Binary Homeworlds

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Revision as of 21:37, 13 August 2019 by imported>Kataclysm (Added Goal section)
Binary Homeworlds
Andrew Looney
A 2-player variant of the standard Homeworlds game
:Players Players:
:Time Length: unknown
:Complexity Complexity: Medium
Trios per color: 3 matching sets
Number of colors: 5
Pyramid trios:
Monochr. stashes:
Five-color sets: 3 matching sets
- - - - - - Other equipment - - - - - -
None
Setup time: 1 minute
Playing time:
Strategy depth: Medium
Random chance: None
Game mechanics: Color powers, resource management
Theme: Space
BGG Link: 14634
Status: Complete (v1.0), Year released: 2004


Overview

Binary Homeworlds, designed by Andrew Looney, is a two-player variant of the game Homeworlds, designed by John Cooper.

Materials

::LLL ::LLL ::LLL ::LLL
::MMM ::MMM ::MMM ::MMM
::SSS ::SSS ::SSS ::SSS

45 pyramids in four colors are needed to play.

Goal

The is to cause your opponent's Homeworld to be empty of his own ships. A player may still have many ships on the board at different star systems, but if none of his ships are at his Homeworld, he has lost.

Galactic topology

The topology of a Binary Homeworlds game is simpler than the topology of a multi-player game, because there are at most two binary stars. If the two players choose homeworlds of different sizes, then the galaxy can be laid out in rows between the two players so that movement "toward" and "away from" a homeworld maps directly onto movement across the table.

The most common topology
A less common topology puts the homeworlds nearer each other

Trivia

Binary Homeworlds differs from the original multi-player Homeworlds in that it discards the Werewolf aspect; the game is simply a fight to the death between two players.

External links

Featured in 3HOUSE
Black ICE
Martian Chess
Binary Homeworlds