Apophis: Difference between revisions

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imported>Kataclysm
(remove duplicate step)
imported>Kataclysm
(Translated poker deck terms into color terms)
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During their turn, a player may choose to do one of the following: Draw, Build, Launch or Scrap. Remember, this is a co-op game. Players are encouraged to discuss their decisions! However, the final decision is always up to the active player. Players may not show their hands, but they are free to discuss them.
During their turn, a player may choose to do one of the following: Draw, Build, Launch or Scrap. Remember, this is a co-op game. Players are encouraged to discuss their decisions! However, the final decision is always up to the active player. Players may not show their hands, but they are free to discuss them.


'''1. Draw 2 Cards''' - If this action causes a player's hand to exceed 5 cards, that player must immediately discard down to 5. Whenever a player attempts to draw a card with the draw deck empty, the team must spend at least 10 seconds shuffling the deck. Though anyone can shuffle the deck, the active player may not complete his or her turn until the 10 seconds are up. (If only 1 card was drawn before forcing a shuffle, the player would then draw the second card.)
'''1. Draw 2 Cards''' - If this action causes a player's hand to exceed 5 cards, that player must immediately discard down to 5.



{|class="wikitable" style="text-align:center; float:left; margin-right:2em;"
{|class="wikitable" style="text-align:center; float:left; margin-right:2em;"
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|<font size="6em" color="green">🂠</font><font size="6em" color="green">🂠</font><font size="6em" color="green">🂠</font>
|<font size="6em" color="green">🂠</font><font size="6em" color="green">🂠</font><font size="6em" color="green">🂠</font>
|{{PL|::L|green|4em}}
|{{PL|::L|green|4em}}
|}'''2. Build a Rocket Section''' - A player may discard cards to build 1 rocket section per turn. Each rocket section's cost is dependent on its size. For example, to build a large Deflecting Warhead, the player will need to discard 3 clubs. To build a small Guidance System, the player will need to discard 1 diamond. (Note: all cards are worth 1. For example, the 2 of hearts, 10 of hearts and jack of hearts all have the same value: 1 heart.)
|}'''2. Build a Rocket Section''' - A player may discard cards to build 1 rocket section per turn. Each rocket section's cost is dependent on its size. For example, to build a large Deflecting Warhead, the player will need to discard 3 green cards. To build a small Guidance System, the player will need to discard 1 blue card. (Note: all cards are worth 1. For example, a blue 8 from Uno or a blue two-droplet from Blink are worth one.)




Rocket sections are limited--there is only one of each size and color available in the supply!
Rocket sections are limited&mdash;there is only one of each size and color available in the supply!


There is no restriction to a rocket's height. However, sections may only be placed on other sections of equal or greater size. For example, a medium section may be placed on a large or another medium section, but never a small.
There is no restriction to a rocket's height. However, sections may only be placed on other sections of equal or greater size. For example, a medium section may be placed on a large or another medium section, but never a small.
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|To launch, the team must<br>collectively play one<br>card of each color.
|To launch, the team must<br>collectively play one<br>card of each color.
|}
|}
'''3. Initiate Launch Sequence''' - To initiate a launch sequence, the active player may play up to 1 card of each suit from his or her hand in front of the rocket. If the player plays all four suits, the rocket is Launched (see below). If the player plays three or less suits, play continues. If a Launch Sequence is incomplete, other players cannot build additional sections to the rocket. However, on their turn they may add to the launch sequence. (Example: Player 1 initiates the launch sequence by placing a Heart in front of the rocket. On his turn, Player 2 adds to the sequence with a Diamond and a Spade. Player 3 has no clubs in his hand nor wishes to Scrap the rocket, so he draws 2 cards. Player 4 places a club and the rocket launches.)
'''3. Initiate Launch Sequence''' - To initiate a launch sequence, the active player may play up to 1 card of each suit from his or her hand in front of the rocket. If the player plays all four suits, the rocket is Launched (see below). If the player plays three or less suits, play continues. If a Launch Sequence is incomplete, other players cannot build additional sections to the rocket. However, on their turn they may add to the launch sequence. (Example: Player 1 initiates the launch sequence by placing a red card in front of the rocket. On his turn, Player 2 adds to the sequence with a blue card and a yellow card. Player 3 has no green in his hand nor wishes to Scrap the rocket, so he draws 2 cards. Player 4 plays a green card and the rocket launches.)