Game design: Difference between revisions

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* [http://www.wunderland.com/WTS/Kory/JoEGD/index.html Journal of Elegant Game Design] — [[Kory Heath|Kory Heath's]] extensive writing on game design, including great in-depth discussion on the design of [[Zendo]] and [[RAMbots]], as well as his thoughts on elegant game design.
* [http://www.wunderland.com/WTS/Kory/JoEGD/index.html Journal of Elegant Game Design] — [[Kory Heath|Kory Heath's]] extensive writing on game design, including great in-depth discussion on the design of [[Zendo]] and [[RAMbots]], as well as his thoughts on elegant game design.
* [http://wiki.playagaingames.com/tiki-index.php?page=JacobGameDesign Jacob Davenport on Game Design] — More on game design from [[Jacob Davenport]], including a design history of [[Gnostica]] and thoughts on game design and computer programming.
* [http://brightestbulb.net/games/design/ Jacob Davenport on Game Design] — More on game design from [[Jacob Davenport]], including a design history of [[Gnostica]] and thoughts on game design and computer programming.

Latest revision as of 18:44, 5 May 2024

One of the most unique aspects about the Icehouse game system is that it encourages many people who play Icehouse games to want to create their own. Trying to create a game out of the blue is no easy task, but luckily, many people who have created games before are more than willing to share their insights.

Ideas, Concepts, and Inspirations[edit | edit source]

A place for resources or pure brainstorms around a game mechanic or thematic seed. Pure collaborative chaos, in other words.

Wish List - A bin of seeds.

Free placement ideas

Intellectual property protection

Single stash games

Game Board Topologies

Concealment Of Pieces During Play

External Links[edit | edit source]

There are lots of people online who have already written extensively on game design. Here are some of the better articles.