Green Hijinks: Difference between revisions
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{{Infobox_Game| |
{{Infobox_Game| |
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subject_name=Green Hijinks| |
subject_name=Green Hijinks| |
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designer=Kat Costa| |
designer=Designed by [[User:Kataclysm|Kat Costa]]| |
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image_link=| |
image_link=| |
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description=A |
description=A luck-free variant of Pink Hijinks| |
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min_players= |
min_players=| |
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max_players=2| |
max_players=2| |
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stashes=1| |
stashes=1| |
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sets= |
sets=3| |
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other_equip=3x3 grid| |
other_equip=3x3 grid| |
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setup_time=1 minute| |
setup_time=1 minute| |
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mechanic1=pattern formation| |
mechanic1=pattern formation| |
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theme=abstract| |
theme=abstract| |
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release_year=2016| |
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game_status=Complete| |
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footnotes=| |
footnotes=| |
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BGG_Link=[https://boardgamegeek.com/article/22459658#22459658] |
BGG_Link=[https://boardgamegeek.com/article/22459658#22459658 (thread)] |
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}} |
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Green Hijinks is an Icehouse game for green pyramids by Kat Costa, based on [[Pink Hijinks]] by Andrew Looney. The author specified green pyramids but did not name it; I named it in honor of the Kickstarter green pyramids, which come in three trios. |
Green Hijinks is an Icehouse game for green pyramids by Kat Costa, based on [[Pink Hijinks]] by Andrew Looney. The author specified green pyramids but did not name it; [[User:MCDeMarco|I]] named it in honor of the Kickstarter green pyramids, which come in three trios. |
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==Equipment== |
==Equipment== |
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Either: |
Either: |
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* Fill your home row with three single pyramids of the same size (in a row), or |
* Fill your home row with three single pyramids of the same size (in a row), or |
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* Get all |
* Get all pyramids into the opponent's home row. |
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==Setup== |
==Setup== |
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Place the trios in three trees in a row in the middle row (between the two players). |
Place the trios in three trees in a row in the middle row (between the two players). |
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The row closest to each player is their home row. |
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==Turn== |
==Turn== |
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Choose any pyramid |
Choose any pyramid and move it (along with any pyramids on top of it) one space orthogonally, under the following restrictions: |
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* You may not move a pyramid that is in your opponent's home row. |
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* When moving onto an occupied square, you stack, but you may not stack a larger pyramid atop a smaller one. |
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* You may not entirely undo your opponent's last move. |
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* You must take your turn. |
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[[Category:Stacking]] |
[[Category:Stacking]] |
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[[Category:Treehouse set]] |
[[Category:Treehouse set]] |
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[[Category:Single stash]] |
[[Category:Single stash]] |
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[[Category:Colorless]] |
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[[Category:Minutes]] |
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[[Category:Shared pieces]] |
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[[Category:2HOUSE]] |
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[[Category:Games playable with Pyramid Arcade]] |
Latest revision as of 21:18, 1 May 2024
Green Hijinks | ||
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Designed by Kat Costa | ||
A luck-free variant of Pink Hijinks | ||
Players: | 2 | |
Length: | Fast | |
Complexity: | Low | |
Trios per color: | 3 | |
Number of colors: | 1 | |
- - - - - - Other equipment - - - - - - | ||
3x3 grid | ||
Setup time: | 1 minute | |
Playing time: | 5 minutes - 15 minutes | |
Strategy depth: | Low | |
Random chance: | None | |
Game mechanics: | pattern formation | |
Theme: | abstract | |
BGG Link: | (thread) | |
Status: Complete (v1.0), Year released: 2016 | ||
Green Hijinks is an Icehouse game for green pyramids by Kat Costa, based on Pink Hijinks by Andrew Looney. The author specified green pyramids but did not name it; I named it in honor of the Kickstarter green pyramids, which come in three trios.
Equipment[edit | edit source]
- 3 trios of pyramids of any color
- a 3x3 square grid board
Goal[edit | edit source]
Either:
- Fill your home row with three single pyramids of the same size (in a row), or
- Get all pyramids into the opponent's home row.
Setup[edit | edit source]
Place the trios in three trees in a row in the middle row (between the two players).
The row closest to each player is their home row.
Turn[edit | edit source]
Choose any pyramid and move it (along with any pyramids on top of it) one space orthogonally, under the following restrictions:
- You may not move a pyramid that is in your opponent's home row.
- When moving onto an occupied square, you stack, but you may not stack a larger pyramid atop a smaller one.
- You may not entirely undo your opponent's last move.
- You must take your turn.