Epicycle: Difference between revisions

From Looney Pyramid Games Wiki
Content added Content deleted
imported>Kataclysm
(Updated to correct year published and added BGG link.)
imported>JorWat
mNo edit summary
 
(21 intermediate revisions by 2 users not shown)
Line 3: Line 3:
designer = Nick Wedig|
designer = Nick Wedig|
image_link =|
image_link =|
description = A game where you exchanges pieces with those in a circle and try not to get stuck with pieces of the same size |
description = Exchange your pieces for those in a circle. Avoid getting 3 pieces of the same size. |
min_players = 2 |
max_players = 2 |
stashes = 1 |
stashes = 1 |
sets = 1 |
sets = 1 |
trios_per_color = 5|
other_equip = none |
other_equip = none |
setup_time = 5 minutes |
setup_time = 5 minutes |
Line 15: Line 16:
mechanics = behavior prediction |
mechanics = behavior prediction |
theme = [[Abstract]], [[Strategy]]|
theme = [[Abstract]], [[Strategy]]|
release_year=2007|
release_year=2001|
game_status=Complete|
game_status=Complete|
footnotes = |
footnotes = |
Line 21: Line 22:
}}
}}


==Overview==
<h2>Epicycle</h2>
Epicycle is a simple game for two players that requires a single Icehouse stash. The object of the game is to force your opponent to pick up three pyramids of the same size or to deprive your opponent of any legal move.


==Setup==
A simple game for two players using a single Icehouse stash
{| style="text-align:center; border: 1px solid black; border-collapse:collapse; margin:auto;"
|style="border: 1px solid black;"|{{PL|::S|black|7em}}{{PL|::M|black|7em}}{{PL|::L|black|7em}}
|style="border: 1px solid black;"|[[Image:Epicycle_Setup.jpg|200px|Initial setup]]
|style="border: 1px solid black;"|{{PL|::S|black|7em}}{{PL|::M|black|7em}}{{PL|::L|black|7em}}
|-
|style="border: 1px solid black;"|Player 1
|style="border: 1px solid black;"|Setup in center of table
|style="border: 1px solid black;"|Player 2
|}


Pieces are arranged as if to form a pie shape of ten pieces. The tip of each piece points toward center. The initial setup of the board follows an order of a small pyramid, medium, then large, then repeat twice (ie, 1-2-3-1-2-3-1-2-3), with the final space of the ten-slice pie left empty.
(Theoretically, more players could join using multiple stashes.)

<h3>I. Setup</h3>

Pieces are arranged as if to form a pie shape of ten pieces. The tip of each piece should be in the center, and its sides touching and parallel to those of each adjacent pyramid. The initial setup of the board follows an order of a small pyramid, medium, then large, then repeat twice (ie, 1-2-3-1-2-3-1-2-3) and the final space of the theoretical ten-slice pie left empty.

(Once the players are familiar with the basic game, the setup of the board could be randomized, with pieces drawn from a bag or something similar, and placed around nine places in the pie shape.)


Each players receives one pyramid of each size.
Each players receives one pyramid of each size.
Line 37: Line 42:
Determine who goes first by whatever means both players agree upon.
Determine who goes first by whatever means both players agree upon.


<h3>II. Play</h3>
==Play==


On your turn, you place one pyramid from the three in your inventory and remove one other pyramid from the board. Which pyramid you are allowed to remove is determined by the size of the pyramid you play. The pyramid taken must be a number of spaces away from your played piece equal to the pips on that piece. That is, if you play a small piece you take up either piece next to it.
On your turn, place one pyramid from your inventory into the gap in the center of the table. Then remove one other pyramid from the board. The pyramid you remove must follow two rules:
*It must be a different size than the one you just placed.
*It has to be an exact number of spaces away from the one you just placed.


One other rule applies to which pieces are valid targets: the piece taken cannot be the same size as the piece played. This keeps players from immediately reversing the last move, and also keeps your inventory in constant flux.
The number of spaces is determined by the size of the pyramid you have just placed: count the pips on your pyramid and then count that exact number of spaces away from it, either clockwise or counterclockwise. You may take either piece as long as it ''differs in size'' from one you have just placed. So if you just placed a medium piece, you are prohibited from picking up another medium. This keeps players from immediately reversing the last move, and also keeps your inventory in constant flux.


{|
'''Examples''': Small pieces allow you to take one of the pieces next to them if it is not the same size as the piece played. If you play a medium piece, you take a piece two away, i.e.,
|[[Image:Epicycle.Example01.jpg|200px|Example Play]]
with one piece separating the played piece and the piece taken. If you play a large piece, then the piece taken will be three spaces away.
|Example: Player 1 has placed a 3-pip pyramid in the gap (shown in green). He counts ''exactly'' three to the right or three to the left of the pyramid he has just placed. Three spaces to the right is another large pyramid, which he is not allowed to take because it is the same size as the pyramid he has just placed. Three spaces to the left is a small pyramid. He takes that pyramid, which creates the new gap into which Player 2 will play. His new inventory is now {{PL|::S|black|5em}}{{PL|::M|black|5em}}{{PL|::S|black|5em}}. Next turn he will try to avoid picking up another {{PL|::S|black|5em}}.
|}


A player cannot pass on a turn if any move is possible. If no move is possible, they have lost (see below).
A player cannot pass on a turn if any move is possible. If no move is possible, that player has lost (see below).


<h3>III. Victory Conditions</h3>
==Victory Conditions==


A player loses when they have three pieces of the same size in their inventory.
A player loses when they have three pieces of the same size in their inventory.
Line 56: Line 65:
In either case, the other player is the winner. (In games of more players, the losing players are removed from the game, and the last player in the game is the winner.)
In either case, the other player is the winner. (In games of more players, the losing players are removed from the game, and the last player in the game is the winner.)


<h3>IV. Miscellaneous</h3>
==Miscellaneous==


The strategy in the game comes from forcing your opponent to make certain moves, by limiting the choices available to them.
The strategy in the game comes from forcing your opponent to make certain moves, by limiting the choices available to them.


Although two move loops are impossible (because you cannot take a piece of the same size you play), larger loops are theoretically possible. If both players agree the game has become stuck in a loop which neither can break out of, then they can quit and start a new game, or go off and play something else, or do whatever they wish.
*Although two move loops are impossible (because you cannot take a piece of the same size you play), larger loops are theoretically possible. If both players agree the game has become stuck in a loop which neither can break out of, then they can quit and start a new game, or go off and play something else, or do whatever they wish.
*Theoretically, more players could join using multiple stashes.
*Once the players are familiar with the basic game, the setup of the board could be randomized, with pieces drawn from a bag or something similar, and placed around nine places in the pie shape.


[[Category:2-player]]
[[Category:2-player]]

Latest revision as of 22:37, 28 February 2020

Epicycle
Nick Wedig
Exchange your pieces for those in a circle. Avoid getting 3 pieces of the same size.
:Players Players: 2
:Time Length: unknown
:Complexity Complexity: Low
Trios per color: 5
Number of colors: 1
Pyramid trios:
Monochr. stashes: 1
Five-color sets: 1
- - - - - - Other equipment - - - - - -
none
Setup time: 5 minutes
Playing time:
Strategy depth: Medium
Random chance: None
Game mechanics:
Theme: Abstract, Strategy
BGG Link: Epicycle
Status: Complete (v1.0), Year released: 2001


Overview[edit | edit source]

Epicycle is a simple game for two players that requires a single Icehouse stash. The object of the game is to force your opponent to pick up three pyramids of the same size or to deprive your opponent of any legal move.

Setup[edit | edit source]

::S::M::L Initial setup ::S::M::L
Player 1 Setup in center of table Player 2

Pieces are arranged as if to form a pie shape of ten pieces. The tip of each piece points toward center. The initial setup of the board follows an order of a small pyramid, medium, then large, then repeat twice (ie, 1-2-3-1-2-3-1-2-3), with the final space of the ten-slice pie left empty.

Each players receives one pyramid of each size.

Determine who goes first by whatever means both players agree upon.

Play[edit | edit source]

On your turn, place one pyramid from your inventory into the gap in the center of the table. Then remove one other pyramid from the board. The pyramid you remove must follow two rules:

  • It must be a different size than the one you just placed.
  • It has to be an exact number of spaces away from the one you just placed.

The number of spaces is determined by the size of the pyramid you have just placed: count the pips on your pyramid and then count that exact number of spaces away from it, either clockwise or counterclockwise. You may take either piece as long as it differs in size from one you have just placed. So if you just placed a medium piece, you are prohibited from picking up another medium. This keeps players from immediately reversing the last move, and also keeps your inventory in constant flux.

Example Play Example: Player 1 has placed a 3-pip pyramid in the gap (shown in green). He counts exactly three to the right or three to the left of the pyramid he has just placed. Three spaces to the right is another large pyramid, which he is not allowed to take because it is the same size as the pyramid he has just placed. Three spaces to the left is a small pyramid. He takes that pyramid, which creates the new gap into which Player 2 will play. His new inventory is now ::S::M::S. Next turn he will try to avoid picking up another ::S.

A player cannot pass on a turn if any move is possible. If no move is possible, that player has lost (see below).

Victory Conditions[edit | edit source]

A player loses when they have three pieces of the same size in their inventory.

A player also loses if they have no legal play possible.

In either case, the other player is the winner. (In games of more players, the losing players are removed from the game, and the last player in the game is the winner.)

Miscellaneous[edit | edit source]

The strategy in the game comes from forcing your opponent to make certain moves, by limiting the choices available to them.

  • Although two move loops are impossible (because you cannot take a piece of the same size you play), larger loops are theoretically possible. If both players agree the game has become stuck in a loop which neither can break out of, then they can quit and start a new game, or go off and play something else, or do whatever they wish.
  • Theoretically, more players could join using multiple stashes.
  • Once the players are familiar with the basic game, the setup of the board could be randomized, with pieces drawn from a bag or something similar, and placed around nine places in the pie shape.