Branches & Twigs & Thorns

From Looney Pyramid Games Wiki
Branches & Twigs & Thorns
Andrew Plotkin
Players build branching tree structures from a root, trying to always branch from their own pieces, not their opponent's.
:Players Players: 2 - 4
:Time Length: unknown
:Complexity Complexity: Medium
Trios per color: 5
Number of colors: 1 per player
Pyramid trios:
Monochr. stashes: 1 per player
Five-color sets: 5
- - - - - - Other equipment - - - - - -
Chessboard, two pairs of markers
Setup time: 1 minute
Playing time:
Strategy depth: Medium
Random chance: None
Game mechanics:
Theme: Horticulture
BGG Link: Branches and Twigs and Thorns
Status: Complete (v1.0), Year released: 2002


Summary[edit | edit source]

In Branches & Twigs & Thorns, you are growing your plant organism, claiming new territory with each turn by branching out in all different directions. Choose your placement wisely and you may get others to branch off of you — and pay you handsomely for the privilege.

Materials[edit | edit source]

  • Board (exact layout of the board depends on number of players — see your specific player count below)
  • 15 pyramids in a Stash for each player, each in a distinct color
  • Small tokens to represent the root (must fit on a chessboard square)
  • Small tokens to represent the null (must fit on a chessboard square)
  • Coins to be used as points, at least five coins per player.

Setup[edit | edit source]

Each player receives one Stash of pyramids, five coins, and a token representing either a null or a root. Specific setup differs substantially depending on the number of players. How many players will be involved?

2 players
3 players
4 players
5 players
6 players

Rules[edit | edit source]

In general, players take turns placing their pyramids lying down on the squares of a chessboard until the board is full. Points are distributed based on what direction their pyramids point. Although Branches & Twigs & Thorns is based on Martian Go, these rules are written so that someone with no prior experience with Martian Go can learn this game. They are written in the format of an example two-player game, which will teach you the game regardless of how many players will participate. The rules after setup are the same for all player-counts.
First, players place the Root or Null tokens they have been given, proceeding in player order. From then on, players take turns placing their pyramids in empty squares on the board until it is full. Pyramids added to the board must be orthogonally connected to, and point at, one of these:

  • the root (for free)
  • their own color (for free)
  • an opponent's color (for a penalty)


The first player (Blue) has placed the null token in his choice of any of the 32 squares, and second player (Purple) has placed the root token in her choice of the remaining 31 squares. Now Blue must choose where to place his first pyramid. It must be placed orthogonally to the root and point in the root's direction. The four possible legal moves are shown as triangles.


The second player can place a pyramid pointing toward the root or toward another pyramid. Player 2's legal moves are shown in purple. It is legal, but not wise, for her to point toward her opponent's pyramid, as she will need to pay a penalty if doing so.


It is Blue's turn. The game has progressed to the point that he cannot place a pyramid pointing at his own pyramids, so he must point at one of Purple's pyramids and pay a penalty.

Penalties[edit | edit source]

When your pyramid points at an opponent's pyramid, you must pay penalties in two ways. Look at the size of the opponent's piece. That's how many coins you pay to the pot. The size of the piece you just placed determines how many coins you must pay to your opponent. The blue player would like to point at the smallest possible piece, and so pay the smallest penalty to the pot. However, the purple player has no small pyramids available to point at. So Blue has to settle for pointing at a medium piece with the smallest pyramid he has. He pays two coins to the pot for pointing at a two-pip pyramid, and one coin to his opponent for using a one-pip pyramid to do it.

The blue player points a small pyramid at an opponent's medium. He pays two coins to the pot for pointing to a size 2-pip pyramid, and one coin to his opponent for pointing at her piece with a 1-pip pyramid.


If a player runs out of coins but still needs to pay, everyone, including the player who just ran out of coins, takes five more coins from the pot. This is fair because only relative scores matter.

Purple saw her advantage and blocked blue off. A few moves later, the Blue must again point at an opponent's piece. He must pay a penalty of 1 to the bank for pointing at a 1-pip pyramid, and 2 to his opponent for pointing a 2-pip pyramid at her, a total of three coins. But he does not have enough funds. So everyone takes five more coins from the pot (represented by the red-outlined coins), and then Blue pays the coins out as normal.

End Game[edit | edit source]

The game ends when the board is full. Whoever has the most coins wins.

Finished game. Purple wins with the most coins.

Setup[edit | edit source]

2-Player Setup[edit | edit source]

Board needed: an 8×4 grid, or a chessboard with half the squares covered up.

Player 1 takes the null token and places it, then Player 2 takes the root token and places it.

Setup for two players. Each player has one Stash and five coins. The first player receives the null token, here represented by an orange die. The second player receives the root token, here represented by a green die.


That's it for setup! Go back up to the Rules

3-Player Setup[edit | edit source]

Board needed: Three diamond-shaped wedges of Eeyore's chessboard wedges. The overall board is triangular. (Cerulean observes that a 7 x 7 square board is also good for three players, with two nulls and two roots. That version is not shown here.)

Beginning materials distribution for a three-player game. The roots can be placed next to each other, but don't have to be.


That's it for setup! Go back up to the Rules

4-Player Setup[edit | edit source]

Board needed: a chessboard or 8×8 grid.

Four player setup: The first two players place null tokens. The second two players place root tokens.


That's it for setup! Go back up to the Rules

5-Player Setup[edit | edit source]

Board needed: Five diamond-shaped sections of Eeyore's chessboard wedges. The overall board is shaped like a PacMan.


Setup for 5 players. The first two players receive nulls to place. The next three receive roots to place.


That's it for setup! Go back up to the Rules

6-Player Setup[edit | edit source]

Board needed: Six diamond-shaped sections of Eeyore's chessboard wedges. The overall board is hexagonal.

In a six-player game, the first three players receive null tokens to place (represented by the orange dice) and the next three players receive root tokens (the green dice).


That's it for setup! Go back up to the Rules

Trivia[edit | edit source]

  • Branches & Twigs & Thorns was published in Hypothermia #15.
  • The game is also known as BTT.
  • The game was formerly known as Barsoomite Go.
  • Branches & Twigs & Thorns is Andrew Plotkin's refined version of a previous game, Martian Go. This newer version was weaked to produce fewer tied games and a bit less of a first-mover advantage than Martian Go.


Additional Languages[edit | edit source]

Branches & Twigs & Thorns (Polish)

External Links[edit | edit source]