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{{Infobox_Game
| subject_name=Tink
| designer=[[User:Chris_Goodwin|Chris Goodwin]]
| image_link=
| description= A four-in-a-row game with a twist
| min_players=2
| max_players=4
| game_length=Medium
| complexity=Medium
| trios=5 per player
| stashes=1 per player
| sets=
| other_equip=[[Chessboard]]
| setup_time=2 minutes
| min_playing_time=20 Min
| max_playing_time=40 Min
| strategy=High
| random_chance=None
| game_mechanics=Placement,four-in-a-row
| theme=Abstract
| BGG_Link=
| game_status=
| version_num=0.1
| release_year=2009
| footnotes=Hoc ludum
}}

A game for 2-4 players
A game for 2-4 players


== Object ==
== Object ==

Get four pieces of the same size in a row. The large counts as a piece of either small or medium size.
Get four pieces of the same size in a row. The large counts as a piece of either small or medium size.


== Materials required ==
== Materials required ==

* A chessboard
* A chessboard
* For each player, five smalls, four medium, and one large piece.
* For each player, five smalls, four medium, and one large piece, of their chosen color(s).


{|class="wikitable" style="text-align:center; margin:auto;"
If you have three Treehouse sets, you can use the following color pairings for a two player game: red and yellow, blue and green.
|Player 1
|{{PL|::S|midnightblue|4em}} {{PL|::S|midnightblue|4em}} {{PL|::S|midnightblue|4em}} {{PL|::S|midnightblue|4em}} {{PL|::S|midnightblue|4em}} {{PL|::M|midnightblue|4em}} {{PL|::M|midnightblue|4em}} {{PL|::M|midnightblue|4em}} {{PL|::M|midnightblue|4em}} {{PL|::L|midnightblue|4em}}
|-
|Player 2
|{{PL|::S|crimson|4em}} {{PL|::S|crimson|4em}} {{PL|::S|crimson|4em}} {{PL|::S|crimson|4em}} {{PL|::S|crimson|4em}} {{PL|::M|crimson|4em}} {{PL|::M|crimson|4em}} {{PL|::M|crimson|4em}} {{PL|::M|crimson|4em}} {{PL|::L|crimson|4em}}
|-
|Player 3
|{{PL|::S|orange|4em}} {{PL|::S|orange|4em}} {{PL|::S|orange|4em}} {{PL|::S|orange|4em}} {{PL|::S|orange|4em}} {{PL|::M|orange|4em}} {{PL|::M|orange|4em}} {{PL|::M|orange|4em}} {{PL|::M|orange|4em}} {{PL|::L|orange|4em}}
|-
|Player 4
|{{PL|::S|green|4em}} {{PL|::S|green|4em}} {{PL|::S|green|4em}} {{PL|::S|green|4em}} {{PL|::S|green|4em}} {{PL|::M|green|4em}} {{PL|::M|green|4em}} {{PL|::M|green|4em}} {{PL|::M|green|4em}} {{PL|::L|green|4em}}
|}

If you have three [[Treehouse]] sets, you can use the following color pairings for a two player game: red and yellow, blue and green. If you have one [[Pyramid Arcade]], you can use the following pairings: blue and purple, green and cyan, red and orange, yellow and clear. Or whatever makes sense to the players at the table.


== Setup ==
== Setup ==
Set the board down on the table. Each player takes all of the pieces of their color(s).

Set the board down on the table. Each player takes all of the pieces of eir color(s).


== Play ==
== Play ==

The first player places a small in one of the sixteen interior spaces (any space two or more spaces from the edge of the board). There are no restrictions on subsequent piece placement.
The first player places a small in one of the sixteen interior spaces (any space two or more spaces from the edge of the board). There are no restrictions on subsequent piece placement.
{| style="text-align:center; border: 3px solid black; border-collapse:collapse;"
|style="border: 3px solid black;"|{{PL| ||2em}}
|style="border: 3px solid black;"|{{PL| ||2em}}
|style="border: 3px solid black;"|{{PL| ||2em}}
|style="border: 3px solid black;"|{{PL| ||2em}}
|style="border: 3px solid black;"|{{PL| ||2em}}
|style="border: 3px solid black;"|{{PL| ||2em}}
|style="border: 3px solid black;"|{{PL| ||2em}}
|style="border: 3px solid black;"|{{PL| ||2em}}
|-
|style="border: 3px solid black;"|{{PL| ||2em}}
|style="border: 3px solid black;"|{{PL| ||2em}}
|style="border: 3px solid black;"|{{PL| ||2em}}
|style="border: 3px solid black;"|{{PL| ||2em}}
|style="border: 3px solid black;"|{{PL| ||2em}}
|style="border: 3px solid black;"|{{PL| ||2em}}
|style="border: 3px solid black;"|{{PL| ||2em}}
|style="border: 3px solid black;"|{{PL| ||2em}}
|-
|style="border: 3px solid black;"|{{PL| ||2em}}
|style="border: 3px solid black;"|{{PL| ||2em}}
|style="border: 3px solid black; background:#ffffaa;"|{{PL| ||2em}}
|style="border: 3px solid black; background:#ffffaa;"|{{PL| ||2em}}
|style="border: 3px solid black; background:#ffffaa;"|{{PL| ||2em}}
|style="border: 3px solid black; background:#ffffaa;"|{{PL| ||2em}}
|style="border: 3px solid black;"|{{PL| ||2em}}
|style="border: 3px solid black;"|{{PL| ||2em}}
|-
|style="border: 3px solid black;"|{{PL| ||2em}}
|style="border: 3px solid black;"|{{PL| ||2em}}
|style="border: 3px solid black; background:#ffffaa;"|{{PL| ||2em}}
|style="border: 3px solid black; background:#ffffaa;"|{{PL| ||2em}}
|style="border: 3px solid black; background:#ffffaa;"|{{PL| ||2em}}
|style="border: 3px solid black; background:#ffffaa;"|{{PL| ||2em}}
|style="border: 3px solid black;"|{{PL| ||2em}}
|style="border: 3px solid black;"|{{PL| ||2em}}
|-
|style="border: 3px solid black;"|{{PL| ||2em}}
|style="border: 3px solid black;"|{{PL| ||2em}}
|style="border: 3px solid black; background:#ffffaa;"|{{PL| ||2em}}
|style="border: 3px solid black; background:#ffffaa;"|{{PL| ||2em}}
|style="border: 3px solid black; background:#ffffaa;"|{{PL| ||2em}}
|style="border: 3px solid black; background:#ffffaa;"|{{PL| ||2em}}
|style="border: 3px solid black;"|{{PL| ||2em}}
|style="border: 3px solid black;"|{{PL| ||2em}}
|-
|style="border: 3px solid black;"|{{PL| ||2em}}
|style="border: 3px solid black;"|{{PL| ||2em}}
|style="border: 3px solid black; background:#ffffaa;"|{{PL| ||2em}}
|style="border: 3px solid black; background:#ffffaa;"|{{PL| ||2em}}
|style="border: 3px solid black; background:#ffffaa;"|{{PL| ||2em}}
|style="border: 3px solid black; background:#ffffaa;"|{{PL| ||2em}}
|style="border: 3px solid black;"|{{PL| ||2em}}
|style="border: 3px solid black;"|{{PL| ||2em}}
|-
|style="border: 3px solid black;"|{{PL| ||2em}}
|style="border: 3px solid black;"|{{PL| ||2em}}
|style="border: 3px solid black;"|{{PL| ||2em}}
|style="border: 3px solid black;"|{{PL| ||2em}}
|style="border: 3px solid black;"|{{PL| ||2em}}
|style="border: 3px solid black;"|{{PL| ||2em}}
|style="border: 3px solid black;"|{{PL| ||2em}}
|style="border: 3px solid black;"|{{PL| ||2em}}
|-
|style="border: 3px solid black;"|{{PL| ||2em}}
|style="border: 3px solid black;"|{{PL| ||2em}}
|style="border: 3px solid black;"|{{PL| ||2em}}
|style="border: 3px solid black;"|{{PL| ||2em}}
|style="border: 3px solid black;"|{{PL| ||2em}}
|style="border: 3px solid black;"|{{PL| ||2em}}
|style="border: 3px solid black;"|{{PL| ||2em}}
|style="border: 3px solid black;"|{{PL| ||2em}}
|-
|}


On a player's turn, they do one of the following:

* Place a small in any unoccupied space
* "Spend" (see below) two of their smalls from the board to place a medium in an adjacent unoccupied space
* Spend two of their mediums from the board to place a large or a small in an adjacent unoccupied space

'''Spending''' pieces means to remove them from the board and return them to your stash. The pieces must be in spaces adjacent to that of the piece being placed; they can, but need not, be adjacent to one another as well.

'''Adjacent''' may be horizontally, vertically, or diagonally, and always means spaces next to the one the piece was newly placed in.


'''Large is wild:''' Once a large is placed on the board, it becomes wild. It counts as a small or a medium for all purposes, and may be spent as if it were either. (Including to place itself in another space; it may be moved in this fashion, but still has to follow all of the other rules for placement.) When it's not on the board, players must spend two mediums to bring it out.
On a player's turn, ey may do one of the following:


'''Placing a small:''' You can place a small for free. Or, you can choose to spend two mediums (or a medium and a large) to place a small. The reason why you might do this is if you're down to a single small remaining in your stash; you can return mediums to your stash and keep playing.
* Place a small


'''Passing a turn:''' If a player has no moves they can make, but has pieces left, they must pass their turn. They can keep playing if, on their next turn, a move opens up for them. If a player must pass two turns, or runs out of pieces, they lose.
* Swap two smalls (or a large and a small) for a medium


== Ending the game ==
* Swap two mediums (or a large and a medium) for a large or a small


=== Swaps ===
=== Win ===
A player wins if they get four pieces of the same size (small or medium) in a row (horizontally, vertically, or diagonally). The large may substitute for a piece of either small or medium in this four-in-a-row.


A player also wins if they are able to move, but no other player is; if that player makes a move that opens up the board for another player to play (either by choice or necessity), the game continues.
When swapping pieces, the two pieces must share at least one adjacent (empty) space, but themselves need not be adjacent. Remove the two pieces from the board and place the next piece in an empty space that is adjacent to the removed pieces (but is not itself one of the formerly occupied spaces). You can only do this if you have a piece of the appropriate size remaining, or if the removal of the pieces from the board gives you a piece of the appropriate size. The permitted swaps are as follows:


=== Lose ===
Two smalls, or one large and one small -> One medium
A player who is unable to move because they are entirely out of pieces loses.


=== Draw ===
Two mediums, or one large and one medium -> One large or one small
If all players are unable to make moves, whether or not they are out of pieces, the game ends in a draw.


== Trivia ==
The large may "move" in this fashion; if it is removed from the board as part of a medium swap it may be replaced in an adjacent space. The large is considered "wild", and counts as a medium or a small for all purposes (both swaps and four-in-a-row).
The game, under three different names, was originally designed to be played with any of three different game systems: Tink for the Looney Pyramids, Tingle for piecepack, or Ting for Sly (by Sid Sackson; Realm should also be usable with additional pieces). The designer submitted Tingle to a piecepack game design contest in 2018, and it won the grand prize.


== License ==
If a player does not have any smalls left, ey must swap two smalls (or a large and small) for a medium, or two mediums (or a large and medium) for a large. If ey is unable to do either of these things, ey loses.
Permission is hereby granted to Looney Labs to republish this game, in accordance with whatever terms they agree to with other published designers.


This work is licensed under the Creative Commons Attribution-Share Alike 3.0 License. To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/ or send a letter to Creative Commons, 543 Howard Street, 5th Floor, San Francisco, California, 94105, USA.
== Winning the game ==


[[Category:Chessboard]]
A player wins if ey gets four pieces of the same size (small or medium) in a row (horizontally, vertically, or diagonally), or if the other player is unable to make a move. The large may substitute for a piece of either small or medium in this four-in-a-row.
[[Category:5HOUSE]]
[[Category:One stash per player]]

Revision as of 21:29, 5 February 2021

Tink
Chris Goodwin
A four-in-a-row game with a twist
:Players Players: 2 - 4
:Time Length: Medium
:Complexity Complexity: Medium
Trios per color: 5
Number of colors: 1 per player
Pyramid trios: 5 per player
Monochr. stashes: 1 per player
Five-color sets:
- - - - - - Other equipment - - - - - -
Chessboard
Setup time: 2 minutes
Playing time: 20 Min - 40 Min
Strategy depth: High
Random chance: None
Game mechanics: Placement, four-in-a-row
Theme: Abstract
BGG Link:
Status: Not Specified (v0.1), Year released: 2009
Hoc ludum


A game for 2-4 players

Object

Get four pieces of the same size in a row. The large counts as a piece of either small or medium size.

Materials required

  • A chessboard
  • For each player, five smalls, four medium, and one large piece, of their chosen color(s).
Player 1 ::S ::S ::S ::S ::S ::M ::M ::M ::M ::L
Player 2 ::S ::S ::S ::S ::S ::M ::M ::M ::M ::L
Player 3 ::S ::S ::S ::S ::S ::M ::M ::M ::M ::L
Player 4 ::S ::S ::S ::S ::S ::M ::M ::M ::M ::L

If you have three Treehouse sets, you can use the following color pairings for a two player game: red and yellow, blue and green. If you have one Pyramid Arcade, you can use the following pairings: blue and purple, green and cyan, red and orange, yellow and clear. Or whatever makes sense to the players at the table.

Setup

Set the board down on the table. Each player takes all of the pieces of their color(s).

Play

The first player places a small in one of the sixteen interior spaces (any space two or more spaces from the edge of the board). There are no restrictions on subsequent piece placement.


On a player's turn, they do one of the following:

  • Place a small in any unoccupied space
  • "Spend" (see below) two of their smalls from the board to place a medium in an adjacent unoccupied space
  • Spend two of their mediums from the board to place a large or a small in an adjacent unoccupied space

Spending pieces means to remove them from the board and return them to your stash. The pieces must be in spaces adjacent to that of the piece being placed; they can, but need not, be adjacent to one another as well.

Adjacent may be horizontally, vertically, or diagonally, and always means spaces next to the one the piece was newly placed in.

Large is wild: Once a large is placed on the board, it becomes wild. It counts as a small or a medium for all purposes, and may be spent as if it were either. (Including to place itself in another space; it may be moved in this fashion, but still has to follow all of the other rules for placement.) When it's not on the board, players must spend two mediums to bring it out.

Placing a small: You can place a small for free. Or, you can choose to spend two mediums (or a medium and a large) to place a small. The reason why you might do this is if you're down to a single small remaining in your stash; you can return mediums to your stash and keep playing.

Passing a turn: If a player has no moves they can make, but has pieces left, they must pass their turn. They can keep playing if, on their next turn, a move opens up for them. If a player must pass two turns, or runs out of pieces, they lose.

Ending the game

Win

A player wins if they get four pieces of the same size (small or medium) in a row (horizontally, vertically, or diagonally). The large may substitute for a piece of either small or medium in this four-in-a-row.

A player also wins if they are able to move, but no other player is; if that player makes a move that opens up the board for another player to play (either by choice or necessity), the game continues.

Lose

A player who is unable to move because they are entirely out of pieces loses.

Draw

If all players are unable to make moves, whether or not they are out of pieces, the game ends in a draw.

Trivia

The game, under three different names, was originally designed to be played with any of three different game systems: Tink for the Looney Pyramids, Tingle for piecepack, or Ting for Sly (by Sid Sackson; Realm should also be usable with additional pieces). The designer submitted Tingle to a piecepack game design contest in 2018, and it won the grand prize.

License

Permission is hereby granted to Looney Labs to republish this game, in accordance with whatever terms they agree to with other published designers.

This work is licensed under the Creative Commons Attribution-Share Alike 3.0 License. To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/ or send a letter to Creative Commons, 543 Howard Street, 5th Floor, San Francisco, California, 94105, USA.