Talk:Tink

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This is the first game I have designed for multiple game systems: Looney Pyramids, Piecepack, and Sly (also known as Realm). The versions are titled Tink, Tingle, and Ting, respectively. This is the first version I've posted anywhere. - Chris Goodwin (talk) 17:47, 16 May 2018 (PDT)

The wheel board[edit source]

Would Tink work (even with 2-3 players) on the wheel board? It would be four spaces "in a row" on that board. Diagonal would mean any two spaces that share a corner. Must try this! - Chris Goodwin (talk) 18:57, 16 May 2018 (PDT)

Initial testing says no. Depending on how you interpret "diagonally" there are either too many or too few adjacent spaces, and the goal would have to change from "four in a row" to some particular formations. Four in a row around the center; a "quad" (any of the larger triangles around the edge that are made up of four smaller triangles). Are there any others that are easily describable? - Chris Goodwin (talk) 12:11, 17 May 2018 (PDT)

Playtesting[edit source]

Game 1, Orange vs. Yellow[edit source]

Yellow eventually won with four in a row.

Game 2, Orange/Yellow/Green[edit source]

The game went on for a while. The board got crowded enough that Green was forced to play their final piece, a small. Orange looked at the stashes and realized that everyone else was out of pieces. Orange dropped a small on a random square and won the game by elimination.

General impressions[edit source]

This is a tough game. Resources are tight, and sometimes a player has to make a move they absolutely don't want to, in order to return pieces so that they can keep playing. I like this a lot.

- Chris Goodwin (talk) 20:48, 17 May 2018 (PDT)

Out of playtesting[edit source]

I should have removed the "In development/playtesting" status a year ago. This game is Ready.