Missile Command: Difference between revisions

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designer=Geoff Hanna|
designer=Geoff Hanna|
description= Use your Missile Batteries offensively to uncover and eliminate enemy Presidents while at the same time defending your own President from attack. |
description= Use your Missile Batteries offensively to uncover and eliminate enemy Presidents while at the same time defending your own President from attack. |
min_players=2|
players=Two to Ten |
max_players=10|
stashes = Recommended two per player |
stashes = 10 |
trios_per_color = 4 per player|
other_equip = Several tokens small enough to fit entirely inside a small pyramid |
other_equip = Several tokens small enough to fit entirely inside a small pyramid |
setup_time= two minutes |
setup_time= two minutes |

Latest revision as of 15:51, 27 February 2020

Missile Command
Geoff Hanna
Use your Missile Batteries offensively to uncover and eliminate enemy Presidents while at the same time defending your own President from attack.
:Players Players: 2 - 10
:Time Length: unknown
:Complexity Complexity: Some
Trios per color: 4 per player
Number of colors: 10
Pyramid trios:
Monochr. stashes: 10
Five-color sets:
- - - - - - Other equipment - - - - - -
Several tokens small enough to fit entirely inside a small pyramid
Setup time: two minutes
Playing time:
Strategy depth: Some
Random chance: None
Game mechanics:
Theme: Mutually Assured Destruction
BGG Link: 35013
Status: Complete (v1.0), Year released: 2004


Missile Command was designed by Geoff Hanna, 2004. It uses all currently available colors (excluding gray), though it can be played with fewer than that.

External Links[edit | edit source]

Entered in the Icehouse Game Design Competition, Summer 2004
Winner: Sprawl 2nd: Missile Command 3rd: Turning Points 4th: Moscow Ice
5th: Breakthrough 6th (tie): Martian Shogi and Venusian Bowling
8th: Antshouse 9th: Limn 10th (tie): Arena and the Icehouse Null Game