Binary Homeworlds

From Looney Pyramid Games Wiki
Revision as of 01:00, 1 August 2019 by imported>Kataclysm (Updated to correct year published. Source: http://www.wunderland.com/WTS/Andy/Games/ILoveHomeworlds.html#BinaryHomeworlds where a Binary Homeworlds Champion is declared in 2004.)
Binary Homeworlds
Andrew Looney
A 2-player variant of the standard Homeworlds game
:Players Players:
:Time Length: unknown
:Complexity Complexity: Medium
Trios per color: 3 matching sets
Number of colors: 5
Pyramid trios:
Monochr. stashes:
Five-color sets: 3 matching sets
- - - - - - Other equipment - - - - - -
None
Setup time: 1 minute
Playing time:
Strategy depth: Medium
Random chance: None
Game mechanics: Color powers, resource management
Theme: Space
BGG Link: 14634
Status: Complete (v1.0), Year released: 2004


Binary Homeworlds, designed by Andrew Looney, is a two-player variant of the game Homeworlds, designed by John Cooper.

Binary Homeworlds differs from the original multi-player Homeworlds in that it discards the Werewolf aspect; the game is simply a fight to the death between two players. The global stash contains three sets of pieces in each color.

Galactic topology

The topology of a Binary Homeworlds game is simpler than the topology of a multi-player game, because there are at most two binary stars. If the two players choose homeworlds of different sizes, then the galaxy can be laid out in rows between the two players so that movement "toward" and "away from" a homeworld maps directly onto movement across the table.

The most common topology
A less common topology puts the homeworlds nearer each other

External links

Featured in 3HOUSE
Black ICE
Martian Chess
Binary Homeworlds