Nothing Beats a Large: Difference between revisions

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{{Infobox_Game|
subject_name=Nothing Beats a Large|
designer=[[AndyAndrew Looney]]|
image_link=|
description= A simple and quick single [[Treehouse]] set game with goals|
Line 10:
other_equip = Twin Win deck |
setup_time= 1 minute |
min_playing_time= 10 minutesmin |
max_playing_time= 20 minutesmin |
complexity=Low |
strategy=Low |
random_chance=Some |
mechanic1game_mechanics=Rock-Paper-Scissors, Hidden goals |
mechanic2=Hidden goals |
theme = [[:Category:Abstract|Abstract]] |
release_year=2009|
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'''Nothing Beats a Large''' is an Icehouse game for 2 to 5 players designed by [[Andy Looney]] to be easily played while standing in line. Players issue challenges to each other until one player completes their two hidden goals. The challenges are resolved through a Rock-Paper-Scissors mechanism determined by [[pyramid]]s' sizes.
 
It was the [[Looney Labs]] 2009 [[Holiday Gift]] to fans.
 
==External Links==
* [https://www.looneylabs.com/content/nothing-beats-large Nothing Beats a Large updated rules (2023)]
* [http://www.looneylabs.com/games/nothing-beats-large Nothing Beats a Large original rules]
* The full rules are available [http://www.wunderland.com/WTS/Andy/Games/NothingBeatsALarge/NBL.rules.pdf on the Wunderland page] or [http://www.looneylabs.com/more-games as an IceSheet].

Latest revision as of 00:53, 23 May 2024

Nothing Beats a Large
Andrew Looney
A simple and quick single Treehouse set game with goals
:Players Players: 2 - 5
:Time Length: Medium
:Complexity Complexity: Low
Trios per color: 1
Number of colors: 5
Pyramid trios:
Monochr. stashes:
Five-color sets: 1
- - - - - - Other equipment - - - - - -
Twin Win deck
Setup time: 1 minute
Playing time: 10 min - 20 min
Strategy depth: Low
Random chance: Some
Game mechanics: Rock-Paper-Scissors, Hidden goals
Theme: Category:Abstract,Abstract
BGG Link: 62427
Status: Complete (v2.2), Year released: 2009


Nothing Beats a Large is an Icehouse game for 2 to 5 players designed by Andy Looney to be easily played while standing in line. Players issue challenges to each other until one player completes their two hidden goals. The challenges are resolved through a Rock-Paper-Scissors mechanism determined by pyramids' sizes.

It was the Looney Labs 2009 Holiday Gift to fans.

External Links[edit | edit source]