Turning Points: Difference between revisions
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==Play== |
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*Randomly select a start player. |
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*Each turn consists of placing one pyramid lying down in one of the grid spaces, pointing at another grid space or at the edge of the board. |
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*If the grid space that the pyramid is pointing to has a piece in it, that piece turns clockwise. |
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*This newly-rotated pyramid may point to another piece, which will then rotate and may consequently rotate another piece, and so on. |
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*The turn is over when all affected pieces have been rotated. An empty space breaks the chain. |
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==Game End== |
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Game end is triggered when the last space on the board is filled and the last rotation action has been performed as a result. The winner is the person with the most pyramids pointing at him- or herself. |
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==Credits== |
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== External Links == |
== External Links == |
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* The [https://web.archive.org/web/20151013181049/http://www.icehousegames.com/contest/icedes-1/turning-points/TurningPoints.htm rules to Turning Points] are available online. |
* The [https://web.archive.org/web/20151013181049/http://www.icehousegames.com/contest/icedes-1/turning-points/TurningPoints.htm rules to Turning Points] are available online. |
Revision as of 18:59, 16 August 2019
Turning Points | ||
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Joseph Kisenwether | ||
Pyramids spin in circles as each new piece is added | ||
Players: | 1 - 6 | |
Length: | Short | |
Complexity: | Medium | |
Trios per color: | 3 | |
Number of colors: | 5 | |
Setup time: | 5 min | |
Playing time: | 5 - 5 | |
Random chance: | None | |
Game mechanics: | Reactions | |
Status: Complete (v1.0), Year released: 2004 | ||
Overview
Turning Points is a puzzle-strategy game where the pieces on the board react with almost magnetic behavior to each new piece that is added. Players try to get the most pyramids to be pointing at themselves by the end of the game.
Materials
9-25 pyramids in any sizes/colors and a grid
Players | Pyramids Needed | Grid |
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1 player | 16 pyramids in 4 different colors | 4×4 square grid |
2 players | 16 pyramids in any colors | 4×4 square grid |
3 players | 9 pyramids in any colors | 3×3 hex grid |
4 players | 25 pyramids in any colors | 5×5 square grid |
5 players | 16 pyramids in any colors | 4×4 hex grid |
6 players | 16 pyramids in any colors | 4×4 hex grid |
Play
- Randomly select a start player.
- Each turn consists of placing one pyramid lying down in one of the grid spaces, pointing at another grid space or at the edge of the board.
- If the grid space that the pyramid is pointing to has a piece in it, that piece turns clockwise.
- This newly-rotated pyramid may point to another piece, which will then rotate and may consequently rotate another piece, and so on.
- The turn is over when all affected pieces have been rotated. An empty space breaks the chain.
Game End
Game end is triggered when the last space on the board is filled and the last rotation action has been performed as a result. The winner is the person with the most pyramids pointing at him- or herself.
Credits
Turning Points was designed by Joseph Kisenwether, 2004.
External Links
- The rules to Turning Points are available online.
- Turning Points on BoardGameGeek
Entered in the Icehouse Game Design Competition, Summer 2004 |
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Winner: Sprawl 2nd: Missile Command 3rd: Turning Points 4th: Moscow Ice |
5th: Breakthrough 6th (tie): Martian Shogi and Venusian Bowling |
8th: Antshouse 9th: Limn 10th (tie): Arena and the Icehouse Null Game |