IceFrogs: Difference between revisions

31 bytes removed ,  11 months ago
Customizing one rule step language for jumping
(Breaking up rules text to intersperse with graphics)
(Customizing one rule step language for jumping)
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From one space, a pyramid may move over one other occupied space to land on the space after the occupied one. If this space was empty, the pyramid may move again to jump over another pyramid or be placed on top of an adjacent pyramid.
 
[[Image:Ice Frogs jump yes allowed-02.svg|thumb|none|600px|''<big>This blue pyramid may jump over the small purple, the medium blue, and then the stack topped with the medium purple. It is not forced to keep jumping during this journey; it has the option of stopping any of the green dots shown on the poker chips.</big>'']]A playerpyramid maycan choose to place their pyramidland on top of a pyramidpiece of equal or greater size. ItA ispyramid notcannot allowed to place a pyramidland on top of a piece smaller pyramidthan itself.[[Image:Ice Frogs jump not allowed03.svg|thumb|none|600px|''<big>In this same situation, if there were a small piece on the ending space, the blue pyramid would be able to jump the first two hops, but could not jump over the large-and-medium stack because doing so would cause it to land on a piece smaller than itself.</big>'']]If this space a pyramids lands on is occupied, the player's turn is over.[[Image:Ice Frogs jump not allowed04.svg|thumb|none|600px|''<big>In this same situation, if there were a large piece on the ending space, the blue pyramid would be able to land on the large piece. Doing so would end its movement because landing on an occupied space always ends your movement, so it could not jump over the medium blue pyramid to its right.</big>'']]
 
Only the top most pyramid in a stack may be moved. With this it is possible to trap an opponent's pyramid on a space.