User talk:Mneme
User names
I don't know how you'd do it, but I'd keep the Designer names in InfoBoxes pointing to the User Pages, not to new pages. I, forr one, am not going to maintain a Topic Page in addition to my User Page. David Artman 17:02, 29 May 2009 (UTC)
Yeah, that's what I'm trying to do. Mneme 17:06, 29 May 2009 (UTC)
I think we just go with the status quo here -- a user reference in the property and if someone wants a page of things they designed, they just use, say (not that I have any designs up here):
Josh Designs:
Andy designs:
Name | Description | |
---|---|---|
Black ICE | Black ICE | The 3HOUSE game of computer cracking |
The Closest Ghost | The Closest Ghost | A simple game played with pieces of candy |
Gridlock | Gridlock | |
Hailstorm | Hailstorm | a very random betting game |
IceToids | IceToids | Explore a board made of print-and-play cards. |
IceTowers | IceTowers | Control the most valuable towers |
IceTowers (Polish) | IceTowers | Kontrola najcenniejszych wież |
Icehouse | Icehouse | Icehouse is a real time game with a freeform board, with players placing attacking and defending pieces as rapidly or as cautiously as they want. But don't go into meltdown! |
Kumbha | Kumbha | not given |
Launchpad 23 | Launchpad 23 | The challenge: Be the first to build a complete and balanced 5 stage rocket! The problem: Rocket parts roll out of the factory on a random schedule and are often misrouted to other launchpads! |
Lava Flows | Lava Flows | A quick strategy game that rewards clever tactics and a sharp memory |
Looney Ludo | Looney Ludo | Navigate an ever-changing maze and collect the right pieces to win |
Lunar Invaders | Lunar Invaders | Interlunar teleportation death struggle! |
Martian Chess | Martian Chess | Colorless simplified chess nevertheless has subtle strategy |
Martian Coasters | Martian Coasters | The Beverage-Coaster Treehouse Board Game |
Martian Coasters (Polish) | Martian Coasters | Gra rozgrywająca się na podkładkach Martian Coasters |
Nomids | Nomids | A fast and very easy game with a simple goal: get rid of all your pyramids first. First player with no 'mids wins! |
Peaceful Homeworlds | Peaceful Homeworlds | Peaceful Homeworlds centers on gathering crystals rather than invasion. |
Petal Battle | Petal Battle | Two groups of insects battle for control of a flower |
Pharaoh | Pharaoh | Players roll dice to claim the title of the King of The Pyramids |
Pink Hijinks | Pink Hijinks | A tiny game of Pyramids |
Pyramid Shambo | Pyramid Shambo | Tournament-style Rock Paper Scissors (aka Roshambo), with pyramids used as scoring chips. |
Sandbox | Zendo | A fast-paced, multiplayer game with a 'Treasure Hunter' theme that is played on a checker board. |
Sandships | Sandships | |
StarRunners | StarRunners | Race through the star system |
Treehouse | Treehouse | Make your trio match the House trio before anyone else |
Treehouse (Polish) | Treehouse | Gra oparta na kostce Treehouse |
Zark City (Polish) | Zark City | Gra strategiczna, gracze zajmują terytorium zbudowane z kart. |
As long as your InfoBox tweaking, why not add a field for Number of TH Sets AND Number of IH Stashes, so that "What Can I Play?" can be done automatically down the road? That wil make it easier to do the "Stashes' thing, as folks won't have to use any words in those fields, just numbers (unlike a LOT of the newer games, which specify "Treehouse Set" to disambiguate from "Icehouse stashes"). David Artman 17:14, 29 May 2009 (UTC)
Actually, while I was trying to avoid mucking with the infobox -too- much aside from Subjunctive-ing it up until I'd unbroke everything (subjunctive defaults to every property being a page link until you explicitly add a type), I could see both of those -- and also doing unit magic for the time categories (you can specify conversions, so I could say the default unit is a minute, 1 hour is 60 minutes, and make sure all time intervals are specified in minutes or hours (and thus be able to do ask queries asking for games under an hour, etc). I'd -like- to also specify minimum/maximums for most numbers (rather than ranges). Mneme 17:22, 29 May 2009 (UTC)
- Well, I'd say go ahead and do what you have to do to get the InfoBox as the "source" for all the whiz-bang newness, then we can announce the need to update InfoBoxes, or even make fixes to them ourselves--it only takes a little while, in the grand scheme of things, to change a bit of text on every InfoBox (consider that I had to skim EVERY game out of development, manually, to make What Can I Play!). David Artman 17:48, 29 May 2009 (UTC)
Fair enough. I think the best approach for changed-enough fields is to add the new field as an invisible property (stuff like (or not. We need an upgrade in Semantic for some of the 1.0 features to be here, it looks like we've got an older version installed, probably the most recent as of a year+ ago)) in the template and change infoboxes to set the new properties, then make the infobox display the newness. And time -is- a factor here, or at least my time. Mneme 18:46, 29 May 2009 (UTC)