Crystal Habit: Difference between revisions
imported>Kataclysm (Changed to initial design status) |
imported>Kataclysm (Added year based on first page edit) |
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mechanic1= Stacking| |
mechanic1= Stacking| |
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theme = Mineralogy | |
theme = Mineralogy | |
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release_year=2012| |
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game_status=Initial design| |
game_status=Initial design| |
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footnotes = | |
footnotes = | |
Latest revision as of 20:34, 2 September 2019
Crystal Habit | ||
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Gregory Lattanzio | ||
A game of mineralogy. Create crystal composites of different sizes and composition. | ||
Players: | 2 - 5 | |
Length: | unknown | |
Complexity: | Medium | |
Trios per color: | 3 to 5 | |
Number of colors: | 2 to 5 | |
Setup time: | None | |
Strategy depth: | Medium | |
Random chance: | None | |
Game mechanics: | Stacking | |
Theme: | Mineralogy | |
Status: Initial design (v1.0), Year released: 2012 | ||
Under development
This game is currently under development, in the Initial Design stage. Feedback is strongly encouraged! Feel free to give comments on game design or structure on the talk page.
Description[edit | edit source]
This game simulates the construction of crystals, where you try to control the top-most level of a "composite".
This game is, essentially, a stacking game for up to five players, played on a fairly free form surface. The mechanics are a little difficult to describe, but think of small groupings of pyramids (up to two pyramids high). These are the composites. The groups are usually three or four stacks in size, and the stacking of the pyramids follows strict rules that determine their molecular construction.
Setup[edit | edit source]
There is no setup, other than dividing out the color stashes, one color a player. Use 3house for two players, 4house for three, and 5house for four or five players.
During the game, composites are formed. The max number of composites that can be formed is equal to the number of players.