at that link above--would add up to 7... but they add up to 8. Likewise TIP & DIG (5) or WILD & SWAP (8).
Hmmm.... I wonder what the rationale for the official order was, if any? --David Artman 10:21, 16 August 2007 (EDT)