Blam!: Difference between revisions

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*Rules available in French in pdf format at [http://www.jeux-icehouse.com/liste_jeux_fr.php?cat_id=Blam! www.jeux-icehouse.com]
*Rules available in French in pdf format at [http://www.jeux-icehouse.com/liste_jeux_fr.php?cat_id=Blam! www.jeux-icehouse.com]


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[[Category:Chessboard]]
[[Category:Chessboard]]

Revision as of 03:48, 10 December 2016

Blam!
Jon Eargle
Looking for someone to shove? Strategize in Blam! with two to four elbow-room seekers.
:Players Players:
:Time Length: unknown
:Complexity Complexity: Low
Trios per color: 5
Number of colors: 4
Pyramid trios:
Monochr. stashes: 4
Five-color sets:
- - - - - - Other equipment - - - - - -
A checkerboard
Setup time: 5 minutes
Playing time:
Strategy depth: Medium
Random chance: None
Game mechanics:
Theme: Abstract, Strategy, explosions
BGG Link: 17765
Status: Not Specified (v1.0), Year released: 2987


Blam! was designed by Jon Eargle. Written rules and examples were created by Jonathan Leistiko. It was first "published" on January 15th, 2005 as an Invisible City Game of the Month. Blam was an entry into the third ICE Game Design Competition, which was run by Andrew Plotkin. It came in second place (Jonathan, who submitted it, felt very stupid for not voting.).

Blam! is a game for two to four players.

Blam! uses one Stash per player, and a chessboard.

General Strategy

One interesting thing about Blam is that it makes the edge of the board exciting. With most games the egde is less active because of limited adjacency, but Blam makes the edge a critical game element and gives it a different flavor apart from other abstracts (though Blam is likely not unique in this regard).

Also, a major element to winning Blam! is to maintain a positive piece count ahead of your opponents. Keeping a few more pieces in your stash can lead to a massive points sweep in the endgame. Assertions have been made that piece count trumps point total.

External Links

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