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John Cooper
territorial control on a board of cards, with CCG-like card effects
:Players Players:
:Time Length: unknown
:Complexity Complexity: High
Trios per color: 5
Number of colors: 1 single-color stash per player
Pyramid trios:
Monochr. stashes: 1 single-color stash per player
Five-color sets:
- - - - - - Other equipment - - - - - -
deck of Tarot cards
Setup time: 5 minutes
Playing time:
Strategy depth: High
Random chance: Medium
Game mechanics:
Theme: Mystical
BGG Link: 10996
Status: complete? (v1.0), Year released: 2987

Zarcana was designed by John Cooper, circa 1996, one of the first games created for the pyramids beyond Icehouse. Pyramids are used to occupy territories on a board constructed out of cards. Players use the abilities of occupied cards or play cards from their hand in order to maintain territorial advantage; hand management is also a critical part of the strategy. Zarcana has been described as Pikemen meets Magic:the Gathering.

Zarcana was obsoleted by Gnostica, which was designed to be easier to learn and more strategically challenging.

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