Icehouse Dash

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3-High

This is my entry for the 2009 Spring Icehouse Game Design Competition.
Jason Troutman

Equipment Needed

  • 1-4 People that play as a team
  • Chessboard
  • 1 Treehouse set
  • 1 deck of playing cards minus cards 9, 10, J, Q, K & Jokers.

Object

Assemble the five trees without running out of cards.

Setup

Place the chessboard in the center of the play area.
Seperate the playing cards into piles of red suit & black suit cards, shuffle each pile seperately and set them aside.
Seperate the treehouse pieces into stacks of the same size (3s, 2s, 1s, color order does not matter).

Board Setup

For each piece, starting with the largest and continuing to the smallest, draw a red card and a black card and place the piece onto the corresponding space of the chess board.
Follow the grid system below.
Grid system for board setup
If a piece is to share a space with another, place it on top.
Once all pieces are placed on the board, shuffle the cards together and deal the hands according to the number of players.

  • 1 player = 6 cards
  • 2 players = 5 cards each
  • 3 players = 4 cards each
  • 4 players = 3 cards each

Set the rest aside for a draw pile.
Randomly choose a player to go first.

On your turn

Choose a card from your hand and place it next to one of the four sides of the board.
Where to play cards
Then move a piece towards that card under the following conditions:

(value of card) minus (Piece size) = number of spaces towards card. Away from the card if the result is negative.
example: Play an 8 to move a size 3 piece 5 spaces. Play an Ace to move a size 2 piece away 1 space.

If a diamond suited card is played, do not subtract piece size.

example: 5 of Diamonds moves any piece 5 spaces.

Pieces move in a straight line in one direction.
Pieces may move over other pieces.
Pieces cannot move off of the board.
If a piece must move off the board, the players lose the game.
Pieces can only move on top of other pieces of the same color that is one size larger. (1s on 2s and 2s on 3s)
When moving a piece that is on top of another, only count and move the top most piece.
When your move is complete, draw a card from the draw pile.
If your move completed a tree (a 1, on a 2, on a 3 of the same color), do not draw a card.
Your hand will have one fewer card for the rest of the game.


Winning

When all five trees are completed.

Ice Dash
Designed by Alexa Curvey
Be the first to finish.
:Players Players: 2 - 6
:Time Length: Medium?
:Complexity Complexity: light
Trios per color: 1 Rainbow Stash
Number of colors: 1
Pyramid trios:
Monochr. stashes: 1
Five-color sets: 1 Rainbow Stash
- - - - - - Other equipment - - - - - -
game board and instruction cards
Setup time: 2 minutes
Playing time: 15 minutes
0.25 Hr
- 25 minutes
0.417 Hr
Strategy depth: light
Random chance: high
Game mechanics:
Theme:
"" cannot be used as a page name in this wiki.
BGG Link:
Status: complete? (v1.0), Year released: 2987


Game Components

The game Icehouse Dash is a combination of Chutes and Ladders and Candyland, but it also incorporates "dare", which the players choose what the opponent will do.

Setup

Materials Needed:

  • One stash of Icehouse pieces, only the small Icehouse pieces will be used.


Provided items include:


Assemble the materials. Assembling requires:

  • Place the game board on a flat surface
  • Place the cards to one side of the game board (make sure to shuffle cards before placing down)
  • Place small Icehouse pieces on the start space


Rules

The shortest person is the person that gets to go first. Then clockwise for remaining players. In order to play this game the player must pick a card. The color of the card is the color that the player must move their Ice house piece too. If a player lands on a space that has a picture on it then that player must move to the space that contains the matching picture, even if it moves you backwards. If the player picks a Direction Card then the player must follow what the card says. If the player picks a Dare Card then the player must complete the dare that the opponents choose. If the player does not complete the dare then the player must lose a turn The cards that are picked can be placed off to the side in a discard pile. To move the players can follow the arrows on the game board. The first player to get from the start block to the finish block is the winner!


In order to make the game longer, players can choose to make the winner the first person to make it from start to finish and back.