Attack of the Mids

From IcehouseOrg
Revision as of 15:53, 14 March 2020 by JorWat (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Attack of the Mids
Jacob Marlow
A coop game similar to Flash Point: Fire Rescue
:Players Players: 1 - 3
:Time Length: Medium?
:Complexity Complexity: unknown
Trios per color: 3
Number of colors: 5
Pyramid trios:
Monochr. stashes:
Five-color sets: 3
- - - - - - Other equipment - - - - - -
Custom board, Custom character cards, Color die, Treehouse die, d4
Setup time: 2 minutes
Playing time: 20
20 Min
0.333 Hr
- 45
45 Min
0.75 Hr
Strategy depth:
Random chance:
Game mechanics:
"" cannot be used as a page name in this wiki.
BGG Link: Attack of the Mids
Status: Complete (v1.4), Year released: 2016

This is a cooperative game designed to be played with a 3house set of Looney Pyramids. Gameplay is similar to Flash Point: Fire Rescue or Pandemic.


A small remote rural town has been attacked by strange gelatinous pyramids know as “Mids”. Communications to the outside world were cut off as the Mids Assaulted the town, dissolving every thing in their path. Attempts to fight back were useless, as any attack would only temporarily disperse the gooey Mids, Which would simply reform unharmed shortly thereafter.

The Survivors of the initial attack have gathered in the last safe place in town, The School. It was there amid the townspeople’s despair that a local Professor made an announcement that gave them a glimmer hope. He proclaimed that he could devise a Formula to destroy the Mids for good. But he needed Samples of the Mids to complete it.

Can a few heroic individuals work together and gather the needed samples before the Town is overrun? Only you can answer that…"


Players will each take control of one of six characters,each with unique special abilities.

On a player's turn they have two action points to spend to perform actions such as moving across the board, smashing Mids to remove them from the board, or taking samples to deliver and advance the game winning formula toward completion.

After a player has finished their actions they must roll dice to spawn new Mids onto the board or trigger random events from the event die.

Game End

Players win if they are able to deliver all the necessary samples to the formula before the town is overrun by the Mids.

External Links