Nomice: Difference between revisions

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description= An Icehouse/Nomic hybrid game. |
description= An Icehouse/Nomic hybrid game. |
players=|
min_players=2|
max_players=10|
stashes = At least 1 per player. The more, the better for a dynamic game |
sets = At least 1 per player, or as established by players |
stashes = 1+ per player |
other_equip = As decided per game |
other_equip = As decided per game |
setup_time= |
setup_time= |
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Nomice and Pure Nomice offer instructions on how to begin an Icehouse/Nomic hybrid game.
Nomice and Pure Nomice offer instructions on how to begin an Icehouse/Nomic hybrid game. The more pyramids, the better for a dynamic game. Players can decide on the actual pyramid counts.


[I've linked to the original Icehouse/Nomic game, as found on Archive.org. Some knowledge of Nomic will be helpful. Assume that any given game that links Nomic and Icehouse will consist of a proposed rules (what's considered a "turn" in Nomic) and some manipulations of the Icehouse pieces (probably not unlike some actions taken in other icehouse games but instead established by the players). While I, for one, advocate for "variants" and certain "understandings" before undertaking a nomic/icehouse hybrid, these rules offer an introduction to the concept in their purist form. Nihilvor]
[I've linked to the original Icehouse/Nomic game, as found on Archive.org. Some knowledge of Nomic will be helpful. Assume that any given game that links Nomic and Icehouse will consist of a proposed rules (what's considered a "turn" in Nomic) and some manipulations of the Icehouse pieces (probably not unlike some actions taken in other icehouse games but instead established by the players). While I, for one, advocate for "variants" and certain "understandings" before undertaking a nomic/icehouse hybrid, these rules offer an introduction to the concept in their purist form. Nihilvor]

Latest revision as of 17:34, 9 May 2024

Nomice
Glenn and Chrystal Overby
An Icehouse/Nomic hybrid game.
:Players Players: 2 - 10
:Time Length: unknown
:Complexity Complexity: High
Trios per color: 5
Number of colors: 1+ per player
Pyramid trios:
Monochr. stashes: 1+ per player
Five-color sets:
- - - - - - Other equipment - - - - - -
As decided per game
Setup time:
Playing time:
Strategy depth: Medium
Random chance: None
Game mechanics:
Theme: The wikipage input value is empty (e.g. <code>SomeProperty::, [[]]</code>) and therefore it cannot be used as a name or as part of a query condition.
BGG Link:
Status: Not Specified (v1.0), Year released: 2001


Nomice and Pure Nomice offer instructions on how to begin an Icehouse/Nomic hybrid game. The more pyramids, the better for a dynamic game. Players can decide on the actual pyramid counts.

[I've linked to the original Icehouse/Nomic game, as found on Archive.org. Some knowledge of Nomic will be helpful. Assume that any given game that links Nomic and Icehouse will consist of a proposed rules (what's considered a "turn" in Nomic) and some manipulations of the Icehouse pieces (probably not unlike some actions taken in other icehouse games but instead established by the players). While I, for one, advocate for "variants" and certain "understandings" before undertaking a nomic/icehouse hybrid, these rules offer an introduction to the concept in their purist form. Nihilvor]

External Link[edit | edit source]

Nomice.

Information on Nomic.