Breakthrough: Difference between revisions
imported>Nihilvor (It was easy to do a quick format of the rules for this one, and thus I avoided bothering with the archive.org link. Feel free to add infoboxes to these and other games as you may.) |
imported>JorWat No edit summary |
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{{Infobox_Game |
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{{reqinfobox}} |
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| subject_name=Breakthrough |
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| designer=Designed by Ken Leyhe |
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| image_link= |
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| description= |
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| min_players= |
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| max_players=2 |
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| game_length=Fast |
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| complexity=Simple |
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| trios_per_color=5 |
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| number_of_colors=2 |
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| sets=5 |
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| stashes=2 |
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| other_equip=Chessboard |
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| setup_time=2 min |
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| min_playing_time= |
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| max_playing_time= |
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| strategy= |
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| random_chance=None |
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| game_mechanics= |
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| theme= |
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| BGG_Link= |
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| game_status=Initial design |
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| version_num= |
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| release_year=2001 |
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| language=English |
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| footnotes= |
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}} |
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'''Breakthrough''' was designed by Ken Leyhe, 2001. It requires 2 players, 2 stashes, and a chessboard. |
'''Breakthrough''' was designed by Ken Leyhe, 2001. It requires 2 players, 2 stashes, and a chessboard. |
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=== External Links === |
=== External Links === |
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* The official rules can be found [http://www.icehousegames.com/contest/icedes-1/breakthrough/breakthrough.html here]. |
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* [http://boardgamegeek.com/game/34816 Breakthrough on BoardGameGeek] |
* [http://boardgamegeek.com/game/34816 Breakthrough on BoardGameGeek] |
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Latest revision as of 19:08, 27 February 2020
Breakthrough | ||
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Designed by Ken Leyhe | ||
Players: | 2 | |
Length: | Fast | |
Complexity: | Simple | |
Trios per color: | 5 | |
Number of colors: | 2 | |
- - - - - - Other equipment - - - - - - | ||
Chessboard | ||
Setup time: | 2 min | |
Random chance: | None | |
Status: Initial design (v1.0), Year released: 2001 | ||
Breakthrough was designed by Ken Leyhe, 2001. It requires 2 players, 2 stashes, and a chessboard.
Objective[edit | edit source]
To be the first player to move one of his pieces to the opposite end of the board.
Equipment[edit | edit source]
a. Chessboard
b. 2 Icehouse stashes of different color.
Set-up[edit | edit source]
a. Each player sets up his pyramids as desired on their back 2 rows of squares.
Play[edit | edit source]
a. Chose a player to go first.
b. On a players turn he may move one pyramid one space.
i. Small pyramids may move and capture diagonally forward.
ii. Medium pyramids may move forward or diagonally forward, they capture diagonally forward.
iii. Large pyramids may move forward, backward or diagonally forward, they capture diagonally forward.
c. Captured pyramids are removed from play
Winning[edit | edit source]
To be the first player to move one of his pieces to the opposite end of the board.
External Links[edit | edit source]
Entered in the Icehouse Game Design Competition, Summer 2004 |
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Winner: Sprawl 2nd: Missile Command 3rd: Turning Points 4th: Moscow Ice |
5th: Breakthrough 6th (tie): Martian Shogi and Venusian Bowling |
8th: Antshouse 9th: Limn 10th (tie): Arena and the Icehouse Null Game |