Breakthrough

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Revision as of 15:54, 18 August 2019 by imported>Kataclysm (added infobox)
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Breakthrough
Designed by Ken Leyhe
:Players Players: 2 - 2
:Time Length: Fast
:Complexity Complexity: Simple
Trios per color: 5
Number of colors: 2
Pyramid trios:
Monochr. stashes:
Five-color sets: 2 monochrome stashes
- - - - - - Other equipment - - - - - -
Chessboard
Setup time: 2 min
Playing time:
Strategy depth: unknown
Random chance: None
Game mechanics:
Theme: The wikipage input value is empty (e.g. <code>SomeProperty::, [[]]</code>) and therefore it cannot be used as a name or as part of a query condition.
BGG Link:
Status: Initial Design (v1.0), Year released: 2001

Breakthrough was designed by Ken Leyhe, 2001. It requires 2 players, 2 stashes, and a chessboard.

Objective

To be the first player to move one of his pieces to the opposite end of the board.


Equipment

a. Chessboard

b. 2 Icehouse stashes of different color.


Set-up

a. Each player sets up his pyramids as desired on their back 2 rows of squares.


Play

a. Chose a player to go first.

b. On a players turn he may move one pyramid one space.

i. Small pyramids may move and capture diagonally forward.

ii. Medium pyramids may move forward or diagonally forward, they capture diagonally forward.

iii. Large pyramids may move forward, backward or diagonally forward, they capture diagonally forward.

c. Captured pyramids are removed from play


Winning

To be the first player to move one of his pieces to the opposite end of the board.


External Links

Entered in the Icehouse Game Design Competition, Summer 2004
Winner: Sprawl 2nd: Missile Command 3rd: Turning Points 4th: Moscow Ice
5th: Breakthrough 6th (tie): Martian Shogi and Venusian Bowling
8th: Antshouse 9th: Limn 10th (tie): Arena and the Icehouse Null Game