Green Hijinks: Difference between revisions

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{{Infobox_Game|
{{Infobox_Game|
subject_name=Green Hijinks|
subject_name=Green Hijinks|
designer=Kat Costa|
designer=Designed by [[User:Kataclysm|Kat Costa]]|
image_link=|
image_link=|
description=A tinier variant of Pink Hijinks|
description=A luck-free variant of Pink Hijinks|
min_players=2|
min_players=|
max_players=2|
max_players=2|
stashes=1|
stashes=1|
sets=1|
sets=3|
other_equip=3x3 grid|
other_equip=3x3 grid|
setup_time=1 minute|
setup_time=1 minute|
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mechanic1=pattern formation|
mechanic1=pattern formation|
theme=abstract|
theme=abstract|
release_year=2016|
game_status=Complete|
footnotes=|
footnotes=|
BGG_Link=[https://boardgamegeek.com/article/22459658#22459658]}}
BGG_Link=[https://boardgamegeek.com/article/22459658#22459658 (thread)]
}}




Green Hijinks is an Icehouse game for green pyramids by Kat Costa, based on [[Pink Hijinks]] by Andrew Looney. The author specified green pyramids but did not name it; I named it in honor of the Kickstarter green pyramids, which come in three trios.
Green Hijinks is an Icehouse game for green pyramids by Kat Costa, based on [[Pink Hijinks]] by Andrew Looney. The author specified green pyramids but did not name it; [[User:MCDeMarco|I]] named it in honor of the Kickstarter green pyramids, which come in three trios.


==Equipment==
==Equipment==
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Either:
Either:
* Fill your home row with three single pyramids of the same size (in a row), or
* Fill your home row with three single pyramids of the same size (in a row), or
* Get all pieces into the opponent's home row.
* Get all pyramids into the opponent's home row.


==Setup==
==Setup==
Place the trios in three trees in a row in the middle row (between the two players).
Place the trios in three trees in a row in the middle row (between the two players).

The row closest to each player is their home row.


==Turn==
==Turn==
Choose any pyramid. Move it one space orthogonally. You must take your turn, and you cannot undo your opponent's last move.
Choose any pyramid and move it (along with any pyramids on top of it) one space orthogonally, under the following restrictions:
* You may not move a pyramid that is in your opponent's home row.
* When moving onto an occupied square, you stack, but you may not stack a larger pyramid atop a smaller one.
* You may not entirely undo your opponent's last move.
* You must take your turn.


[[Category:Stacking]]
[[Category:Stacking]]
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[[Category:Treehouse set]]
[[Category:Treehouse set]]
[[Category:Single stash]]
[[Category:Single stash]]
[[Category:Colorless]]
[[Category:Minutes]]
[[Category:Shared pieces]]
[[Category:2HOUSE]]
[[Category:Games playable with Pyramid Arcade]]

Latest revision as of 21:18, 1 May 2024

Green Hijinks
Designed by Kat Costa
A luck-free variant of Pink Hijinks
:Players Players: 2
:Time Length: Fast
:Complexity Complexity: Low
Trios per color: 3
Number of colors: 1
Pyramid trios:
Monochr. stashes: 1
Five-color sets: 3
- - - - - - Other equipment - - - - - -
3x3 grid
Setup time: 1 minute
Playing time: 5 minutes - 15 minutes
Strategy depth: Low
Random chance: None
Game mechanics: pattern formation
Theme: abstract
BGG Link: (thread)
Status: Complete (v1.0), Year released: 2016


Green Hijinks is an Icehouse game for green pyramids by Kat Costa, based on Pink Hijinks by Andrew Looney. The author specified green pyramids but did not name it; I named it in honor of the Kickstarter green pyramids, which come in three trios.

Equipment[edit | edit source]

  • 3 trios of pyramids of any color
  • a 3x3 square grid board

Goal[edit | edit source]

Either:

  • Fill your home row with three single pyramids of the same size (in a row), or
  • Get all pyramids into the opponent's home row.

Setup[edit | edit source]

Place the trios in three trees in a row in the middle row (between the two players).

The row closest to each player is their home row.

Turn[edit | edit source]

Choose any pyramid and move it (along with any pyramids on top of it) one space orthogonally, under the following restrictions:

  • You may not move a pyramid that is in your opponent's home row.
  • When moving onto an occupied square, you stack, but you may not stack a larger pyramid atop a smaller one.
  • You may not entirely undo your opponent's last move.
  • You must take your turn.