Color Claim: Difference between revisions

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image_link=[[Image:Color_claim_il.jpg|200px|Board setup for Color Claim]]|
image_link=[[Image:Color_claim_il.jpg|200px|Board setup for Color Claim]]|
description = Build stacks with your claimed color on top to score points.|
description = Build stacks with your claimed color on top to score points.|
min_players = 2|
min_players = |
max_players = 2|
max_players = 2|
sets = 2 |
sets = 2 |
Line 18: Line 18:
mechanic1 = Capturing |
mechanic1 = Capturing |
mechanic2 = none |
mechanic2 = none |
release_year=2012|
game_status=Complete|
footnotes= |
footnotes= |
BGG_Link = [http://boardgamegeek.com/boardgame/120691 120691]
BGG_Link = [http://boardgamegeek.com/boardgame/120691 120691]

Revision as of 20:50, 27 February 2020

Color Claim
Designed by Robert Dudley
Board setup for Color Claim
Build stacks with your claimed color on top to score points.
:Players Players: 2
:Time Length: Fast
:Complexity Complexity: Low
Trios per color: 2
Number of colors: 5
Pyramid trios:
Monochr. stashes:
Five-color sets: 2
- - - - - - Other equipment - - - - - -
6x5 board
Setup time: less than 5 minutes
Playing time: 5 minutes - 15 minutes
Strategy depth: Medium
Random chance: None
Game mechanics: Capturing, none
Theme: none
BGG Link: 120691
Status: Complete (v1.0), Year released: 2012


Components

Color Claim is a game for two players. Two Rainbow stashes and a 6x5 board are required to play.

Setup

Place the pyramids randomly on the board, one per space. Choose a player to take the first turn.

Movement

Each turn, move one pyramid or stack onto an adjacent pyramid or stack. Pyramids cannot move diagonally. When a player moves a pyramid or stack onto an unowned, unstacked pyramid, he may either claim its color or stack on top of it.

Unowned pyramids and stacks cannot be moved onto owned pyramids or stacks. Players cannot move pyramids or stacks owned by their opponent onto other pyramids or stacks owned by their opponent. Pyramids can never be moved off of or out of stacks.

After a player moves a pyramid or stack, his turn ends and the next player's turn begins. When a player is unable to move on his turn, the game ends immediately and players calculate their scores.

Claiming Colors

When a player claims a color, remove any pyramid already in front of him from the game. He no longer owns that color. Place the pyramid he moved onto this turn in front of him. He now owns pyramids of this color and stacks with pyramids of this color on top.

When a player claims a color, pyramids and stacks he owns cannot be moved onto until his next turn.

Scoring

For each stack a player owns, take the number of pyramids it contains and multiply that number by the pip count of the pyramid on top. This is the stack's point value. A single pyramid a player owns is worth a number of points equal to its pip count. Each player combines the points of all single pyramids and stacks he owns. The player with the highest total wins.

Example: A stack with a medium pyramid on top and three pyramids beneath it is worth 8 points (2 pips x 4 total pyramids). A single large pyramid is worth 3 points (3 pips). If these are the only pyramids and stacks a player owns, his score is 11 points (8 + 3).

Files

Printable 6x5 board - PDF download