Talk:Tink: Difference between revisions
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imported>Chris Goodwin (Created page with "This is the first game I have designed for multiple game systems: Looney Pyramids, Piecepack, and Sly (also known as Realm). The versions are titled Tink, Tingle, and Ting, r...") |
imported>Chris Goodwin (→The wheel board: new section) |
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This is the first game I have designed for multiple game systems: Looney Pyramids, Piecepack, and Sly (also known as Realm). The versions are titled Tink, Tingle, and Ting, respectively. This is the first version I've posted anywhere. |
This is the first game I have designed for multiple game systems: Looney Pyramids, Piecepack, and Sly (also known as Realm). The versions are titled Tink, Tingle, and Ting, respectively. This is the first version I've posted anywhere. |
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- [[User:Chris Goodwin|Chris Goodwin]] ([[User talk:Chris Goodwin|talk]]) 17:47, 16 May 2018 (PDT) |
- [[User:Chris Goodwin|Chris Goodwin]] ([[User talk:Chris Goodwin|talk]]) 17:47, 16 May 2018 (PDT) |
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== The wheel board == |
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Would Tink work (even with 2-3 players) on the wheel board? It would be four spaces "in a row" on that board. Diagonal would mean any two spaces that share a corner. Must try this! |
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- [[User:Chris Goodwin|Chris Goodwin]] ([[User talk:Chris Goodwin|talk]]) 18:57, 16 May 2018 (PDT) |
Revision as of 01:57, 17 May 2018
This is the first game I have designed for multiple game systems: Looney Pyramids, Piecepack, and Sly (also known as Realm). The versions are titled Tink, Tingle, and Ting, respectively. This is the first version I've posted anywhere. - Chris Goodwin (talk) 17:47, 16 May 2018 (PDT)
The wheel board
Would Tink work (even with 2-3 players) on the wheel board? It would be four spaces "in a row" on that board. Diagonal would mean any two spaces that share a corner. Must try this! - Chris Goodwin (talk) 18:57, 16 May 2018 (PDT)