WreckTangle

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WreckTangle
Carlton Noles
Abstract Strategy Game
:Players Players:
:Time Length: unknown
:Complexity Complexity: Medium
Trios per color: 5
Number of colors: 2 treehouse sets
Pyramid trios:
Monochr. stashes: 2 treehouse sets
Five-color sets:
- - - - - - Other equipment - - - - - -
A board ( a Chessboard Bandanna works nicely ), some markers (one two sided( like a coin))
Setup time: Mere minutes
Playing time:
Strategy depth: Medium
Random chance: some
Game mechanics:
Theme:
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BGG Link: 34921
Status: complete? (v1.0), Year released: 2987

Setup

Using a chessboard bandanna or a chessboard block off the 4 corner spaces theses are not to be used by any player. On the outside rows of the board set up 6 pieces for each player(two of each size of one color). Set them up with the pawns on the outside then the drones then the queens on the inside. When complete the board should look similar to the figure on the right for a 4 player game. The row a color starts in is that color's 'Home Row'.

Place the coin off to the side with the heads side up.

http://farm3.static.flickr.com/2095/2121389453_89074561b2.jpg

Movement

A player may move one piece per turn with his normal movement. Movement varies for each piece in WreckTangle. Normal movements are as follows:
Pawns - may move exactly 2 spaces orthogonally.
http://farm3.static.flickr.com/2048/2121389461_8a612d729e.jpg

Drones-May move exactly 2 spaces diagonally
http://farm3.static.flickr.com/2334/2121389423_29aeb5a8e2.jpg

Queens may move exactly 2 spaces either orthogonally or diagonally
http://farm3.static.flickr.com/2344/2121389463_751b7a3ce6.jpg

In addition to the normal movement each turn a player rolls a treehouse die. And may move any piece on the board in accordance with the result, including your opponents pieces. You do not have to use your treehouse move but you MUST make your normal move. You may make your treehouse move before or after your normal move. Therefore it is a good idea to roll before moving.

Tip

Move a pyramid 1 space Directly away from it's home row.

Swap

Swap the positions of two pyramids on the board.

Hop

Move a pyramid 1 space diagonally toward it's home row.

Dig

Move a pyramid 1 space diagonally away from it's home row.

Aim

Move a pyramid 1 space directly toward it's home row.

Wild

Choose one of the above.

Capturing

Once you form a rectangle with four of your pyramids, you will then capture other pyramids. If the coin is showing heads, you capture all of your opponents pyramids inside of the rectangle, excluding the edges. If the coin is showing tails, you capture all of your opponents' pyramids along the edges of the rectangle, but none inside of it. After you form a rectangle flip the coin over to its other side.
http://farm3.static.flickr.com/2092/2121389455_542eb5f8ce.jpg - http://farm3.static.flickr.com/2252/2121389459_6cda144f2a.jpg

You can only capture on the turn the rectangle is formed. you may not make captures with any parts of your rectangle in a home row (yours or anyone else's. You may move into a home row just not capture from there). You may not make consecutive captures with the same rectangle. In other words, after a capture you may not simply move one pyramid then move it back again for another capture.

Winning

When 3 of a player's pieces are captured that player is out of the game. The last player left in the game is the winner.

Links

Entered in the Icehouse Game Design Competition, Winter 2008
Winner: Martian 12s - Runners-Up: WreckTangle, Timelock
Other Entries (in alphabetical order): Chicken Run, Hunt, Martian Gunslinger, Timberland, Virus Fight