Giants and Dwarves: Difference between revisions

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imported>Umjahwa
m (Lacks rules and has not been updated in YEARS, hidden from searches for now)
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image_link =|
image_link =|
description = Single Stash Game being translated into Treehouse |
description = Single Stash Game being translated into Treehouse |
players = 2-3 |
min_players = 2 |
max_players = 3 |
stashes = 1 |
stashes = 1 |
other_equip = Martian Coasters or Mega Volcano Board|
other_equip = Martian Coasters or Mega Volcano Board, dice|
setup_time = 2 minutes |
setup_time = 2 minutes |
playing_time = ??? |
playing_time = |
complexity = Currently Low |
complexity = Currently Low |
strategy = Low-Medium |
strategy = Low-Medium |
random_chance = low(dice) |
random_chance = Low |
mechanics = Volcano, Martian Coasters |
mechanics = Volcano, Martian Coasters |
theme = |
theme = |
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footnotes =
footnotes =
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Two variations - 5 1-pip pyramids vs 1 3-pip, or 5 1-pip and 5 2-pip vs Three 3-pip pyramids.
Two variations - 5 1-pip pyramids vs 1 3-pip, or 5 1-pip and 5 2-pip vs Three 3-pip pyramids.



Revision as of 20:22, 10 May 2024

Giants and Dwarves
Scott von Berg
Single Stash Game being translated into Treehouse
:Players Players: 2 - 3
:Time Length: unknown
:Complexity Complexity: Currently Low
Trios per color: 5
Number of colors: 1
Pyramid trios:
Monochr. stashes: 1
Five-color sets:
- - - - - - Other equipment - - - - - -
Martian Coasters or Mega Volcano Board, dice
Setup time: 2 minutes
Playing time:
Strategy depth: Low-Medium
Random chance: Low
Game mechanics:
Theme: The wikipage input value is empty (e.g. <code>SomeProperty::, [[]]</code>) and therefore it cannot be used as a name or as part of a query condition.
BGG Link:
Status: Hidden (v1.0), Year released: 2987


Two variations - 5 1-pip pyramids vs 1 3-pip, or 5 1-pip and 5 2-pip vs Three 3-pip pyramids.

Basically an ants vs elephant style game, in the spirit of Ogre.

Under development


This game is currently under development, in the Initial Design stage. Feedback is strongly encouraged! Feel free to give comments on game design or structure on the talk page.