Talk:Tink: Difference between revisions

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imported>Chris Goodwin
(Created page with "This is the first game I have designed for multiple game systems: Looney Pyramids, Piecepack, and Sly (also known as Realm). The versions are titled Tink, Tingle, and Ting, r...")
 
imported>Chris Goodwin
(→‎The wheel board: new section)
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This is the first game I have designed for multiple game systems: Looney Pyramids, Piecepack, and Sly (also known as Realm). The versions are titled Tink, Tingle, and Ting, respectively. This is the first version I've posted anywhere.
This is the first game I have designed for multiple game systems: Looney Pyramids, Piecepack, and Sly (also known as Realm). The versions are titled Tink, Tingle, and Ting, respectively. This is the first version I've posted anywhere.
- [[User:Chris Goodwin|Chris Goodwin]] ([[User talk:Chris Goodwin|talk]]) 17:47, 16 May 2018 (PDT)
- [[User:Chris Goodwin|Chris Goodwin]] ([[User talk:Chris Goodwin|talk]]) 17:47, 16 May 2018 (PDT)

== The wheel board ==

Would Tink work (even with 2-3 players) on the wheel board? It would be four spaces "in a row" on that board. Diagonal would mean any two spaces that share a corner. Must try this!
- [[User:Chris Goodwin|Chris Goodwin]] ([[User talk:Chris Goodwin|talk]]) 18:57, 16 May 2018 (PDT)

Revision as of 01:57, 17 May 2018

This is the first game I have designed for multiple game systems: Looney Pyramids, Piecepack, and Sly (also known as Realm). The versions are titled Tink, Tingle, and Ting, respectively. This is the first version I've posted anywhere. - Chris Goodwin (talk) 17:47, 16 May 2018 (PDT)

The wheel board

Would Tink work (even with 2-3 players) on the wheel board? It would be four spaces "in a row" on that board. Diagonal would mean any two spaces that share a corner. Must try this! - Chris Goodwin (talk) 18:57, 16 May 2018 (PDT)