|A Martian pachinko game for two|
|Trios per color:||5|
|Number of colors:||5|
|- - - - - - Other equipment - - - - - -|
|Marking stones in 2 colors, Opaque bag|
|Status: complete? (v1.0), Year released: 2987|
On each turn, a player manipulates pieces on the field, draws a piece from the bag, and then 'drops' a black marker into one end of the column indicated by the drawn piece. The black marker rolls down the field, changing course as determined by the pieces. The player whose column the black marker ends in gets a point.
Be the player with the most points at the end of the game.
Place one Small piece of each color in the bag.
Place the remaining pieces in the configuration shown below. These pieces make up the field. (TODO: Add image)
Place one white marker beside each row.
Place the black markers aside as the pool.
Each player choses two columns they will score from.
If at the begining of a turn the bag has no pieces in it, replace the drawn pieces into the bag.
If at the begining of a turn no rows have white markers beside them, place one white marker beside each row.
First, the player picks a piece in a row with a white marker beside it. Rotate the piece and the four orthogonal pieces (not diagonal) 90° either clockwise or counter clockwise. Remove the white marker from beside the chosen row.
Next, the player draws a piece from the bag. The color indicates which column the black marker will start down. The player decides which end of the field will be the 'top'. The player places the marker at the 'top' of the chosen column and lets it 'roll' down the field. Set the drawn piece aside.
Rolling The Ball
A black marker represents the black marker. How the ball 'rolls' down the board is determined by 1) where the ball entered a piece's influence from and 2) the orientation of the piece. The black marker continues down the field until it 'rolls' off the bottom.
The field 'wraps around'. If the black marker rolls off of one side of the field, it re-enters the field on the opposite side. (TODO: add image example.)
Piece points to the left
The black marker moves one row down and one column to the left. (TODO: add image example.)
Piece points to the right
The black marker moves one row down and one column to the right. (TODO: add image example.)
Piece points 'down' the field
The black marker moves one row down and stays in the same column. (TODO: add image example.)
Piece points 'up' the field
If the black marker comes from the left, it moves one row down and one column to the left. (TODO: add image example.)
If the black marker comes from the right, it moves one row down and one column to the right. (TODO: add image example.)
If the black marker comes from above, it moves two rows down and stays in the same column. (TODO: add image example.)
When the black marker has rolled off the bottom of the field, the player whose column it ends in takes the black marker and keeps it as a point. If the black marker ends in a column not claimed by either player, return the marker to the pool; no point is scored.
End of Game
When the last black marker from the pool has been taken as a point, the game ends. The player with the most points wins!