Trap-Towers
Under development
This game is currently under development, in the Nearly Complete stage. Feedback is strongly encouraged! Feel free to give comments on game design or structure on the talk page.
Trap-Towers | ||
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Max Allen | ||
tiny single-nest game for two | ||
Players: | 2 | |
Length: | unknown | |
Complexity: | Low | |
Trios per color: | 1 | |
Number of colors: | 5 | |
- - - - - - Other equipment - - - - - - | ||
3x3 board | ||
Setup time: | 1 minute | |
Strategy depth: | Low | |
Random chance: | None | |
Game mechanics: | capturing | |
Theme: | none | |
Status: Nearly Complete (v1.0), Year released: 2009 | ||
Trap-Towers is a game for 2 players, each trying to destroy the opposing pyramids by surrounding it. Gameplay is very similar to the vintage game "Man-In-The-Moon".
What you need[edit | edit source]
- Three pyramids per player. Since size is irrelevant, each player can use one nest as long as colors are distinct.
- 3x3 square grid board (like a single Martian Coaster)
Objective[edit | edit source]
To kill off all of the opponent's towers except one.
How to kill towers[edit | edit source]
Have one of your towers on either side of the tower you wish to kill, but only in a straight line (no diagonals).
Turn[edit | edit source]
The shortest player goes first.
You MUST move a tower each turn.
- Pieces may move 1 space in any direction (orthogonal or diagonal).
- You can only move one piece per turn.
- It is legal to intentionally sacrifice a piece.
- If you have no valid moves, pass.
Contact the designer[edit | edit source]
Max Allen: amphibious AT thegeek DOT nu