Tic Tac Doh!: Difference between revisions

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image_link=|
image_link=|
description= Slightly twisted variant of Tic-Tac-Toe |
description= Slightly twisted variant of Tic-Tac-Toe |
players=2 |
max_players=2 |
stashes=1 |
stashes=1 |
other_equip=[[imaginary board]] |
other_equip=[[imaginary board]] |
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theme=Tic Tac Toe |
theme=Tic Tac Toe |
footnotes=|
footnotes=|
release_year=2003|
game_status=Complete|
BGG_Link=[http://www.boardgamegeek.com/game/17748 17748]
BGG_Link=[http://www.boardgamegeek.com/game/17748 17748]
}}
}}
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Tic Tac Doh was published in [[Hypothermia]] #15.
Tic Tac Doh was published in [[Hypothermia]] #15.


== Rules ==
==Materials==
One stash, 15 pyramids total. The game works fine with a single color, but if you own multiple colors, the recommended set to use is small blues, medium reds, and large yellows. This makes it easier to see the board state at a glance.


{|style="text-align:center"
Goal: Get three pieces of the same size in a row in an imaginary 3x3 grid.
|{{PL|::S|blue|7em}}{{PL|::S|blue|7em}}{{PL|::S|blue|7em}}{{PL|::S|blue|7em}}{{PL|::S|blue|7em}}
|-
|{{PL|::M|red|7em}}{{PL|::M|red|7em}}{{PL|::M|red|7em}}{{PL|::M|red|7em}}{{PL|::M|red|7em}}
|-
|{{PL|::L|orange|7em}}{{PL|::L|orange|7em}}{{PL|::L|orange|7em}}{{PL|::L|orange|7em}}{{PL|::L|orange|7em}}
|}
<small>Recommended materials if you have multiple colors available to you</small>


== Goal ==
Players take turns placing the Icehouse pieces on the table in the
Get three pieces of the same size in a row in an imaginary 3x3 grid.
following manner:


== Rules ==
Each piece must be placed in an imaginary square next to or on top of
a piece already in play. (Diagonally counts as next to.) A piece
Players take turns placing the Icehouse pieces on the table. Each piece must be placed in an imaginary square next to or on top of a piece already in play. (Diagonally counts as next to.) A piece cannot be played if it would lie outside the imaginary 3x3 grid.
'''Note:''' Since you create the grid as you go, you don't know where out of bounds is until you have played a few pieces. For example, the first piece you play can either be the center, corner or edge. Nobody knows until a few more piece have been played.
cannot be played if it would lie outside the imaginary 3x3 grid.

'''Note:''' Since you create the grid as you go, you don't know where out of
Pieces may be played on top of other pieces, but only when they are within one size of each other. For instance, if a large pyramid were on the table, a medium pyramid could be placed on top of it, but a small pyramid could not.
bounds is until you have played a few pieces. For example, the first
{| class="wikitable" style="text-align: center;"
piece you play can either be the center, corner or edge. Nobody knows
|{{PL|::ML|blue|10em}}
until a few more piece have been played.
|{{PL|::SL|blue|10em}}
|-
|'''Legal placement'''
|'''Illegal placement'''
|}
<br>


{| class="wikitable" style="text-align: center;"
|{{PL|::MSE|green|10em}}
|{{PL|::LSE|green|10em}}
|-
|'''Legal placement'''
|'''Illegal placement'''
|}
<br>
You can play a piece on top of another piece in two ways. The first is
You can play a piece on top of another piece in two ways. The first is
playing a smaller piece on top of a piece one size larger, forming a
playing a smaller piece on top of a piece one size larger, forming a
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trying to get three in a row. A small piece could then be played on top
trying to get three in a row. A small piece could then be played on top
of the tree, making it count as any of the three types.
of the tree, making it count as any of the three types.
{| class="wikitable" style="text-align: center;"
|{{PL|::L|red|10em}}
|{{PL|::ML|red|10em}}
|{{PL|::SML|red|10em}}
|-
|This counts for large
|This counts for medium ''and'' large
|This counts for all three sizes
|}



The second way to play a piece on top of another is to nest them, by placing a larger piece on top of a piece one size smaller. For example, a medium could be played on top of a small one.
The second way to play a piece on top of another is to nest them, by placing a larger piece on top of a piece one size smaller. For example, a medium could be played on top of a small one.
Later on, a large could be played on top of the nest. A nest only counts as the
Later on, a large could be played on top of the nest. A nest only counts as the
outermost (biggest) piece. So a nest with a small and a medium only counts as
outermost (biggest) piece. So a nest with a small and a medium only counts as
a medium piece. A square cannot have both a nest and a tree. Like chess, once
a medium piece.
{| class="wikitable" style="text-align: center;"
you let go of a piece, it is considered played and cannot be moved.
|{{PL|::S|blue|10em}}
|{{PL|::MS|blue|10em}}
|{{PL|::LMS|blue|10em}}
|-
|This counts for small
|This counts for medium ''only''
|This counts for large ''only''
|}


A grid space cannot have both a nest and a tree. This means that the placement of the top-most piece in each of the examples below would be forbidden.
Players take turns putting a piece on the board until someone gets
{| class="wikitable" style="text-align: center;"
three pieces of the same size in a row, or until all of the pieces have
|{{PL|::SMSE|green|10em}}
been placed on the board (a tie). In the event that a person cannot
|{{PL|::LMLE|green|10em}}
make a legal move on his turn (but there are still pieces left), the other player wins.
|{{PL|::MLME|green|10em}}
|-
|Illegal nest-tree combo
|Illegal nest-tree combo
|Illegal nest-tree combo
|}


As in chess, once you let go of a piece, it is considered played and cannot be moved.
Designer's Comments:


==Game End==
The game ends when someone gets three pieces of the same size in a row, or when all of the pieces have been placed on the board resulting in a tie. In the event that a person cannot make a legal move on his turn (but there are still pieces left), the other player wins.

==Designer's Comments==
This might work reasonably well as a 3- or 4-person game, but has not
This might work reasonably well as a 3- or 4-person game, but has not
been tried.
been tried.

The game is easier to see (and better-looking), if you use different
colors for the different sizes of pieces; for example, red smalls,
orange mediums, and yellow larges.


== External Links ==
== External Links ==

* The official rules are available [http://web.archive.org/web/20040603122945/www.mojoyugen.net/TicTacDoh.htm online].
* The official rules are available [http://web.archive.org/web/20040603122945/www.mojoyugen.net/TicTacDoh.htm online].
* Tic Tac Doh is listed on [http://www.boardgamegeek.com/game/17748 BoardGameGeek].


{{ice7}}
{{ice7}}
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[[Category:Abstract]]
[[Category:Abstract]]
[[Category:2-player]]
[[Category:2-player]]
[[Category:Colorless]]
[[Category:Games playable with Pyramid Arcade]]
[[Category:Games playable with Pyramid Arcade]]
[[Category:Games playable with Homeworlds Set]]

Latest revision as of 08:15, 17 June 2023

Tic Tac Doh!
Brian Schultze
Slightly twisted variant of Tic-Tac-Toe
:Players Players: 2
:Time Length: unknown
:Complexity Complexity: Low
Trios per color: 5
Number of colors: 1
Pyramid trios:
Monochr. stashes: 1
Five-color sets:
- - - - - - Other equipment - - - - - -
imaginary board
Setup time: none
Playing time:
Strategy depth: Low
Random chance: None
Game mechanics:
Theme: Tic Tac Toe
BGG Link: 17748
Status: Complete (v1.0), Year released: 2003


Tic Tac Doh is a two player Tic Tac Toe variant using Icehouse pieces on an imaginary board. The game requires only a single stash of pyramids.

Tic Tac Doh was published in Hypothermia #15.

Materials[edit | edit source]

One stash, 15 pyramids total. The game works fine with a single color, but if you own multiple colors, the recommended set to use is small blues, medium reds, and large yellows. This makes it easier to see the board state at a glance.

::S::S::S::S::S
::M::M::M::M::M
::L::L::L::L::L

Recommended materials if you have multiple colors available to you

Goal[edit | edit source]

Get three pieces of the same size in a row in an imaginary 3x3 grid.

Rules[edit | edit source]

Players take turns placing the Icehouse pieces on the table. Each piece must be placed in an imaginary square next to or on top of a piece already in play. (Diagonally counts as next to.) A piece cannot be played if it would lie outside the imaginary 3x3 grid. Note: Since you create the grid as you go, you don't know where out of bounds is until you have played a few pieces. For example, the first piece you play can either be the center, corner or edge. Nobody knows until a few more piece have been played.

Pieces may be played on top of other pieces, but only when they are within one size of each other. For instance, if a large pyramid were on the table, a medium pyramid could be placed on top of it, but a small pyramid could not.

::ML ::SL
Legal placement Illegal placement


::MSE ::LSE
Legal placement Illegal placement


You can play a piece on top of another piece in two ways. The first is playing a smaller piece on top of a piece one size larger, forming a tree of pieces. This grouping counts as any of the pieces it contains. For example, a medium piece could be played on top of a large piece. This tree would now count as either a large or medium when trying to get three in a row. A small piece could then be played on top of the tree, making it count as any of the three types.

::L ::ML ::SML
This counts for large This counts for medium and large This counts for all three sizes


The second way to play a piece on top of another is to nest them, by placing a larger piece on top of a piece one size smaller. For example, a medium could be played on top of a small one. Later on, a large could be played on top of the nest. A nest only counts as the outermost (biggest) piece. So a nest with a small and a medium only counts as a medium piece.

::S ::MS ::LMS
This counts for small This counts for medium only This counts for large only

A grid space cannot have both a nest and a tree. This means that the placement of the top-most piece in each of the examples below would be forbidden.

::SMSE ::LMLE ::MLME
Illegal nest-tree combo Illegal nest-tree combo Illegal nest-tree combo

As in chess, once you let go of a piece, it is considered played and cannot be moved.

Game End[edit | edit source]

The game ends when someone gets three pieces of the same size in a row, or when all of the pieces have been placed on the board resulting in a tie. In the event that a person cannot make a legal move on his turn (but there are still pieces left), the other player wins.

Designer's Comments[edit | edit source]

This might work reasonably well as a 3- or 4-person game, but has not been tried.

External Links[edit | edit source]

  • The official rules are available online.
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Martian Chess · Icehouse · Tic Tac Doh!