Star Wheel Gnostica Expansion

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Introduction[edit | edit source]

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Star Wheel is an expansion to Gnostica that uses basic elements from the board and the die of a Zodiac-based Trivial-pursuit-ish social game called "Star Encounters". The board is pictured on the right. The basic elements used in Star Wheel are the 12 segments, each with one of four different colours/elements distributed evenly around the board. The specific starsign itself is also used in conjunction with the dice. As long as a hand-made board has 12 segments, four evenly distributed colours and a starsign on each segment it can be used with Star Wheel.

(Instead of using starsigns and a matching starsign die, you can simply number the segments and use a normal 12-sided die.)

Setup[edit | edit source]

Lay out your board. Each player takes a single one-pip pyramid from their stash and places it near the board. This is referred to as the Zodiac Pyramid. Players do not need to choose their starting segment until the beginning of their turn.

Movement[edit | edit source]

You always move your pyramid at the beginning of your turn, before you do any of the normal Gnostica actions.

On Your First Turn[edit | edit source]

Place your Zodiac Pyramid on any segment.

On Your Subseqent Turns[edit | edit source]

Move your Zodiac Pyramid one, two or three segments clockwise. You must move it, you can't stay on last turn's position. You can't move it four or more segments, only one, two or three. This means you should never be on the same colour two turns in a row.

Powers[edit | edit source]

If you're on a blue segment and you used a cup action during your turn, the same minion that used the cup power may perform an extra cup action at the end of your turn.

If you're on a yellow segment and you used a sword action during your turn, the same minion that used the sword power may perform an extra sword action at the end of your turn, if that minion is still in play. That action is considered to be only a single-point action, as if it had been done by the smallest pyramid, even if the minion performing the action is a two-pip or three-pip pyramid. If you use the sword actions on the same target there must still be the appropriate-ranked pyramid or card available to complete the initial action. (ie; Your single-pip pyramid can not shrink a 3-pip enemy pyramid to a 1-pip pyramid if they do not have a spare 2-pip pyramid.)

If you're on a green segment and you used a pentacle/disk action during your turn, the same minion that used the pentacle power may perform an extra pentacle action at the end of your turn. If you use the pentable actions on the same target there must still be the appropriate-ranked pyramid or card available to complete the initial action. (ie; You can not use the two actions to upgrade a teritory from face to Major Arcana if you do not have a royalty card.)

If you're on a red segment and you used a rod/wand action during your turn, the same minion that used the wand power may perform an extra wand action at the end of your turn. That action is considered to be only a single-point action, as if it had been done by the smallest pyramid, even if the minion performing the action is a two-pip or three-pip pyramid.

All of the powers above activate if the respective actions are performed by any card, including a Major Arcana card.

Rolling For a Bonus[edit | edit source]

At the end of your turn, roll the dice. If it matches the segment your Zodiac Pyramid is currently on you get to fill your hand up to six card as a free action. You may not discard any cards as you would if you refreshed your hand as your turn's action -- you just get to fill you hand back up to six cards.